Dave Parks
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784fed2ebb
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SH-2465 Fix for redundant addition of bloom when FXAA enabled
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2011-09-30 16:15:33 -05:00 |
Dave Parks
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ce81ecd0b2
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SH-2240 Fix for typo preventing deferred rendering from working on linux/osx
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2011-09-30 12:51:48 -05:00 |
Dave Parks
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4ff4d99c47
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merge
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2011-09-30 12:42:30 -05:00 |
Oz Linden
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f7ddde3807
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merge changes for storm-1614
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2011-09-30 10:09:39 -04:00 |
Oz Linden
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b8a19a490a
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merge changes for storm-1612
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2011-09-30 10:09:19 -04:00 |
Oz Linden
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9f5279badf
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merge changes for storm-1611
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2011-09-30 10:08:53 -04:00 |
Oz Linden
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2b42a6f0dc
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merge changes for storm-1600
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2011-09-30 10:08:32 -04:00 |
Oz Linden
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544333ac6b
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pull back beta branch fix for storm-1620
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2011-09-30 10:07:45 -04:00 |
Dave Parks
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8c1f8c7746
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merge
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2011-09-30 01:11:44 -05:00 |
Dave Parks
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f558d86578
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SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
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2011-09-30 01:11:26 -05:00 |
Dave Parks
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d698086da4
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Fix for linux build
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2011-09-30 01:10:26 -05:00 |
Dave Parks
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3f96ec1bc9
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SH-2244 Fix for performance warning on AMD cards
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2011-09-30 00:05:42 -05:00 |
Dave Parks
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ccf751e78e
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SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled.
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2011-09-29 23:28:51 -05:00 |
Dave Parks
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22d52ab583
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SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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2011-09-29 23:04:10 -05:00 |
Dave Parks
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eadb745c59
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SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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2011-09-29 23:03:20 -05:00 |
Dave Parks
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754ce2be40
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SH-2477 Integrate Tofu's FXAA edge threshold tweaks
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2011-09-29 20:20:56 -05:00 |
Dave Parks
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97a86da85e
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SH-2416 Make automatic alpha mask detection on by default
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2011-09-29 19:42:34 -05:00 |
Dave Parks
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8882d93de4
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SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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2011-09-29 19:34:27 -05:00 |
Dave Parks
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7238714634
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SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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2011-09-29 19:32:56 -05:00 |
Dave Parks
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973fefc8d9
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SH-2276 enable verbose GL debugging to try and get some more info in crash reports
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2011-09-29 16:25:47 -05:00 |
Dave Parks
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1e9a492431
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SH-2276 disable private memory pool management
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2011-09-29 13:10:38 -05:00 |
Dave Parks
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0d75c5f4a6
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Pull Nyx's thread local data initialization fix
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2011-09-29 12:57:13 -05:00 |
Vadim ProductEngine
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f6a8a2c546
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STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.
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2011-09-29 15:35:02 +03:00 |
Oz Linden
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94ac3f9e10
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merge changes for storm-1628
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2011-09-29 06:21:02 -04:00 |
eli
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503c8ab789
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VWR-27039 FIX FR linguistic
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2011-09-28 15:51:08 -07:00 |
Dave Parks
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b8b0886f3e
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SH-2507 Fix for linux build
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2011-09-28 16:55:41 -05:00 |
Dave Parks
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872567c0c1
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SH-2244 Fix for mac build?
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2011-09-28 16:51:23 -05:00 |
Dave Parks
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e43f4dc31b
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SH-2276 Add some info around a possible deadlock culprit.
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2011-09-28 16:51:12 -05:00 |
Oz Linden
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cdc60df8ef
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merge changes for storm-1597
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2011-09-28 17:41:29 -04:00 |
Dave Parks
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4dd533a587
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SH-2276 Update window often during login to avoid windows TDR events
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2011-09-28 16:22:20 -05:00 |
Dave Parks
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f657f5a428
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SH-2276 Remove some log spam to alleviate stalls on login.
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2011-09-28 15:54:02 -05:00 |
Dave Parks
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5ca512fa1f
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SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer data
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2011-09-28 12:38:31 -05:00 |
Dave Parks
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4328b30180
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SH-2450 Potential fix for crash on login with 460M et al
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2011-09-28 01:50:28 -05:00 |
Dave Parks
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6dfcb11000
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SH-2453 Fix for horizontal line when max altitude set to 0
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2011-09-28 01:37:54 -05:00 |
Dave Parks
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348a701812
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SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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2011-09-28 00:41:10 -05:00 |
Dave Parks
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554b14deda
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Remove some unused shaders
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2011-09-27 15:56:15 -05:00 |
Dave Parks
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8a5c983640
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SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex buffer update.
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2011-09-27 14:55:00 -05:00 |
Dave Parks
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d0b5a521f2
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SH-2244 Make emissive attribute match actual number of components coming in
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2011-09-27 14:26:53 -05:00 |
simon@Simon-PC.lindenlab.com
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7d6ea9814e
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ER-70: from a sim bug, but object can also crash viewer. Fixed NULL. Reviewed
by Kelly
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2011-09-27 09:32:36 -07:00 |
Dave Parks
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328cf0d1c7
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Merge cleanup
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2011-09-26 20:00:38 -05:00 |
Dave Parks
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bd02cdc75f
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merge
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2011-09-26 19:27:10 -05:00 |
Dave Parks
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8dbfa02277
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merge
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2011-09-26 18:32:12 -05:00 |
Dave Parks
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54ba56dbe9
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SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
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2011-09-26 18:31:55 -05:00 |
Dave Parks
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c7a16ef091
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SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by default)
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2011-09-26 17:54:38 -05:00 |
Dave Parks
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7fe9b3ef70
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merge
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2011-09-26 17:19:23 -05:00 |
Dave Parks
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058b79fadd
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SH-2244 Fix for menu backgrounds being invisible on login screen when shaders enabled.
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2011-09-26 17:19:08 -05:00 |
Dave Parks
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56191701bc
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SH-2244 Fix for crash when enabling core profile on AMD GPUs
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2011-09-25 02:43:43 -05:00 |
Dave Parks
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f674418251
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SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
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2011-09-25 00:20:12 -05:00 |
Dave Parks
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e5d06b4464
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merge
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2011-09-24 23:29:52 -05:00 |
Dave Parks
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f49e7014ca
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SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled)
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2011-09-24 23:29:38 -05:00 |