RunitaiLinden
bdb53fd56d
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
2023-11-16 16:46:12 -06:00
RunitaiLinden
bf0fea7b88
DRTVWR-559 Fix for depth of field causing alpha objects to poke holes in water.
2023-07-25 09:59:04 -05:00
RunitaiLinden
bb08f68db1
SL-19977 Fix for glow not getting applied to both sides of double sided alpha
2023-07-19 09:40:33 -05:00
RunitaiLinden
5797711cbd
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-07-18 12:18:35 -05:00
RunitaiLinden
a0089c432a
SL-19954 Fix for rigged alpha pbr sometimes not getting reflection probe parameters
2023-07-18 12:18:07 -05:00
Brad Linden
f975cfd736
Merge remote-tracking branch 'origin/main' into DRTVWR-559
2023-07-17 13:37:03 -07:00
RunitaiLinden
47be24e467
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
2023-06-15 14:51:57 -05:00
RunitaiLinden
b81aadae1b
SL-19835 Fix for inaccurate water fog on transparent objects when camera is above water.
2023-06-13 15:36:51 -05:00
Andrey Kleshchev
d134d155e2
SL-19806 Crash at vobj
2023-06-01 22:16:18 +03:00
Rye Mutt
cbd17fce86
Fix underwater fog mismatch between opaque and alpha blend when local lights are nearby ( #227 )
...
* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
2023-05-25 15:09:22 -05:00
RunitaiLinden
8251e1200d
SL-19746 Fix for transparent HUDs showing the wrong texture.
2023-05-22 16:31:09 -05:00
RunitaiLinden
cae8aa6ecf
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Incidental decruft.
2023-05-18 18:03:17 -05:00
Rye Mutt
87bda55268
Add a binary cache for compiled shaders using glProgramBinary ( #216 )
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
---------
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17 18:30:27 -05:00
RunitaiLinden
cdc9852f05
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
2023-05-15 11:01:24 -05:00
Cosmic Linden
7d0903533c
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
2023-05-11 11:31:09 -07:00
RunitaiLinden
e09475713b
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
2023-05-02 18:47:21 -05:00
Andrey Lihatskiy
504ef7e9e3
Merge branch 'main' into DRTVWR-580-maint-T
2023-05-02 17:39:29 +03:00
RunitaiLinden
334d71e910
SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
...
* SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
* SL-19656 Remove now dead code (trackAttachments et al).
* SL-19656 Fix for crash on GL <= 3.2
2023-05-01 17:05:09 -05:00
Brad Linden
e2dc40a76e
SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge
2023-04-26 17:19:29 -07:00
Brad Linden
369945b45d
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
2023-04-26 15:38:47 -07:00
RunitaiLinden
03bd681564
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-14 19:24:21 -05:00
Andrey Kleshchev
d2a8a3bd53
SL-18964 Smoke texture can fail to load
...
Debt from SL-18221.
Keep init together, after we got the cap; texture should finish loading before it's needed.
2023-03-16 01:18:07 +02:00
Alexander Gavriliuk
da3002bd0c
SL-18964 Move creating of LLViewerFetchedTexture::sSmokeImagep to LLDrawPoolAlpha::renderDebugAlpha()
2023-02-12 16:59:38 +02:00
Dave Parks
577f6a46f0
SL-19181 Modulate "glow" by PBR emissive.
2023-02-09 17:00:36 -06:00
Dave Parks
a2647e953a
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
2023-02-07 18:25:22 -06:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
Dave Parks
93b1da52f5
SL-18908 Make media texture override base color and emissive texture on PBR materials when present.
2023-02-02 14:35:09 -06:00
Dave Parks
4694a46f7b
SL-18983 Fix for alpha HUDs not rendering.
2023-02-02 10:48:15 -06:00
Dave Parks
a851aa83e7
SL-18958 Fix for broken water distortion map and depth buffer. Incidental decruft.
2023-01-24 12:50:17 -06:00
Dave Parks
c83e664148
SL-18869 GL 3 compatibility pass and minor decruft.
2023-01-20 13:00:40 -06:00
RunitaiLinden
7bd9d21e19
Optimizations, decruft, and intel compatibility pass ( #53 )
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks
4abf39c968
SL-18869 Optimizations -- Bring back water plane clipping for above/below water where applicable.
2023-01-10 11:42:12 -06:00
Dave Parks
a710bf9067
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when iterating over render batches.
2023-01-09 15:18:57 -06:00
Dave Parks
d27d23ab26
SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16 11:12:06 -06:00
Dave Parks
20c578b7ae
SL-18808 Fix for highlight transparent texture missing.
2022-12-13 11:40:14 -06:00
Dave Parks
3c20f0b1d4
SL-18692 Fix for fullbright alpha not clipping against water plane (also fixes ultraspace particles).
2022-12-05 11:48:50 -06:00
Dave Parks
8aa65f6797
SL-18697 Fix for particle textures not loading.
2022-11-22 16:01:18 -06:00
Dave Parks
b1dabc0f00
SL-18669 Fix for broken lighting on transparent faces. Optimize handling of "bindDeferredShader" and shadow map setup.
2022-11-18 11:45:04 -06:00
Dave Parks
e2d1af5c4f
SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy.
2022-11-17 13:35:39 -06:00
Dave Parks
8d2ac419b2
SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers.
2022-11-16 14:49:17 -06:00
Andrey Kleshchev
24fb2f8336
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
2022-10-21 18:19:27 +03:00
Mnikolenko Productengine
717b34f53f
Merge branch 'master' into DRTVWR-539
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# Conflicts:
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
2022-10-21 14:42:53 +03:00
Dave Parks
de4c018499
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-10-19 14:41:17 -05:00
Dave Parks
42ec639c86
SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox.
2022-10-12 14:46:51 -05:00
Dave Parks
07bca31e06
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10 18:53:43 -05:00
Dave Parks
18309bc7fb
SL-18190 Fix for DoF
2022-10-07 15:25:48 -05:00
Dave Parks
9448db5d4a
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-06 18:40:01 -05:00
Dave Parks
44f2286e42
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to irradiance.
2022-09-26 18:08:42 -05:00
Dave Parks
725d042640
SL-18190 WIP - Windlight to linear space proof of concept, better parity between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
2022-09-26 17:17:34 -05:00
Mnikolenko Productengine
b66f2e7da7
SL-18202 WIP merging autotune contribution and updating UI
2022-09-21 21:19:17 +03:00