Commit Graph

163 Commits (3ffe63b8a4e8a3ceda3f6d204e4b5bb0c80d0870)

Author SHA1 Message Date
Lars Næsbye Christensen 9e854b697a misc: BOOL to bool 2024-02-17 12:23:07 +02:00
Lars Næsbye Christensen 2b31dad400 miscellaneous: BOOL (int) to real bool 2024-02-12 23:17:22 +02:00
RunitaiLinden 68875523e0 SL-20611 Incorporate water haze into new post effect atmospherics goodness 2023-11-30 12:01:45 -06:00
RunitaiLinden bdb53fd56d SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. 2023-11-16 16:46:12 -06:00
Andrey Kleshchev 7d50a51434 Merge branch 'main' (DRTVWR-567) into DRTVWR-559
# Conflicts:
#	indra/newview/CMakeLists.txt
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/llagent.cpp
#	indra/newview/llfloaternewfeaturenotification.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorymodel.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/llpanelmaininventory.cpp
#	indra/newview/llpanelmaininventory.h
#	indra/newview/llsidepaneltaskinfo.cpp
#	indra/newview/llsidepaneltaskinfo.h
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/llviewerinventory.cpp
#	indra/newview/llviewerobject.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llviewertexturelist.h
#	indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
#	indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-03 19:00:33 +03:00
RunitaiLinden 74940194fa Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842 2023-09-11 11:51:20 -05:00
RunitaiLinden 1514ade10d SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkening hacks. 2023-09-11 09:20:00 -05:00
Andrey Kleshchev 3d73a10da3 Merge branch main (DRTVWR-582) into DRTVWR-567
# Conflicts:
#	indra/newview/app_settings/settings.xml
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llinventoryobserver.cpp
#	indra/newview/llinventoryobserver.h
#	indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-23 22:40:17 +03:00
Brad Linden c6d5f11f63 Merge remote-tracking branch 'origin/main' into DRTVWR-559 2023-08-23 12:26:14 -07:00
RunitaiLinden 894c9e0417 SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. 2023-08-22 13:17:58 -05:00
RunitaiLinden 85967398ff SL-19792 Fix for visible gaps in water between region water and void water. 2023-06-21 20:50:50 -05:00
Maxim Nikolenko 19ed999be0 SL-19858 FIXED Viewer crash when creating a new Setting in inventory 2023-06-13 16:23:19 +03:00
RunitaiLinden c96a00f12f SL-19856 Adjust water fog density range. Incidental decruft. 2023-06-12 10:08:27 -05:00
Andrey Kleshchev 0b16cd0da4 SL-19823 Edit not active for items 2023-06-07 00:13:59 +03:00
RunitaiLinden 50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.

Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  

HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.

Also tuned up SSAO (thanks Rye!).

Reviewed with Brad.
2023-06-01 19:49:23 -05:00
simon 55460b4958 SL-19711 - viewer can't parse environments. Fixed max parsing bug
(cherry picked from commit eb0516b9940f200b32349d611f38f1ccee48005d)
2023-05-24 00:25:57 +01:00
RunitaiLinden 13b746401e SL-19760 Remove hacky HSL bump for ambient sky color (broken on edge cases, not helpful). 2023-05-23 08:30:53 -05:00
Brad Linden a22d62e8ed Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-559 2023-05-04 11:39:03 -07:00
Nat Goodspeed 3c77c1b90f DRTVWR-575: Replace some LLSDArray() usage with llsd::array().
It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:

some_LLSD_map[key] = LLSDArray(...)(...)...;

used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.

The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.

Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.

Tip of the hat to Chorazinallen for surfacing this issue!

(cherry picked from commit bb718155bd)
2023-05-03 12:31:42 -04:00
RunitaiLinden 78bb75989e DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruft 2023-04-21 17:19:39 -05:00
RunitaiLinden d6b99cff8a SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is zero and feedback into probe ambiance when probe ambiance is not zero. 2023-04-12 14:51:56 -05:00
Dave Parks 29b3727b8c SL-19355 Irradiance rebalance. 2023-03-07 14:06:01 -06:00
Dave Parks bc7856098f SL-19281 Unify handling of haze and gamma between fullbright and not and move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. 2023-03-02 16:36:03 -06:00
Dave Parks 055883beb5 SL-18780 Turn down contribution of cloud shadow to reflection probe ambiance and make the value a debug setting. 2023-02-07 12:59:38 -06:00
Dave Parks b52699091d SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft. 2023-02-07 11:40:56 -06:00
Andrey Kleshchev 2f4902967a Merge branch 'xcode-14.1' into andreyk/SL-19134
# Conflicts:
#	indra/llcommon/llsdserialize.cpp
#	indra/llcommon/llsdserialize.h
2023-02-03 22:59:50 +02:00
Dave Parks c9d56e212a SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irradiance maps from being brighter than the environment. 2023-01-31 15:01:05 -06:00
Dave Parks 10b8dcc497 SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. 2023-01-30 18:56:19 -06:00
Nat Goodspeed bb718155bd DRTVWR-575: Replace some LLSDArray() usage with llsd::array().
It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:

some_LLSD_map[key] = LLSDArray(...)(...)...;

used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.

The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.

Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.

Tip of the hat to Chorazinallen for surfacing this issue!
2023-01-03 18:06:45 -05:00
Dave Parks d0af1ca7cb SL-18780 Feedback cloud coverage into reflection probe ambiance to recover legacy behavior of cloud coverage brightening ambient lighting without destroying the ability to have good probe driven ambiance. 2022-12-16 13:35:16 -06:00
akleshchev c69c8aa347
SL-18777 PBR upload was stuck waiting for texture
Handle obscure upload failure case - floater was waiting for a texture upload indefinetely.
Unblock floater if upload fails.
2022-12-07 02:16:12 +02:00
Dave Parks 598c953d54 SL-18190 Fix for assert on 360 snapshot and ? fix for mac build ? 2022-10-12 18:49:18 -05:00
Dave Parks 42ec639c86 SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox. 2022-10-12 14:46:51 -05:00
Dave Parks b6e576c7c2 SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files. 2022-10-11 20:20:39 -05:00
Dave Parks 07bca31e06 SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. 2022-10-10 18:53:43 -05:00
Dave Parks 411aa9f727 SL-18190 Fix for haze color being completely wrong (now it's just half wrong). 2022-09-29 00:19:52 -05:00
Dave Parks 2e499bcc40 SL-18190 Prune srgb_to_linear from atmosphericsFuncs.glsl 2022-09-28 19:14:00 -05:00
Dave Parks aaf7b17db0 SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. 2022-09-27 23:32:02 -05:00
Dave Parks 725d042640 SL-18190 WIP - Windlight to linear space proof of concept, better parity between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. 2022-09-26 17:17:34 -05:00
Dave Parks e5d463ca20 SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. 2022-09-22 17:27:18 -05:00
Andrey Kleshchev 6afd635da4 SL-18125 Material asset creation pulls wrong set of permissions 2022-09-15 23:12:06 +03:00
ZiRee 97b0b87f7a Creating an LLVector4 from LLColor3 causes an array out of bounds read on reading .mV[3]. Doing a detour via LLVector3 fixes this but maybe there is a less roundabout way. 2022-07-28 16:15:35 +00:00
Andrey Kleshchev 069304ca39 Merge branch 'master' (DRTVWR-543) into DRTVWR-559
# Conflicts:
#	autobuild.xml
#	indra/llrender/llgl.cpp
#	indra/newview/CMakeLists.txt
#	indra/newview/llvovolume.cpp
2022-06-29 21:23:23 +03:00
Dave Parks 929abcd296 SL-17523 Add reflection probe ambiance to windlight settings and integrate with UI and ReflectionMapManager 2022-06-10 16:36:38 -05:00
Andrey Lihatskiy 3da7a50b71 Merge branch 'master' into DRTVWR-543-maint
# Conflicts:
#	autobuild.xml
#	indra/cmake/LLCommon.cmake
#	indra/llcommon/CMakeLists.txt
#	indra/llrender/llgl.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llface.cpp
#	indra/newview/llflexibleobject.cpp
#	indra/newview/llvovolume.cpp
2022-05-27 02:51:33 +03:00
Ptolemy 97552d2e75 SL-16606: Add profiler category SHADER 2022-01-14 11:50:20 -08:00
Ptolemy 2178d9fa57 SL-16606: Add profiler category ENVIRONMENT 2022-01-14 11:50:19 -08:00
Ptolemy cfd39c3663 SL-16606: Add profiler category DRAWPOOL 2022-01-14 11:50:19 -08:00
Andrey Lihatskiy 970b6661cd Merge branch 'master' into DRTVWR-543-maint 2021-12-26 14:01:17 +02:00
Dave Houlton cf35d27dfb DRTVWR-546 merge up to 6.5.2 2021-12-15 14:37:18 -07:00