* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs |
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| .. | ||
| CMakeLists.txt | ||
| llatmosphere.cpp | ||
| llatmosphere.h | ||
| llcubemap.cpp | ||
| llcubemap.h | ||
| llcubemaparray.cpp | ||
| llcubemaparray.h | ||
| llfontbitmapcache.cpp | ||
| llfontbitmapcache.h | ||
| llfontfreetype.cpp | ||
| llfontfreetype.h | ||
| llfontfreetypesvg.cpp | ||
| llfontfreetypesvg.h | ||
| llfontgl.cpp | ||
| llfontgl.h | ||
| llfontregistry.cpp | ||
| llfontregistry.h | ||
| llgl.cpp | ||
| llgl.h | ||
| llglcommonfunc.cpp | ||
| llglcommonfunc.h | ||
| llglheaders.h | ||
| llglslshader.cpp | ||
| llglslshader.h | ||
| llglstates.h | ||
| llgltexture.cpp | ||
| llgltexture.h | ||
| llgltypes.h | ||
| llimagegl.cpp | ||
| llimagegl.h | ||
| llpostprocess.cpp | ||
| llpostprocess.h | ||
| llrender.cpp | ||
| llrender.h | ||
| llrender2dutils.cpp | ||
| llrender2dutils.h | ||
| llrendernavprim.cpp | ||
| llrendernavprim.h | ||
| llrendersphere.cpp | ||
| llrendersphere.h | ||
| llrendertarget.cpp | ||
| llrendertarget.h | ||
| llshadermgr.cpp | ||
| llshadermgr.h | ||
| lltexture.cpp | ||
| lltexture.h | ||
| lltexturemanagerbridge.cpp | ||
| lltexturemanagerbridge.h | ||
| lluiimage.cpp | ||
| lluiimage.h | ||
| lluiimage.inl | ||
| llvertexbuffer.cpp | ||
| llvertexbuffer.h | ||