phoenix-firestorm/indra
Dave Parks bf3fb25663 SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). 2011-03-21 10:51:28 -05:00
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cmake Automated merge up from viewer-development into mesh-development 2011-03-14 12:03:14 -04:00
copy_win_scripts
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integration_tests
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lib/python
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linux_crash_logger
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linux_updater
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llaudio
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llcharacter
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llcommon Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llcrashlogger
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llimage
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llimagej2coj
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llinventory
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llkdu
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llmath Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llmessage
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llplugin Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llprimitive WIP:Added pelvis offset to skinning info 2011-03-14 18:02:25 -04:00
llrender
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llui Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llvfs Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llwindow
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llxml Automated merge up from viewer-development into mesh-development 2011-03-16 14:54:56 -04:00
llxuixml
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lscript
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mac_crash_logger
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mac_updater
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media_plugins
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newview SH-1069 Fix for bump maps not loading fully -- don't clear bump image list on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate). 2011-03-21 10:51:28 -05:00
test
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test_apps/llplugintest
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tools/vstool
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viewer_components
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win_crash_logger
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win_updater
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CMakeLists.txt
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develop.py
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fix-incredibuild.py
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