Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Graham Madarasz (Graham Linden)
f86a7c04d3
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
2013-07-30 11:33:58 -07:00
Graham Linden
f357269c38
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
2013-07-25 09:36:13 -07:00
Dave Parks
d6d2f74fbb
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
2013-07-01 16:27:20 -05:00
Dave Parks
d262ca32d3
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
2013-07-01 10:59:46 -05:00
callum_linden
bd41392b7e
Merge with viewer-bear which was just merged with viewer-release
2013-06-28 13:36:41 -07:00
Dave Parks
380785e613
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27 16:16:56 -05:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Dave Parks
ccd04cd66c
Occlusion culling overhaul.
2013-06-18 17:24:21 -05:00
simon
473474b949
Revert changes for MAINT-2616 due to licensing issues, need a full patch
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submitted to be acceptable
2013-05-22 16:51:42 -07:00
simon
abdbf45aaa
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
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Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
2013-05-20 11:18:12 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
1688e995eb
Provide LLGLSLShader backwards compat so as not to break the appearance utility
2013-04-26 09:11:52 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Graham Madarasz
b2344cfd13
Fix rendering artifacts on Mac Mobile GeForce cards
2013-04-20 03:36:21 -07:00
Dave Parks
f964e51fc9
Fix for mac build
2013-04-15 15:31:57 -05:00
Dave Parks
8025b8b2bc
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
2013-04-15 13:16:14 -05:00
Dave Parks
679a095aa0
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
2013-04-02 15:45:17 -05:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Graham Madarasz (Graham)
df08808640
Improve perf of GLSL uniform lookups by name
2013-02-28 09:33:41 -08:00
Geenz
2ae4b6976b
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-02-04 11:32:05 -05:00
Jonathan Goodman
e606677ed8
Added the ability to remove a preprocessor define.
2012-08-29 04:56:54 -04:00
Jonathan Goodman
99371f892e
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
2012-08-28 14:44:28 -04:00
Jonathan Goodman
ed1b78e322
Added support for adding custom preprocessor definitions (for shader permutations)
2012-08-28 10:33:32 -04:00
Dave Parks
67221663fe
MAINT-616 Fix for mac build.
2012-05-30 14:55:34 -05:00
Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Dave Parks
3267b42ee5
SH-2908 Temporary fix for mac build
2012-02-13 18:26:48 -06:00
Dave Parks
3710c6110d
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10 20:04:19 -06:00
Dave Parks
e0582d4bc7
Fix for Debug GL generating errors when changing graphics preferences (reloading shaders).
2012-02-08 19:01:08 -06:00
Leslie Linden
71a660e006
* Fixed up shader compilation errors to get lighting and shadows working again on Mac.
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* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
2012-01-26 10:17:41 -08:00
Dave Parks
9fa68f0da3
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
2011-12-14 17:55:36 -06:00
Dave Parks
2179e1c1f2
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
Dave Parks
6c157557dc
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects
2011-10-12 10:51:10 -05:00
Dave Parks
2322c57b4d
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
2011-10-11 14:55:33 -05:00
Dave Parks
3211c6e308
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
Dave Parks
b8b0886f3e
SH-2507 Fix for linux build
2011-09-28 16:55:41 -05:00
Dave Parks
348a701812
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-28 00:41:10 -05:00
Dave Parks
f674418251
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
2011-09-25 00:20:12 -05:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
9ea41c8094
SH-2243 No deprecated calls for the whole session.
2011-09-20 00:54:37 -05:00
Dave Parks
4fea7dcb3e
SH-2243 work in progress -- use a hash check to avoid redundantly setting light state
2011-09-15 17:10:33 -05:00
Dave Parks
530981a214
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
2011-09-15 00:54:25 -05:00
Leslie Linden
bf0d36bf88
Mac rendering now with 100% fewer crashes when enabling shadows.
2011-08-24 15:41:00 -07:00
Dave Parks
2ee8154780
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-10 13:01:14 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
8ec39da346
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
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Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Dave Parks
190ff3c346
SH-2031 Fix for link error in llui_libtest
2011-07-18 10:39:02 -05:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Dave Parks
253642ccff
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes bad performance on cards with old drivers)
2011-06-23 23:06:36 -05:00
Leslie Linden
ffab1eef57
Mac build fixes.
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Reviewed by davep.
2011-06-03 16:24:07 -07:00