Rider Linden
45e291bfdf
Merged in andreykproductengine/maint-eep (pull request #254 )
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SL-1531 Hover highlight should be consistent with mouse selection
2019-02-01 16:43:46 +00:00
maxim_productengine
fcf25b690f
SL-10364 FIXED Parcel Sky Altitudes not set correct when opening About Land -> Environment for the first time upon region arrival
2019-02-01 18:33:55 +02:00
andreykproductengine
b7a1b499fd
SL-1531 Hover highlight should be consistent with mouse selection
2019-02-01 15:03:02 +02:00
Rider Linden
2456715a40
Merged in graham_linden/viewer-eep-fixes (pull request #253 )
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SL-10443, SL-9994, SL-10374, SL-10081
2019-01-31 23:06:53 +00:00
Graham Linden
f1ee481b82
SL-10443
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Fix sun/moon disc geo generation reversing the UVs of the images for same.
Remove comment about voidwater when depth clamp is unavailable as it no longer applies.
2019-01-31 14:48:35 -08:00
Rider Linden
29e8215faa
Merged in andreykproductengine/maint-eep (pull request #252 )
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SL-1531 Mac build fix
2019-01-31 19:24:35 +00:00
Graham Linden
52e1c6dd0e
Merge
2019-01-31 11:01:30 -08:00
Graham Linden
abaa64067f
Remove (now) unused decodeNormF GLSL shader.
2019-01-31 11:01:13 -08:00
andreykproductengine
7469fdba80
SL-1531 Mac build fix
2019-01-31 20:25:56 +02:00
Graham Linden
767fb53aeb
9996 partial fix (works for non-ALM rendering only)
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Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces.
This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs.
2019-01-31 09:56:37 -08:00
Rider Linden
fc5f897a1d
Merged in maxim_productengine/viewer-eep (pull request #249 )
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SL-10279 Update altitude value after slider correction
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
2019-01-31 17:45:10 +00:00
andreykproductengine
aec5fc3607
SL-9924 EEP Environment Settings permissions can be dropped by Save As button
2019-01-31 18:45:37 +02:00
andreykproductengine
531ad5b3ec
SL-1531 EEP Visual feedback on the timeline
2019-01-31 18:45:01 +02:00
andreykproductengine
0e3f64bd85
SL-1932 EEP messed up flag
2019-01-31 16:12:42 +02:00
maxim_productengine
462281b7f5
SL-10279 Update altitude value after slider correction
2019-01-31 14:50:24 +02:00
Rider Linden
afe5578315
Merge
2019-01-30 14:37:24 -08:00
Rider Linden
c7e02b0835
SL-9925: Viewer now shows an error message if import from legacy windlight fails.
2019-01-30 14:36:46 -08:00
Graham Linden
695490d41b
Make shadow map gen shaders not link against shadowUtil module so Intel HD x000 compiler can get under it's Yugo-like allotment of texture units.
2019-01-30 14:08:58 -08:00
Graham Linden
dddbc96f98
Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x000 compiler to link again.
2019-01-30 13:55:54 -08:00
Graham Linden
deb6110098
Eliminate helper GLSL modules depending on further GLSL modules to give Intel HD x000 compiler a fighting chance.
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More WIP for edge-specific water shader for 9996.
2019-01-30 13:26:35 -08:00
Graham Linden
08440def11
WIP for 10374 (reduce number of shaders linking against deferredUtil).
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Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders
(because GL requires that writing to gl_FragDepth on any path means you need to
write a depth value on every path).
2019-01-30 12:34:20 -08:00
andreykproductengine
16b47db736
SL-10279 Remake altitude 'bumping'
2019-01-30 21:51:59 +02:00
Graham Linden
bd25688867
SL-9996
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Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
2019-01-30 10:38:41 -08:00
Graham Linden
12cd42221e
SL-10416
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Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash.
2019-01-30 08:54:29 -08:00
Graham Linden
acbc7f4cdd
SL-10415, SL-10434
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Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne.
Move stars to just this side of the sky some to reduce parallax.
Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm
(try to help the Intel HD x000 compiler learn to link correctly).
2019-01-30 08:37:07 -08:00
andreykproductengine
17a4093223
SL-10279 Validate altitude input
2019-01-30 16:29:46 +02:00
Rider Linden
baebf981ac
Merged in graham_linden/viewer-eep-fixes (pull request #247 )
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SL-10415, SL-10434, SL-10416
2019-01-30 17:33:16 +00:00
maxim_productengine
c8a79a59c9
SL-10360 Show "Region environment" text for tracks if there is no parcel environment used.
2019-01-30 18:05:27 +02:00
Rider Linden
1e1e759a79
Merged in graham_linden/viewer-eep-fixes (pull request #244 )
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Roll back fix for 10415 :(
2019-01-30 00:39:03 +00:00
Graham Linden
38f6953378
Roll back fix for 10415 due to knock-on that must needs be tamped down.
2019-01-29 16:18:16 -08:00
Rider Linden
51fe738aaf
Merged in graham_linden/viewer-eep-fixes (pull request #243 )
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SL-10303, SL-10414, SL-10415, SL-10424, SL-10381
2019-01-29 18:25:20 +00:00
Graham Linden
04cb088458
SL-10381
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Make deferred render use the same terrain texture boost hack as low.
2019-01-29 10:04:15 -08:00
Graham Linden
5748a1f639
SL-10424
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Ignore occlusion culling when rendering distortion map.
2019-01-29 09:40:24 -08:00
Graham Linden
8cb026377e
SL-10415
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Tweak application of shadow bias to balance between shadow acne and Peter-panning
by using light_dir z value, per-split bias multiplier, and better jitter noise method.
Also tweak impl of spot shadow sampling func to work around issues with Intel HD shader compiler
which crashes with Intel HD 3000 driver 4459 due to shadow map array access with index using math (kwality).
2019-01-29 09:12:58 -08:00
maxim_productengine
347ae7a38b
SL-10430 FIXED Slider control rendering broken
2019-01-29 16:49:16 +02:00
andreykproductengine
714df9c4f7
SL-10426 Fixed Inventory day cycle doesn't apply to the parcel from About Land
2019-01-28 21:24:11 +02:00
andreykproductengine
54dc80a709
SL-1932 No transfer check should work for parcel and region environments
2019-01-28 20:09:35 +02:00
Rider Linden
11ddd765ef
Merged in andreykproductengine/maint-eep (pull request #238 )
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SL-1945 Day Cycle Editor Copy Track
2019-01-28 17:40:55 +00:00
andreykproductengine
fd13bdef98
SL-1945 Don't open floater if there is only one option to select from
2019-01-28 18:32:47 +02:00
maxim_productengine
4222097779
SL-10413 FIXED environment does not change after double-clicking Sky Setting in Inventory the first time.
2019-01-28 17:25:44 +02:00
Graham Linden
431a26c118
SL-10303, SL-10414
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Fix positioning of sun/moon discs w.r.t atmo haze glow.
Disable killing glow when sun is not up.
2019-01-25 16:29:05 -08:00
Rider Linden
64ce16aa07
Merged in graham_linden/viewer-eep-fixes (pull request #237 )
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SL-10303
2019-01-25 22:04:47 +00:00
andreykproductengine
ac865de287
SL-1945 Day Cycle Editor Copy Track
2019-01-25 22:02:16 +02:00
Graham Linden
88d4d85711
SL-10303
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Modify sun disc shader to better position itself within the sun glow and to
fade as the sun approaches the horizon (to mask where the position difference is greatest).
2019-01-25 10:34:42 -08:00
Rider Linden
9246be0721
Merged in maxim_productengine/viewer-eep (pull request #235 )
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SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks
2019-01-25 16:54:56 +00:00
Graham Linden
b33f9c4533
Merge
2019-01-25 08:40:43 -08:00
maxim_productengine
7c1594090e
SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks
2019-01-25 15:57:59 +02:00
Graham Linden
966dc7fc8f
SL-10276
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SL-9851
Fix cloud shaders to ignore clouds when cloud_scale is 0.
Fix creation of heavenly body geo to avoid degenerate vector math
and not randomly flip orientation when crossing zenith.
Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-24 14:54:11 -08:00
Graham Linden
a6f92d8190
SL-10281
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Use clamp on dot product of view and light norm to eliminate 2nd halo.
2019-01-24 11:48:04 -08:00
Graham Linden
ec8140016b
SL-10282
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Use clamping on dot product to determine halo TCs to fix abrupt cutoff at dot == 0.
Ifdef around engaging advanced atmo which is not ready for primetime yet.
2019-01-24 10:58:03 -08:00