Graham Linden
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3237923e10
|
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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2018-08-16 00:31:39 +01:00 |
ruslantproductengine
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0e9fb587fa
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MAINT-7813 - 3D rendering broken on Windows in build 508618. 3D rendering starts before 2D login screen is cleared.
FIXED
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2017-09-18 21:02:53 +03:00 |
Oz Linden
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6883c6b1f6
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replace a 'continue' with an 'else'
|
2017-09-14 16:56:51 -04:00 |
ruslantproductengine
|
46dc097516
|
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac viewer
FIXED
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2017-09-14 16:39:01 +03:00 |
ruslantproductengine
|
eebbda288d
|
Backed out changeset: 5fe5ad059c05
|
2016-07-18 20:09:18 +03:00 |
callum_linden
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05fcb7c812
|
Automated merge with tip of viewer-release
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2016-05-23 16:50:56 -07:00 |
ruslantproductengine
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1b5af4be29
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Add invert texture coordinates for media textures.
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2016-05-13 18:47:23 +03:00 |
Oz Linden
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511bf30a2e
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make shader loading messages LL_DEBUGS
|
2016-03-07 15:40:39 -05:00 |
Oz Linden
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c8726aba30
|
remove execute permission from many files that should not have it
|
2015-11-10 09:48:56 -05:00 |
Oz Linden
|
b66c719060
|
merge changes for 3.7.20-release
|
2014-11-10 14:43:05 -05:00 |
Oz Linden
|
7ffa456683
|
STORM-2080: correct fitted mesh rendering on some ATI cards
|
2014-10-14 11:22:39 -04:00 |
Dave Parks
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d0428575fb
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2014-06-19 13:14:42 -05:00 |
Dave Parks
|
24f8745914
|
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
|
2014-03-19 17:57:00 -05:00 |
Richard Linden
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5866bb7ef0
|
merge with release
|
2014-02-12 10:32:02 -08:00 |
Dave Parks
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ff8b002c3b
|
Quite down log spam from loading shaders.
Up bone cap to 64 for rigged meshes.
|
2013-10-10 13:56:06 -05:00 |
Richard Linden
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80dfbbaacd
|
merge from viewer-release
|
2013-10-08 11:59:24 -07:00 |
Richard Linden
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59628d6f85
|
Automated merge with http://bitbucket.org/lindenlab/viewer-release
|
2013-10-01 14:28:39 -07:00 |
Graham Linden
|
95e34d86b9
|
The unbearable lightness of being norspec
|
2013-09-18 18:24:16 -07:00 |
Richard Linden
|
e340009fc5
|
second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
2013-08-09 17:11:19 -07:00 |
Graham Madarasz (Graham Linden)
|
f86a7c04d3
|
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
|
2013-07-30 11:33:58 -07:00 |
Graham Madarasz (Graham Linden)
|
b44e7303d8
|
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
|
2013-07-29 18:59:45 -07:00 |
Graham Linden
|
f357269c38
|
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
|
2013-07-25 09:36:13 -07:00 |
Graham Linden
|
e290dd3fa1
|
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
|
2013-07-24 04:03:27 -07:00 |
Dave Parks
|
79029149a4
|
Automated merge with file:///F:%5Cviewer-bear
|
2013-06-21 12:51:29 -05:00 |
Dave Parks
|
c3f14b915c
|
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
2013-06-03 12:50:48 -05:00 |
Dave Parks
|
743d1a777e
|
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
|
2013-05-29 18:48:09 -05:00 |
Dave Parks
|
933d4c40f4
|
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
|
2013-05-23 12:47:52 -05:00 |
simon
|
b864cecd6c
|
De-bork the viewer merge, causing black in-world images. Reviewed by Kelly
|
2013-05-13 16:34:52 -07:00 |
simon
|
ee2fce8790
|
Merge downstream code and viewer-beta
|
2013-05-09 14:10:45 -07:00 |
Graham Madarasz
|
025c890958
|
Merge vwr-dev-mat
|
2013-05-01 08:11:15 -07:00 |
Graham Madarasz
|
806d09b114
|
Merge 3.5.1 into Materials
|
2013-04-30 19:50:05 -07:00 |
Graham Madarasz
|
1688e995eb
|
Provide LLGLSLShader backwards compat so as not to break the appearance utility
|
2013-04-26 09:11:52 -07:00 |
Graham Madarasz
|
fd447189c5
|
Merge 3.5.1 into Materials
|
2013-04-25 21:00:16 -07:00 |
Geenz
|
cfc3757778
|
First pass on alpha blended materials
|
2013-04-11 14:57:11 -04:00 |
Graham Madarasz
|
bf6182daa8
|
Update Mac and Windows breakpad builds to latest
|
2013-03-29 07:50:08 -07:00 |
Dave Parks
|
609ed855e1
|
MAINT-2371 More optimizations.
Reviewed by Graham
|
2013-03-04 18:01:42 -06:00 |
Geenz
|
2ae4b6976b
|
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
2013-02-04 11:32:05 -05:00 |
Geenz
|
aa1befd689
|
Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry.
|
2013-01-30 12:17:04 -05:00 |
Geenz
|
5f03e197f4
|
Trying to set materials up for rendering! Yay!
|
2013-01-25 17:54:38 -05:00 |
Geenz
|
eda11a25a4
|
Initial (largely complete) gamma correct rendering implementation.
|
2013-01-11 06:37:21 -05:00 |
Jonathan Goodman
|
d5b45b0b63
|
Use an unordered map for custom #defines instead of a map. Lookups are faster, and we don't really care about any particular order anyways for these.
|
2012-08-29 08:02:46 -04:00 |
Jonathan Goodman
|
c911efb953
|
Just pass in an empty preprocessor definition map from now on. The shader compiler won't add new #defines if it's empty.
|
2012-08-29 03:41:26 -04:00 |
Jonathan Goodman
|
ed1b78e322
|
Added support for adding custom preprocessor definitions (for shader permutations)
|
2012-08-28 10:33:32 -04:00 |
Dave Parks
|
e86b1c18db
|
MAINT-794 Fix for assert on loading some types of objects before their parents.
|
2012-07-11 15:17:13 -05:00 |
Dave Parks
|
bedbbf7c02
|
Merge
|
2012-06-28 16:32:54 -05:00 |
Dave Parks
|
28ccf4190e
|
MAINT-653 Fix for shadow acne at high altitudes
|
2012-06-22 17:31:46 -05:00 |
Dave Parks
|
abaf0155b4
|
MAINT-616 Faster issuance of occlusion queries.
|
2012-05-25 10:51:38 -05:00 |
Adam Moss
|
9ce481a5ac
|
STORM-1819: Ternary/graded shadow support
Coalesced patchset.
|
2012-04-21 17:35:50 +01:00 |
Dave Parks
|
353907bac6
|
SH-2908 Fix for incompatibility issue with GLSL 1.30
|
2012-02-28 16:10:04 -06:00 |
Dave Parks
|
8f261582b8
|
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
|
2012-02-22 14:30:24 -06:00 |