- Moved callbacks for Link/Unlink to the LLSelectMgr
- Binded Link/Unlink callbacks with buttons in Build Floater
- Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind
The tweaks are that it runs in a seprate thread and it prints out to the log ALOT less often.
It also has client side perms checking to see if your allowed to move the prims in the first place
- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
--HG--
branch : product-engine
We've gone back and forth on this, but we've decided that there are just too many ways to accidentally add media to multiple faces when you don't mean to. This helps in one small way: by disabling the gear icon unless all selected faces have media.
following changes:
1) remove renderavatarinvisible - no longer need this debug setting
2) add showobjectrenderingcost (default:TRUE) so we can turn this feature off if necessary
3) add showdebugappearanceeditor (default:FALSE) so we can test the future appearance editor
code reviewed by vir and seraph
--HG--
branch : avatar-pipeline
previous fix fixed the double-counting of texture costs. resulting ARC
was ~99 points higher for most avatars. This patch makes the cost shoot
up again, as ARC was improperly computed in 1.23 and before.
This makes the cost for an avatar increase 10 points per prim instead of
per-attachment, which is how we have documented it. Also used constants to
eliminate magic numbers and increased ARC limit from 1024 to 2048.
Will request feedback on change from BSI:STU
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
DEV-43885 EXT-3206: Number of media items UI in Nearby Media Floater clipped when there are a lot
DEV-43884 EXT-3207: In Build Dialog, Under Texture Tab, should say "Media" and not "Media URL"
DEV-43877 EXT-3221: Warning message about whitelists in Security Tab of Media settings floater appears incorrectly
DEV-43875 EXT-3224: Media Text Box in the Build settings: Texture should be a label and not a text box
DEV-43477 Popup for adding media to only one face is misleading
Reviewed by Sam
Fixing a but in new ARC function where textures added 5 to the ARC for each
use. Expected (and previous) behavior restored, where 5 is added to ARC for each
unique texture, regardless of how many faces it is used on.
Confirmed new ARC is 99 points higher than previous (20 for each body part), or
119 if avatar is wearing a skirt.
Will be post-reviewed before pushing
--HG--
branch : avatar-pipeline
finished the updates to avatar rendering cost and formalized the
display of selected object render cost in the build tools floater.
Both checkins reviewed by Vir.
First crack at updating the rendering cost calculation for avatars to account
for the possibility of invisible avatars. Also generalized rendering cost of
attachments to be more general - added debug code to build floater
will be post-reviewed
Review #33
This change marks the current selection "not editable" if
any objects in the selection are currently "in flight" (i.e.
their media data has not been fetched yet, or is in the
process of being fetched). This involved adding API to
LLMediaDataClient to query whether an object is in the
process of being fetched (i.e. in the queue). I've added
a unit test for this new API.
Media auto refreshes after Whitelist set
This checkin fixes a related issue to this task and prohibits user from (A) adding an item to the whitelist that would invalidate the home URL and (b) adding a home URL that would not pass the whitelist.