phoenix-firestorm/indra/llrender
prep dc6b871db8 merge 2012-01-19 14:39:06 -05:00
..
CMakeLists.txt comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai 2011-12-12 09:51:04 -08:00
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
llgl.h navmeshdata is now parsed as binary 2011-11-17 17:33:49 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-2244 Fix for linux build? 2011-09-23 23:39:45 -05:00
llglslshader.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglslshader.h SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) 2011-11-16 12:40:51 -06:00
llimagegl.h SH-469 GL_ARB_texture_multisample support 2011-05-24 15:29:33 -05:00
llpostprocess.cpp SH-2243 work in progress -- application side matrix stack management 2011-09-14 16:30:45 -05:00
llpostprocess.h
llrender.cpp SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendernavprim.cpp Path-196 : vbo cleanup, visual fixes (path-222) 2012-01-19 14:38:16 -05:00
llrendernavprim.h Path-196 : vbo cleanup, visual fixes (path-222) 2012-01-19 14:38:16 -05:00
llrendersphere.cpp SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
llrendersphere.h SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
llrendertarget.cpp SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase. 2011-12-07 16:36:26 -06:00
llrendertarget.h SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llshadermgr.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Pull and merge from https://bitbucket.org/lindenlab/viewer-development. 2011-12-13 11:15:18 -08:00
llvertexbuffer.h SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs 2011-10-13 01:19:45 -05:00