FIRE-30873: More comments

master
Angeldark Raymaker 2024-10-13 13:39:29 +01:00
parent dcc57019fc
commit cae3453863
1 changed files with 7 additions and 3 deletions

View File

@ -499,12 +499,16 @@ private:
/// The kind of joint state this animation is concerned with changing.
/// </summary>
static const U32 POSER_JOINT_STATE = LLJointState::POS | LLJointState::ROT | LLJointState::SCALE;
/// <summary>
/// The unique identity of this motion.
/// </summary>
LLAssetID _motionID;
/// <summary>
/// The amount of time, in seconds, we use for transitioning between one animation-state to another; this affects the 'fluidity'
/// of motion between changed to a joint.
/// Use caution making this larger than the perceptual amount of time between adjusting a joint and then choosing to use 'undo'.
/// of motion between changes to a joint.
/// Use caution making this larger than the subjective amount of time between adjusting a joint and then choosing to use 'undo' it.
/// Undo-function waits a similar amount of time after the last user-incited joint change to add a 'restore point'.
/// </summary>
const F32 _interpolationTime = 0.25f;
@ -515,7 +519,7 @@ private:
std::vector<FSJointPose> _jointPoses;
/// <summary>
/// Removes the current joint state, and adds a new one.
/// Removes the current joint state for the supplied joint, and adds a new one.
/// </summary>
void setJointState(LLJoint* joint, U32 state);