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c5e3ace94d
phoenix-firestorm
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
interface
History
Dave Parks
6540b4c480
SL-17600 Cubemap filter tuning.
2022-06-22 19:56:26 -05:00
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alphamaskF.glsl
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alphamaskV.glsl
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benchmarkF.glsl
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benchmarkV.glsl
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clipF.glsl
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clipV.glsl
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customalphaF.glsl
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customalphaV.glsl
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debugF.glsl
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debugV.glsl
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
2021-12-17 09:26:44 -06:00
downsampleDepthF.glsl
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downsampleDepthRectF.glsl
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downsampleDepthV.glsl
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glowcombineF.glsl
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glowcombineFXAAF.glsl
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glowcombineFXAAV.glsl
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glowcombineV.glsl
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highlightF.glsl
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highlightNormV.glsl
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highlightSpecV.glsl
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highlightV.glsl
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irradianceGenF.glsl
SL-17600 Cubemap filter tuning.
2022-06-22 19:56:26 -05:00
irradianceGenV.glsl
SL-17600 Proper irradiance probes.
2022-06-22 13:25:50 -05:00
occlusionCubeV.glsl
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occlusionF.glsl
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occlusionSkinnedV.glsl
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occlusionV.glsl
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onetexturefilterF.glsl
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onetexturefilterV.glsl
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onetexturenocolorF.glsl
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onetexturenocolorV.glsl
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pathfindingF.glsl
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pathfindingNoNormalV.glsl
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pathfindingV.glsl
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radianceGenF.glsl
SL-17600 Cubemap filter tuning.
2022-06-22 19:56:26 -05:00
radianceGenV.glsl
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
2022-06-21 22:44:30 -05:00
reflectionmipF.glsl
SL-17284 Reflection probe tuning and optimization take 1
2022-05-16 17:21:08 +00:00
solidcolorF.glsl
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solidcolorV.glsl
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splattexturerectF.glsl
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splattexturerectV.glsl
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twotextureaddF.glsl
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twotextureaddV.glsl
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twotexturecompareF.glsl
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twotexturecompareV.glsl
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uiF.glsl
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uiV.glsl
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