phoenix-firestorm/indra/newview/app_settings/shaders/class1/interface
Dave Parks 6540b4c480 SL-17600 Cubemap filter tuning. 2022-06-22 19:56:26 -05:00
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alphamaskF.glsl
alphamaskV.glsl
benchmarkF.glsl
benchmarkV.glsl
clipF.glsl
clipV.glsl
customalphaF.glsl
customalphaV.glsl
debugF.glsl
debugV.glsl SL-16478 Fix for octree and render batch debug display not working with rigged meshes. 2021-12-17 09:26:44 -06:00
downsampleDepthF.glsl
downsampleDepthRectF.glsl
downsampleDepthV.glsl
glowcombineF.glsl
glowcombineFXAAF.glsl
glowcombineFXAAV.glsl
glowcombineV.glsl
highlightF.glsl
highlightNormV.glsl
highlightSpecV.glsl
highlightV.glsl
irradianceGenF.glsl SL-17600 Cubemap filter tuning. 2022-06-22 19:56:26 -05:00
irradianceGenV.glsl SL-17600 Proper irradiance probes. 2022-06-22 13:25:50 -05:00
occlusionCubeV.glsl
occlusionF.glsl
occlusionSkinnedV.glsl
occlusionV.glsl
onetexturefilterF.glsl
onetexturefilterV.glsl
onetexturenocolorF.glsl
onetexturenocolorV.glsl
pathfindingF.glsl
pathfindingNoNormalV.glsl
pathfindingV.glsl
radianceGenF.glsl SL-17600 Cubemap filter tuning. 2022-06-22 19:56:26 -05:00
radianceGenV.glsl SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). 2022-06-21 22:44:30 -05:00
reflectionmipF.glsl SL-17284 Reflection probe tuning and optimization take 1 2022-05-16 17:21:08 +00:00
solidcolorF.glsl
solidcolorV.glsl
splattexturerectF.glsl
splattexturerectV.glsl
twotextureaddF.glsl
twotextureaddV.glsl
twotexturecompareF.glsl
twotexturecompareV.glsl
uiF.glsl
uiV.glsl