phoenix-firestorm/indra/llrender
Dave Parks 42ec639c86 SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox. 2022-10-12 14:46:51 -05:00
..
CMakeLists.txt SL-17284 Reflection probe tuning and optimization take 1 2022-05-16 17:21:08 +00:00
llatmosphere.cpp SL-17967 - Git rid of ARB that is in core 2022-09-01 10:58:27 -07:00
llatmosphere.h
llcubemap.cpp SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llcubemap.h SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. 2022-05-04 16:07:50 +00:00
llcubemaparray.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llcubemaparray.h SL-18190 Don't allocate mips for irradiance maps because they're never generated. Disable OpenGL core profile on Intel by default. 2022-09-20 12:28:45 -05:00
llfontbitmapcache.cpp SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
llfontbitmapcache.h SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
llfontfreetype.cpp SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
llfontfreetype.h SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
llfontgl.cpp SL-16606: Add profiler category UI 2022-01-14 11:50:21 -08:00
llfontgl.h SL-16141 Load fonts and generate glyphs on startup 2021-10-11 18:05:27 +03:00
llfontregistry.cpp SL-16141 Load fonts and generate glyphs on startup 2021-10-11 18:05:27 +03:00
llfontregistry.h
llgl.cpp SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files. 2022-10-11 20:20:39 -05:00
llgl.h SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llglcommonfunc.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h SL-18190 Faster better stronger radiance/irradiance maps 2022-09-19 17:27:33 -05:00
llglslshader.cpp Switch away from std::string 2022-10-06 15:18:17 -04:00
llglslshader.h SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files. 2022-10-11 20:20:39 -05:00
llglstates.h SL-17967 - _ARB constant removal 2022-09-01 13:38:22 -07:00
llgltexture.cpp SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
llgltexture.h SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
llgltypes.h
llimagegl.cpp Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559 2022-09-16 16:25:38 -05:00
llimagegl.h SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llpostprocess.cpp SL-17967 - Git rid of ARB that is in core 2022-09-01 10:58:27 -07:00
llpostprocess.h SL-17967 - Git rid of ARB that is in core 2022-09-01 10:58:27 -07:00
llrender.cpp SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files. 2022-10-11 20:20:39 -05:00
llrender.h SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD 2022-09-16 16:25:26 -05:00
llrender2dutils.cpp SL-18128, SL-18128 - No glerror on Mac! 2022-09-19 12:16:49 -07:00
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
llrendertarget.h SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
llshadermgr.cpp SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox. 2022-10-12 14:46:51 -05:00
llshadermgr.h SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox. 2022-10-12 14:46:51 -05:00
lltexture.cpp
lltexture.h SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp Switch away from std::string 2022-10-06 15:18:17 -04:00
llvertexbuffer.h Switch away from std::string 2022-10-06 15:18:17 -04:00