Commit Graph

20747 Commits (784fed2ebb3efd8e4da132c291aaf16cdb931b98)

Author SHA1 Message Date
Dave Parks 784fed2ebb SH-2465 Fix for redundant addition of bloom when FXAA enabled 2011-09-30 16:15:33 -05:00
Dave Parks ce81ecd0b2 SH-2240 Fix for typo preventing deferred rendering from working on linux/osx 2011-09-30 12:51:48 -05:00
Dave Parks 4ff4d99c47 merge 2011-09-30 12:42:30 -05:00
Oz Linden f7ddde3807 merge changes for storm-1614 2011-09-30 10:09:39 -04:00
Oz Linden b8a19a490a merge changes for storm-1612 2011-09-30 10:09:19 -04:00
Oz Linden 9f5279badf merge changes for storm-1611 2011-09-30 10:08:53 -04:00
Oz Linden 2b42a6f0dc merge changes for storm-1600 2011-09-30 10:08:32 -04:00
Oz Linden 544333ac6b pull back beta branch fix for storm-1620 2011-09-30 10:07:45 -04:00
Dave Parks 8c1f8c7746 merge 2011-09-30 01:11:44 -05:00
Dave Parks f558d86578 SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24) 2011-09-30 01:11:26 -05:00
Dave Parks d698086da4 Fix for linux build 2011-09-30 01:10:26 -05:00
Dave Parks 3f96ec1bc9 SH-2244 Fix for performance warning on AMD cards 2011-09-30 00:05:42 -05:00
Dave Parks ccf751e78e SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled. 2011-09-29 23:28:51 -05:00
Dave Parks 22d52ab583 SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off) 2011-09-29 23:04:10 -05:00
Dave Parks eadb745c59 SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off) 2011-09-29 23:03:20 -05:00
Dave Parks 754ce2be40 SH-2477 Integrate Tofu's FXAA edge threshold tweaks 2011-09-29 20:20:56 -05:00
Dave Parks 97a86da85e SH-2416 Make automatic alpha mask detection on by default 2011-09-29 19:42:34 -05:00
Dave Parks 8882d93de4 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:34:27 -05:00
Dave Parks 7238714634 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
Dave Parks 973fefc8d9 SH-2276 enable verbose GL debugging to try and get some more info in crash reports 2011-09-29 16:25:47 -05:00
Dave Parks 1e9a492431 SH-2276 disable private memory pool management 2011-09-29 13:10:38 -05:00
Dave Parks 0d75c5f4a6 Pull Nyx's thread local data initialization fix 2011-09-29 12:57:13 -05:00
Vadim ProductEngine f6a8a2c546 STORM-1612 WIP Implemented new click-to-walk/teleport preferences design. 2011-09-29 15:35:02 +03:00
Oz Linden 94ac3f9e10 merge changes for storm-1628 2011-09-29 06:21:02 -04:00
eli 503c8ab789 VWR-27039 FIX FR linguistic 2011-09-28 15:51:08 -07:00
Dave Parks b8b0886f3e SH-2507 Fix for linux build 2011-09-28 16:55:41 -05:00
Dave Parks 872567c0c1 SH-2244 Fix for mac build? 2011-09-28 16:51:23 -05:00
Dave Parks e43f4dc31b SH-2276 Add some info around a possible deadlock culprit. 2011-09-28 16:51:12 -05:00
Oz Linden cdc60df8ef merge changes for storm-1597 2011-09-28 17:41:29 -04:00
Dave Parks 4dd533a587 SH-2276 Update window often during login to avoid windows TDR events 2011-09-28 16:22:20 -05:00
Dave Parks f657f5a428 SH-2276 Remove some log spam to alleviate stalls on login. 2011-09-28 15:54:02 -05:00
Dave Parks 5ca512fa1f SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer data 2011-09-28 12:38:31 -05:00
Dave Parks 4328b30180 SH-2450 Potential fix for crash on login with 460M et al 2011-09-28 01:50:28 -05:00
Dave Parks 6dfcb11000 SH-2453 Fix for horizontal line when max altitude set to 0 2011-09-28 01:37:54 -05:00
Dave Parks 348a701812 SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower 2011-09-28 00:41:10 -05:00
Dave Parks 554b14deda Remove some unused shaders 2011-09-27 15:56:15 -05:00
Dave Parks 8a5c983640 SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex buffer update. 2011-09-27 14:55:00 -05:00
Dave Parks d0b5a521f2 SH-2244 Make emissive attribute match actual number of components coming in 2011-09-27 14:26:53 -05:00
simon@Simon-PC.lindenlab.com 7d6ea9814e ER-70: from a sim bug, but object can also crash viewer. Fixed NULL. Reviewed
by Kelly
2011-09-27 09:32:36 -07:00
Dave Parks 328cf0d1c7 Merge cleanup 2011-09-26 20:00:38 -05:00
Dave Parks bd02cdc75f merge 2011-09-26 19:27:10 -05:00
Dave Parks 8dbfa02277 merge 2011-09-26 18:32:12 -05:00
Dave Parks 54ba56dbe9 SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings 2011-09-26 18:31:55 -05:00
Dave Parks c7a16ef091 SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by default) 2011-09-26 17:54:38 -05:00
Dave Parks 7fe9b3ef70 merge 2011-09-26 17:19:23 -05:00
Dave Parks 058b79fadd SH-2244 Fix for menu backgrounds being invisible on login screen when shaders enabled. 2011-09-26 17:19:08 -05:00
Dave Parks 56191701bc SH-2244 Fix for crash when enabling core profile on AMD GPUs 2011-09-25 02:43:43 -05:00
Dave Parks f674418251 SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) 2011-09-25 00:20:12 -05:00
Dave Parks e5d06b4464 merge 2011-09-24 23:29:52 -05:00
Dave Parks f49e7014ca SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled) 2011-09-24 23:29:38 -05:00