Mnikolenko Productengine
b66f2e7da7
SL-18202 WIP merging autotune contribution and updating UI
2022-09-21 21:19:17 +03:00
Andrey Kleshchev
e20aafa2fe
SL-16907 Crash at updateSkinInfoMatrixPalette #2
2022-04-07 14:17:30 +03:00
Andrey Kleshchev
da6635702a
SL-16907 Crash at updateSkinInfoMatrixPalette
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When animesh stops being an animesh it might still be in a list, but will no longer have an avatar
2022-03-17 17:18:05 +02:00
Ptolemy
cfd39c3663
SL-16606: Add profiler category DRAWPOOL
2022-01-14 11:50:19 -08:00
Runitai Linden
dd03246735
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
2021-12-17 09:26:44 -06:00
Dave Houlton
8b92652806
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
2021-11-30 17:04:35 -07:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Runitai Linden
6a0b728bd9
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
2021-10-13 13:49:24 -05:00
Runitai Linden
a1e6cbe4a8
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch
2021-10-13 10:35:39 -05:00
Runitai Linden
52e1a45659
SL-16166 Optimization pass on LLRenderPass::pushBatch
2021-10-12 14:46:19 -05:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
AndreyL ProductEngine
6f4692bac2
SL-1130 Fixed crash in LLRender::loadMatrix()
2019-10-22 17:56:12 +03:00
Graham Linden
b346624307
SL-10761
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Make vograss objects set their face vert/index counts to 0 when setting
the number of blades to 0 to disable rendering so we don't allocate space
and then skip setting it up with actual index data in getGeometry.
2019-07-22 15:44:35 -07:00
Graham Linden
1d86dcd846
SL-10625 another shot across the bow
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Move dynamic texture update (which does local back readback work) to just before swap
which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
2019-07-08 10:10:22 -07:00
Graham Linden
788a108384
SL-10501
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Fix broken matrix management code causing modelview mats to be used as tex anim mats
(do not depend on default matrix mode already being set).
Give the deferred terrain shader a name.
Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21 16:03:46 -08:00
Graham Linden
5bdc941b43
Fix apply of model matrix expecting upstream code to be in the correct matrix mode
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(which was not true as the assert on same fired).
2019-02-07 08:40:10 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Brad Payne (Vir Linden)
2a2046fd07
merge
2018-06-05 22:44:04 +01:00
Brad Payne (Vir Linden)
5cbe057880
SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces
2017-12-08 15:20:28 +00:00
ruslantproductengine
325c076d09
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
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New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
ruslantproductengine
c4433e4fc8
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled
2014-07-09 18:02:01 +03:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Dave Parks
743d1a777e
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
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Reviewed by Graham
2013-05-29 18:48:09 -05:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Dave Parks
609ed855e1
MAINT-2371 More optimizations.
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Reviewed by Graham
2013-03-04 18:01:42 -06:00
Geenz
2ae4b6976b
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-02-04 11:32:05 -05:00
simon@Simon-PC.lindenlab.com
83f5d0c616
Merge in viewer-development
2012-07-31 15:42:02 -07:00
Oz Linden
8df3619621
merge to viewer-developmento
2012-07-24 10:51:37 -04:00
Dave Parks
d1c056beba
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
2012-07-03 14:35:08 -05:00
callum
2eedd0c3c0
Merge with tip
2012-06-15 13:00:49 -07:00
Dave Parks
b93a23aa82
MAINT-1147 Fix for frame stall on region crossing.
2012-06-13 18:05:56 -05:00
Dave Parks
096fe03786
MAINT-646 Faster traversal of render batch lists.
2012-06-01 14:27:04 -05:00
prep
92ce47a1b2
Added support to disable a draw pool. When the movable option checkbox is selected we will now also cull the terrain draw pool.
2012-05-09 15:56:06 -04:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Oz Linden
13de92740e
merge latest viewer-development
2011-06-22 11:45:43 -04:00
Dave Parks
6992dbc1e3
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
Dave Parks
ece32418e7
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
2011-05-31 14:35:59 -05:00
Dave Parks
eca17c8993
SH-1682 Full integration if indexed texture rendering to improve batch size.
2011-05-30 01:25:55 -05:00
Dave Parks
1fd46831f0
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
2011-05-29 00:40:57 -05:00
Oz Linden
0eb13bb682
storm-1189: remove more of the code for classic clouds
2011-05-26 11:30:39 -04:00
Loren Shih
225ffbba20
Automated merge up from viewer-development
2010-10-27 15:08:21 -04:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00