Trim remaining trailing whitespaces after #1695

master
Andrey Lihatskiy 2024-06-11 17:38:48 +03:00
parent 1ebf62e102
commit 3d4bc98f6b
14 changed files with 51 additions and 51 deletions

View File

@ -3,5 +3,5 @@ include(Prebuilt)
use_prebuilt_binary(tinyexr) use_prebuilt_binary(tinyexr)
set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr) set(TINYEXR_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/tinyexr)

View File

@ -525,11 +525,11 @@ void LLAvatarAppearance::computeBodySize()
new_body_size.mV[VZ] = mPelvisToFoot + new_body_size.mV[VZ] = mPelvisToFoot +
// the sqrt(2) correction below is an approximate // the sqrt(2) correction below is an approximate
// correction to get to the top of the head // correction to get to the top of the head
F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
head.mV[VZ] * neck_scale.mV[VZ] + head.mV[VZ] * neck_scale.mV[VZ] +
neck.mV[VZ] * chest_scale.mV[VZ] + neck.mV[VZ] * chest_scale.mV[VZ] +
chest.mV[VZ] * torso_scale.mV[VZ] + chest.mV[VZ] * torso_scale.mV[VZ] +
torso.mV[VZ] * pelvis_scale.mV[VZ]; torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width // TODO -- measure the real depth and width
new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH;

View File

@ -102,7 +102,7 @@ void main()
// Initialize temp variables // Initialize temp variables
vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color * 0.7; //magic 0.7 to match legacy color
// Sunlight attenuation effect (hue and brightness) due to atmosphere // Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes // this is used later for sunlight modulation at various altitudes
vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y);
@ -152,7 +152,7 @@ void main()
sunlight *= max(0.0, (1. - cloud_shadow)); sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud // Haze color below cloud
vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient) vec3 add_below_cloud = (blue_horizon * blue_weight * (sunlight + ambient)
+ (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient)); + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient));
// Attenuate cloud color by atmosphere // Attenuate cloud color by atmosphere

View File

@ -61,9 +61,9 @@ namespace LL
std::string mName; std::string mName;
const BufferView& operator=(const tinygltf::BufferView& src); const BufferView& operator=(const tinygltf::BufferView& src);
}; };
class Accessor class Accessor
{ {
public: public:

View File

@ -159,7 +159,7 @@ namespace LL
// min/max time values for all samplers combined // min/max time values for all samplers combined
F32 mMinTime = 0.f; F32 mMinTime = 0.f;
F32 mMaxTime = 0.f; F32 mMaxTime = 0.f;
// current time of the animation // current time of the animation
F32 mTime = 0.f; F32 mTime = 0.f;
@ -168,7 +168,7 @@ namespace LL
std::vector<ScaleChannel> mScaleChannels; std::vector<ScaleChannel> mScaleChannels;
const Animation& operator=(const tinygltf::Animation& src); const Animation& operator=(const tinygltf::Animation& src);
void allocateGLResources(Asset& asset); void allocateGLResources(Asset& asset);
void update(Asset& asset, float dt); void update(Asset& asset, float dt);

View File

@ -71,7 +71,7 @@ void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix)
makeMatrixValid(); makeMatrixValid();
matMul(mMatrix, parentMatrix, mAssetMatrix); matMul(mMatrix, parentMatrix, mAssetMatrix);
mAssetMatrixInv = inverse(mAssetMatrix); mAssetMatrixInv = inverse(mAssetMatrix);
S32 my_index = this - &asset.mNodes[0]; S32 my_index = this - &asset.mNodes[0];
for (auto& childIndex : mChildren) for (auto& childIndex : mChildren)
@ -133,7 +133,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
{ {
if (node.mMesh != INVALID_INDEX) if (node.mMesh != INVALID_INDEX)
{ {
bool newHit = false; bool newHit = false;
// transform start and end to this node's local space // transform start and end to this node's local space
@ -162,7 +162,7 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (newHit) if (newHit)
{ {
// shorten line segment on hit // shorten line segment on hit
node.mAssetMatrix.affineTransform(p, asset_end); node.mAssetMatrix.affineTransform(p, asset_end);
// transform results back to asset space // transform results back to asset space
if (intersection) if (intersection)
@ -229,7 +229,7 @@ void Node::makeMatrixValid()
sc.set_scale(mScale); sc.set_scale(mScale);
glh::matrix4f t; glh::matrix4f t;
//t = sc * rot * trans; //t = sc * rot * trans;
//t = trans * rot * sc; // best so far, still wrong on negative scale //t = trans * rot * sc; // best so far, still wrong on negative scale
//t = sc * trans * rot; //t = sc * trans * rot;
t = trans * sc * rot; t = trans * sc * rot;
@ -538,7 +538,7 @@ const Asset& Asset::operator=(const tinygltf::Model& src)
{ {
mSkins[i] = src.skins[i]; mSkins[i] = src.skins[i];
} }
return *this; return *this;
} }
@ -616,7 +616,7 @@ void Skin::uploadMatrixPalette(Asset& asset, Node& node)
for (U32 i = 0; i < mJoints.size(); ++i) for (U32 i = 0; i < mJoints.size(); ++i)
{ {
Node& joint = asset.mNodes[mJoints[i]]; Node& joint = asset.mNodes[mJoints[i]];
//t_mp[i].set_value(joint.mRenderMatrix.getF32ptr()); //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
//t_mp[i] = t_mp[i] * mInverseBindMatricesData[i]; //t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];

View File

@ -31,7 +31,7 @@
// whenever we add support for more types // whenever we add support for more types
#ifdef _MSC_VER #ifdef _MSC_VER
#define LL_FUNCSIG __FUNCSIG__ #define LL_FUNCSIG __FUNCSIG__
#else #else
#define LL_FUNCSIG __PRETTY_FUNCTION__ #define LL_FUNCSIG __PRETTY_FUNCTION__
#endif #endif

View File

@ -9,7 +9,7 @@
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; * License as published by the Free Software Foundation;
* version 2.1 of the License only. * version 2.1 of the License only.
* *
* This library is distributed in the hope that it will be useful, * This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -86,7 +86,7 @@ void Primitive::allocateGLResources(Asset& asset)
} }
U32 mask = ATTRIBUTE_MASK; U32 mask = ATTRIBUTE_MASK;
if (!mWeights.empty()) if (!mWeights.empty())
{ {
mask |= LLVertexBuffer::MAP_WEIGHT4; mask |= LLVertexBuffer::MAP_WEIGHT4;
@ -124,7 +124,7 @@ void Primitive::allocateGLResources(Asset& asset)
{ {
mColors.resize(mPositions.size(), LLColor4U::white); mColors.resize(mPositions.size(), LLColor4U::white);
} }
// bake material basecolor into color array // bake material basecolor into color array
if (mMaterial != INVALID_INDEX) if (mMaterial != INVALID_INDEX)
{ {
@ -142,7 +142,7 @@ void Primitive::allocateGLResources(Asset& asset)
{ {
mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0)); mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
} }
mVertexBuffer->setNormalData(mNormals.data()); mVertexBuffer->setNormalData(mNormals.data());
if (mTangents.empty()) if (mTangents.empty())
@ -169,9 +169,9 @@ void Primitive::allocateGLResources(Asset& asset)
mVertexBuffer->setWeight4Data(weight_data.data()); mVertexBuffer->setWeight4Data(weight_data.data());
} }
createOctree(); createOctree();
mVertexBuffer->unbind(); mVertexBuffer->unbind();
} }
@ -235,9 +235,9 @@ void Primitive::createOctree()
const LLVector4a& v0 = mPositions[i0]; const LLVector4a& v0 = mPositions[i0];
const LLVector4a& v1 = mPositions[i1]; const LLVector4a& v1 = mPositions[i1];
const LLVector4a& v2 = mPositions[i2]; const LLVector4a& v2 = mPositions[i2];
initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2); initOctreeTriangle(tri, scaler, i0, i1, i2, v0, v1, v2);
//insert //insert
mOctree->insert(tri); mOctree->insert(tri);
} }
@ -297,7 +297,7 @@ void Primitive::createOctree()
{ {
// nothing to do, no volume... maybe add some collision geometry around these primitive types? // nothing to do, no volume... maybe add some collision geometry around these primitive types?
} }
else else
{ {
LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL; LL_ERRS() << "Unsupported Primitive mode" << LL_ENDL;

View File

@ -64,7 +64,7 @@ namespace LL
// raycast acceleration structure // raycast acceleration structure
LLPointer<LLVolumeOctree> mOctree; LLPointer<LLVolumeOctree> mOctree;
std::vector<LLVolumeTriangle> mOctreeTriangles; std::vector<LLVolumeTriangle> mOctreeTriangles;
S32 mMaterial = -1; S32 mMaterial = -1;
U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
U32 mGLMode = LLRender::TRIANGLES; U32 mGLMode = LLRender::TRIANGLES;
@ -75,7 +75,7 @@ namespace LL
// must be called before buffer is unmapped and after buffer is populated with good data // must be called before buffer is unmapped and after buffer is populated with good data
void createOctree(); void createOctree();
//get the LLVolumeTriangle that intersects with the given line segment at the point //get the LLVolumeTriangle that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns nullptr if no intersection. //closest to start. Moves end to the point of intersection. Returns nullptr if no intersection.
//Line segment must be in the same coordinate frame as this Primitive //Line segment must be in the same coordinate frame as this Primitive
const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, const LLVolumeTriangle* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@ -84,7 +84,7 @@ namespace LL
LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point
); );
const Primitive& operator=(const tinygltf::Primitive& src); const Primitive& operator=(const tinygltf::Primitive& src);
void allocateGLResources(Asset& asset); void allocateGLResources(Asset& asset);

View File

@ -70,7 +70,7 @@ public:
static LLFetchedGLTFMaterial sDefault; static LLFetchedGLTFMaterial sDefault;
protected: protected:
// Lifetime management // Lifetime management
void materialBegin(); void materialBegin();
void materialComplete(bool success); void materialComplete(bool success);

View File

@ -198,7 +198,7 @@ void LLHeroProbeManager::update()
mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier); mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
} }
mProbes[0]->mOrigin = probe_pos; mProbes[0]->mOrigin = probe_pos;
} }
else else

View File

@ -51,18 +51,18 @@ class alignas(16) LLHeroProbeManager
{ {
LL_ALIGN_NEW LL_ALIGN_NEW
public: public:
enum class DetailLevel enum class DetailLevel
{ {
STATIC_ONLY = 0, STATIC_ONLY = 0,
STATIC_AND_DYNAMIC, STATIC_AND_DYNAMIC,
REALTIME = 2 REALTIME = 2
}; };
// allocate an environment map of the given resolution // allocate an environment map of the given resolution
LLHeroProbeManager(); LLHeroProbeManager();
~LLHeroProbeManager(); ~LLHeroProbeManager();
// release any GL state // release any GL state
void cleanup(); void cleanup();
// maintain reflection probes // maintain reflection probes
@ -90,11 +90,11 @@ public:
LLVector3 mMirrorPosition; LLVector3 mMirrorPosition;
LLVector3 mMirrorNormal; LLVector3 mMirrorNormal;
HeroProbeData mHeroData; HeroProbeData mHeroData;
private: private:
friend class LLPipeline; friend class LLPipeline;
friend class LLReflectionMapManager; friend class LLReflectionMapManager;
// update UBO used for rendering (call only once per render pipe flush) // update UBO used for rendering (call only once per render pipe flush)
void updateUniforms(); void updateUniforms();
@ -103,7 +103,7 @@ private:
// render target for cube snapshots // render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture // used to generate mipmaps without doing a copy-to-texture
LLRenderTarget mRenderTarget; LLRenderTarget mRenderTarget;
LLRenderTarget mHeroRenderTarget; LLRenderTarget mHeroRenderTarget;
std::vector<LLRenderTarget> mMipChain; std::vector<LLRenderTarget> mMipChain;
@ -120,7 +120,7 @@ private:
// update the specified face of the specified probe // update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip); void updateProbeFace(LLReflectionMap* probe, U32 face, bool is_dynamic, F32 near_clip);
void generateRadiance(LLReflectionMap *probe); void generateRadiance(LLReflectionMap *probe);
// list of active reflection maps // list of active reflection maps
std::vector<LLPointer<LLReflectionMap>> mProbes; std::vector<LLPointer<LLReflectionMap>> mProbes;
@ -136,10 +136,10 @@ private:
// resolution of reflection probes // resolution of reflection probes
U32 mProbeResolution = 1024; U32 mProbeResolution = 1024;
// maximum LoD of reflection probes (mip levels - 1) // maximum LoD of reflection probes (mip levels - 1)
F32 mMaxProbeLOD = 6.f; F32 mMaxProbeLOD = 6.f;
F32 mHeroProbeStrength = 1.f; F32 mHeroProbeStrength = 1.f;
bool mIsInTransition = false; bool mIsInTransition = false;
@ -148,9 +148,9 @@ private:
bool mRenderingMirror = false; bool mRenderingMirror = false;
std::map<int, int> mFaceUpdateList; std::map<int, int> mFaceUpdateList;
U32 mCurrentProbeUpdateFrame = 0; U32 mCurrentProbeUpdateFrame = 0;
std::vector<LLPointer<LLVOVolume>> mHeroVOList; std::vector<LLPointer<LLVOVolume>> mHeroVOList;
LLPointer<LLVOVolume> mNearestHero; LLPointer<LLVOVolume> mNearestHero;

View File

@ -65,7 +65,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n
} }
F32 clip = (near_clip > 0) ? near_clip : getNearClip(); F32 clip = (near_clip > 0) ? near_clip : getNearClip();
gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane); gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane);
} }

View File

@ -36,7 +36,7 @@ class alignas(16) LLReflectionMap : public LLRefCount
{ {
LL_ALIGN_NEW LL_ALIGN_NEW
public: public:
enum class ProbeType enum class ProbeType
{ {
ALL = 0, ALL = 0,
@ -44,8 +44,8 @@ public:
IRRADIANCE, IRRADIANCE,
REFLECTION REFLECTION
}; };
// allocate an environment map of the given resolution // allocate an environment map of the given resolution
LLReflectionMap(); LLReflectionMap();
~LLReflectionMap(); ~LLReflectionMap();
@ -86,7 +86,7 @@ public:
// point at which environment map was last generated from (in agent space) // point at which environment map was last generated from (in agent space)
LLVector4a mOrigin; LLVector4a mOrigin;
// distance from main viewer camera // distance from main viewer camera
F32 mDistance = -1.f; F32 mDistance = -1.f;
@ -106,7 +106,7 @@ public:
// cube map used to sample this environment map // cube map used to sample this environment map
LLPointer<LLCubeMapArray> mCubeArray; LLPointer<LLCubeMapArray> mCubeArray;
S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array
// probe has had at least one full update and is ready to render // probe has had at least one full update and is ready to render
bool mComplete = false; bool mComplete = false;
@ -136,7 +136,7 @@ public:
GLuint mOcclusionQuery = 0; GLuint mOcclusionQuery = 0;
bool mOccluded = false; bool mOccluded = false;
U32 mOcclusionPendingFrames = 0; U32 mOcclusionPendingFrames = 0;
ProbeType mType; ProbeType mType;
}; };