Do not incentivize users to crank up LOD up to 4 and remove tourist guide style tooltips
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dcb5b0ce29
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fcab43be03
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@ -3053,7 +3053,7 @@
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layout="topleft"
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left="5"
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top_pad="5"
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tool_tip="Adjusts the level of detail (LOD) for in-world objects. Higher values maintain high-quality object details even at greater distances but may reduce performance, especially in complex environments. Lower values trigger simpler object models (LODs) sooner, improving FPS but potentially reducing visual fidelity. A value of 4 provides a good balance between performance and visual quality, maintaining detailed objects without excessive resource usage. Values below 4, such as 2, will cause mesh objects to deform noticeably, making them unsuitable for photography or situations where visual accuracy is important."
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tool_tip="Adjusts the level of detail (LOD) for in-world objects. Higher values maintain high-quality object details even at greater distances but may reduce performance, especially in complex environments. Lower values trigger simpler object models (LODs) sooner, improving FPS but potentially reducing visual fidelity."
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width="70">
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Object Detail
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</text>
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@ -59,7 +59,7 @@ top="0">
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left_pad="30"
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name="normal_map_label"
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top_delta="0"
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tool_tip="Normal Map - Image used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best. Try snake skin, tiles, or any other normal map for some wacky effects!"
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tool_tip="Normal Map - Image used for determining reflections and refractions. Any texture may be used for this setting- but true normal maps work best."
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width="100">
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Normal Map
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</text>
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