phoenix-firestorm/indra/newview/app_settings/shaders/class1/objects
Dave Parks 997b360747 MAINT-794 Fix for assert on loading some types of objects before their parents. 2012-07-11 15:17:13 -05:00
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bumpF.glsl SH-2908 More complete GLSL 1.20 compatibility pass. 2012-02-14 16:11:30 -06:00
bumpV.glsl SH-2600 Fix for busted texture animation on bump mapped objects. 2011-10-20 14:33:36 -05:00
emissiveSkinnedV.glsl
emissiveV.glsl
fullbrightF.glsl F ? 2011-10-24 10:53:17 -05:00
fullbrightNoColorV.glsl
fullbrightShinyF.glsl
fullbrightShinySkinnedV.glsl
fullbrightShinyV.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
fullbrightShinyWaterF.glsl
fullbrightSkinnedV.glsl
fullbrightV.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
fullbrightWaterF.glsl
impostorF.glsl SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
impostorV.glsl
indexedTextureF.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:34:27 -05:00
indexedTextureV.glsl MAINT-794 Fix for assert on loading some types of objects before their parents. 2012-07-11 15:17:13 -05:00
nonindexedTextureV.glsl
previewV.glsl
shinyF.glsl
shinySimpleSkinnedV.glsl
shinyV.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
shinyWaterF.glsl
simpleF.glsl
simpleNoColorV.glsl SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
simpleNonIndexedV.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:34:27 -05:00
simpleSkinnedV.glsl
simpleTexGenV.glsl SH-2545 Fix for transparent water option doing nothing when shaders are enabled. 2011-10-11 14:55:33 -05:00
simpleV.glsl SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
simpleWaterF.glsl
treeV.glsl