FIRE-30873: More comments
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dcc57019fc
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@ -499,12 +499,16 @@ private:
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/// The kind of joint state this animation is concerned with changing.
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/// </summary>
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static const U32 POSER_JOINT_STATE = LLJointState::POS | LLJointState::ROT | LLJointState::SCALE;
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/// <summary>
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/// The unique identity of this motion.
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/// </summary>
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LLAssetID _motionID;
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/// <summary>
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/// The amount of time, in seconds, we use for transitioning between one animation-state to another; this affects the 'fluidity'
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/// of motion between changed to a joint.
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/// Use caution making this larger than the perceptual amount of time between adjusting a joint and then choosing to use 'undo'.
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/// of motion between changes to a joint.
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/// Use caution making this larger than the subjective amount of time between adjusting a joint and then choosing to use 'undo' it.
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/// Undo-function waits a similar amount of time after the last user-incited joint change to add a 'restore point'.
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/// </summary>
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const F32 _interpolationTime = 0.25f;
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@ -515,7 +519,7 @@ private:
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std::vector<FSJointPose> _jointPoses;
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/// <summary>
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/// Removes the current joint state, and adds a new one.
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/// Removes the current joint state for the supplied joint, and adds a new one.
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/// </summary>
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void setJointState(LLJoint* joint, U32 state);
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