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alphaF.glsl
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SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
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2022-04-11 20:06:33 -05:00 |
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alphaV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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aoUtil.glsl
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SL-17284 Reflection probe tuning and optimization take 1
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2022-05-16 17:21:08 +00:00 |
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attachmentAlphaMaskShadowF.glsl
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attachmentAlphaShadowF.glsl
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attachmentAlphaShadowV.glsl
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attachmentShadowF.glsl
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attachmentShadowV.glsl
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avatarAlphaMaskShadowF.glsl
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avatarAlphaNoColorV.glsl
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avatarAlphaShadowF.glsl
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SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
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2021-12-03 15:07:31 +00:00 |
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avatarAlphaShadowV.glsl
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SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
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2021-12-03 15:07:31 +00:00 |
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avatarEyesV.glsl
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avatarF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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avatarShadowF.glsl
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avatarShadowV.glsl
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avatarV.glsl
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blurLightF.glsl
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SL-17284 Reflection probe tuning and optimization take 1
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2022-05-16 17:21:08 +00:00 |
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blurLightV.glsl
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bumpF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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bumpV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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cloudShadowF.glsl
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cloudShadowV.glsl
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cloudsF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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cloudsV.glsl
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SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim in EEP
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2021-01-22 16:31:50 -08:00 |
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cofF.glsl
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deferredUtil.glsl
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diffuseAlphaMaskF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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diffuseAlphaMaskIndexedF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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diffuseAlphaMaskNoColorF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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diffuseF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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diffuseIndexedF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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diffuseNoColorV.glsl
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diffuseV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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dofCombineF.glsl
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emissiveF.glsl
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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2020-03-13 12:58:47 -05:00 |
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emissiveV.glsl
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SL-16489 Fix for rigged attachment glow showing up near origin.
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2021-12-15 15:43:23 -06:00 |
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fullbrightF.glsl
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WIP - Make EEP match production.
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2020-03-20 16:50:37 -05:00 |
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fullbrightShinyF.glsl
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DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatch
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2022-06-07 16:14:54 -07:00 |
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fullbrightShinyV.glsl
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Merge master v 6.6.1 into DRTVWR-559
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2022-05-26 16:16:47 -06:00 |
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fullbrightV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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fxaaF.glsl
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highlightF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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impostorF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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impostorV.glsl
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indirect.glsl
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luminanceF.glsl
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luminanceV.glsl
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materialF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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materialV.glsl
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moonF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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moonV.glsl
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SL-13465 Restore Pre-EEP haze effecting moon
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2020-09-11 20:46:55 -07:00 |
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multiPointLightF.glsl
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SL-17282 prototype mixing of reflection map into legacy materials
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2022-04-29 13:51:11 +00:00 |
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multiPointLightV.glsl
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multiSpotLightF.glsl
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SL-17282 prototype mixing of reflection map into legacy materials
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2022-04-29 13:51:11 +00:00 |
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normgenF.glsl
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SL-16928 Fix for broken bumpmaps on Intel GPUs
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2022-03-04 17:05:05 -06:00 |
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normgenV.glsl
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pbropaqueF.glsl
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SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
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2022-06-24 12:15:34 -05:00 |
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pbropaqueV.glsl
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SL-17653 Fix writing of PBR materials to gbuffer.
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2022-06-23 23:43:41 -05:00 |
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pointLightF.glsl
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SL-17282 prototype mixing of reflection map into legacy materials
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2022-04-29 13:51:11 +00:00 |
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pointLightV.glsl
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postDeferredF.glsl
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postDeferredGammaCorrect.glsl
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WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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2020-03-05 16:28:06 -06:00 |
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postDeferredNoDoFF.glsl
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postDeferredNoTCV.glsl
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postDeferredV.glsl
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postgiF.glsl
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reflectionProbeF.glsl
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SL-17286 Reflection probe alpha/fullbright support.
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2022-05-19 22:24:41 -05:00 |
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shadowAlphaBlendF.glsl
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shadowAlphaBlendV.glsl
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shadowAlphaMaskF.glsl
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shadowAlphaMaskSkinnedV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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shadowAlphaMaskV.glsl
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shadowCubeV.glsl
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shadowF.glsl
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shadowSkinnedV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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shadowUtil.glsl
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shadowV.glsl
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skyF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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skyV.glsl
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DRTVWR-4976 Misc shader cleanup.
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2020-09-16 17:38:56 -06:00 |
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softenLightF.glsl
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SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
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2022-06-21 22:23:38 -07:00 |
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softenLightV.glsl
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spotLightF.glsl
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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2020-03-13 16:39:58 -05:00 |
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starsF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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starsV.glsl
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sunDiscF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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sunDiscV.glsl
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sunLightF.glsl
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sunLightNoFragCoordV.glsl
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sunLightSSAOF.glsl
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sunLightV.glsl
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terrainF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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terrainV.glsl
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treeF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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treeShadowF.glsl
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treeShadowSkinnedV.glsl
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
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treeShadowV.glsl
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treeV.glsl
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underWaterF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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waterF.glsl
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SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
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2022-06-21 22:00:12 -07:00 |
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waterV.glsl
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