Graham Linden
4a5e7350e7
Merge
2019-03-15 11:02:17 -07:00
Graham Linden
a10ec81e82
SL-10743, SL-10744
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Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.
Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
2019-03-15 08:13:04 -07:00
andreykproductengine
58582fb621
SL-10672 Fixed Sun transitioned to image from previous keyframe
2019-03-15 14:44:52 +02:00
Rider Linden
6304186421
Merge
2019-03-14 12:03:34 -07:00
Rider Linden
82c8675f12
Merge
2019-03-14 12:02:39 -07:00
Graham Linden
7021c7a8db
Remove unused cloud shadow shader var for Clang.
2019-03-14 07:23:47 -07:00
Graham Linden
8f45250f64
Put back test diff from viewer-release that should be.
2019-03-13 16:43:50 -07:00
Graham Linden
a86a691354
Further tab restoration and whitespace delta minimization.
2019-03-13 15:25:07 -07:00
Graham Linden
c10754ea6d
SL-10741
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Remove shadow influence on ambient term causing inverted lighting in extreme setups.
2019-03-13 13:56:04 -07:00
Graham Linden
898c9f4421
Mods to make merge with viewer-release have less whitespace-only change and fix diffs between EEP and VR.
2019-03-13 13:21:48 -07:00
callum@gmail.com
89f99f6ba4
Pull in Dullahan 1.1.1309 with fix for macOS version
2019-03-12 13:49:21 -07:00
Graham Linden
868cd32e5e
More tab restoration.
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Also fix ref to removed extra GLSL link module.
'warn-on-failure:no-tabs'
2019-03-12 11:07:23 -07:00
Graham Linden
15270f697a
Tab restoration project.
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'warn-on-failure:no-tabs'
2019-03-12 10:52:00 -07:00
Graham Linden
4f724f6304
SL-10732
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Fix accum of shadow weights and handling of clipped areas in spot shadow sampling.
2019-03-12 10:18:52 -07:00
callum_linden
c2ff5a2878
Runtime files required by CEF changed in this version of CEF. We add them to the cef-bin and dullahan 3p packages but they were not copied to the right place - now they are
2019-03-08 21:29:32 -08:00
callum@gmail.com
9203140564
Pick up new version of Dullahan (1.1.1301) that doesn't crash because size change for browser surface was initiated too early
2019-03-08 19:12:19 -08:00
callum@gmail.com
9b93382047
pull in updated 3p-cef-bin package: CEF 3.3626.1895.g7001d56 (Chromium 72.0.3626.121) with fix for CVE-2019-5786
2019-03-08 12:48:10 -08:00
Graham Linden
b5bcba51b2
Fix tabs.
2019-03-08 09:19:05 -08:00
Graham Linden
0d32b5bf20
Merge
2019-03-08 09:17:14 -08:00
Rider Linden
a237325ad6
Merge
2019-03-07 15:26:41 -08:00
Rider Linden
8740c54fb0
SL-10700: If a track is empty show the name of the track used below it. If all tracks are empty for a parcel are empty report thath it uses region settings.
2019-03-07 15:26:01 -08:00
Graham Linden
53f3755a46
Fix tabs.
2019-03-07 15:09:34 -08:00
Graham Linden
dc4b34966a
SL-10421
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Add pointer checks to possibly avoid bugsplat autoreported crash.
2019-03-07 13:46:40 -08:00
Rider Linden
2d8152afd9
Merged in graham_linden/viewer-eep-fixes (pull request #298 )
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SL-10618, SL-10698
2019-03-07 21:32:00 +00:00
Graham Linden
423fa1ac29
SL-10618, SL-10698
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Fix reflection/distortion map culling planes again.
Fix broken handling of shadow disables in ALM forward shaders.
2019-03-07 10:56:26 -08:00
andreykproductengine
88b53a26ce
SL-10635 Better handlling for unexpected situations
2019-03-07 20:26:15 +02:00
Graham Linden
f488e5855a
Remove refs to libatmo libraries (not pulled into cmake anymore).
2019-03-06 11:23:07 -08:00
Graham Linden
3f48633b7d
Make octree walk stop thrashing the caches with tex work.
...
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering.
2019-03-06 10:09:59 -08:00
Graham Linden
3396b728d2
Don't rebuild reflection when only edge water patches are in play.
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Use (Restore)TexSetup for tex binding (should be equivalent now).
Simplify uniform management in alpha drawpool loop.
Fix wrong modelview mat being used for distortion map gen.
2019-03-05 09:35:04 -08:00
Graham Linden
f3303654a5
Roll back even more alpha draw pool optimizations that break particles.
2019-03-04 16:20:31 -08:00
Graham Linden
659eaf045e
Fix line-endings.
2019-03-04 15:40:07 -08:00
Graham Linden
cc43bee5b1
Factor emissives and fullbrights out of alpha draw pool loop of death.
2019-03-04 14:13:27 -08:00
Graham Linden
f1fe689e18
SL-10566
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Put back old alpha pool draw loop with option to render emissives out of order to save state changes.
2019-03-04 13:19:39 -08:00
Graham Linden
0b4982ac89
Roll back optimizations to lldrawpoolalpha causing emissive strangeness and alpha materials lighting errors.
2019-03-04 10:31:55 -08:00
Graham Linden
552267f1c9
Fix unused local var 'partition' and avoid assert in rendering highlights.
2019-03-04 09:50:11 -08:00
Graham Linden
45a541d2d5
SL-10566
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Disable pre-cull of water causing refraction/reflection map generation more than is necessary.
Re-org alpha draws to limit state changes based on render type.
2019-03-04 08:04:18 -08:00
Graham Linden
4c3050a395
SL-10664, SL-10666
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Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden
d90b16d350
Merge
2019-03-02 07:18:17 -08:00
Graham Linden
d8eff424a5
SL-10664
2019-03-02 07:17:46 -08:00
Rider Linden
122e2676ed
Add a command line flag to prevent the viewer from launching the update checker. To use from debugger secondlife-bin->properties->Debugging->Command Arguments add "--skipupdatecheck"
2019-03-01 16:12:10 -08:00
Graham Linden
bf8dee73f9
Merge 6.1.1
2019-02-28 18:28:13 -08:00
Rider Linden
e1a76999c3
Merge
2019-02-28 16:37:47 -08:00
Nat Goodspeed
03db2ddc9c
increment viewer version to 6.1.1
2019-02-28 18:12:29 -05:00
Nat Goodspeed
1aa013f75b
Added tag 6.1.0-release for changeset a3143db58a0f
2019-02-28 18:12:28 -05:00
Graham Linden
c1d2416826
EEP performance WIP
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Mods to improve alpha obj render performance.
Removes hacky fix for HUD elements getting atmospherics.
Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.
Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden
d7ad30a2d4
SL-10566 part the fourth
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Fix water rendering causing distortion map update very frame.
Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).
Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.
Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.
Re-enable occlusion in distortion map rendering.
2019-02-27 17:07:31 -08:00
Graham Linden
ef57351148
SL-10566 part the second
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Re-enable occlusion for the refracted object culling for the distortion map
(was bloating scene by 3k draw calls when disabled for that pass).
2019-02-26 17:58:52 -08:00
Graham Linden
4f1e39d4a4
Fix ifdef in alphaF.
2019-02-26 16:13:32 -08:00
Graham Linden
2b9943d6f2
Fix up ifdefs to make OSX shader compiler happy.
2019-02-26 15:07:33 -08:00
Graham Linden
6f820163ce
SL-10566 part the first
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Tie using deferred rendering in water reflection/distortion map generation to debug var again
(claw back some performance lost to doing post-deferred in water map generation).
Edit softenLightF for class1/class2 to make them comparable again.
2019-02-26 14:51:02 -08:00