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Dave Parks bf3fb25663 SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). 2011-03-21 10:51:28 -05:00
doc Automated merge up from viewer-development into mesh-development 2011-03-14 12:03:14 -04:00
etc Automated merge up from viewer-development 2011-01-14 14:16:07 -05:00
indra SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). 2011-03-21 10:51:28 -05:00
scripts Automated merge up from viewer-development into mesh-development 2011-02-18 10:23:08 -05:00
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.hgtags Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
BuildParams Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
build.sh Automated merge up from viewer-development into mesh-development 2011-02-01 11:28:22 -05:00
install.xml Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
viewer-hg-convert.shamap Merge 2010-09-27 17:54:52 -07:00