Dave Parks
8017900e7f
merge
2011-05-12 18:50:22 -05:00
brad kittenbrink
2a843e9a6b
Fix up alignment problems for debug build.
...
reviewed by davep.
2011-05-12 16:09:42 -07:00
Dave Parks
93696ac019
merge
2011-05-12 17:39:08 -05:00
Leslie Linden
a52019d6d1
SH-1521 FIX -- Lighting and Shadows grayed out on mac
...
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering
* Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur.
* Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes.
* Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs.
* Removed unused avatarAlphaF.glsl files
Reviewed by davep
2011-05-10 14:34:36 -07:00
Loren Shih
8b4b2e375d
Fix for line endings style (dos2unix).
...
Updated header blocks for llphysicsshapebuilderutil classes.
2011-05-03 15:31:30 -04:00
brad kittenbrink
d4b9db012e
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
2011-04-26 15:04:22 -07:00
Oz Linden
b5c834c6fd
merge changes for STORM-1051
2011-04-05 07:23:43 -04:00
Merov Linden
d3b192c26f
STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in installables
2011-03-23 13:39:31 -07:00
Merov Linden
075b1af62a
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treated as error)
2011-03-08 17:00:39 -08:00
Xiaohong Bao
e64096da69
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
...
reviewed by davep
2011-03-07 15:02:48 -07:00
Dave Parks
3b5d6eed12
merge
2011-04-19 14:55:11 -05:00
Dave Parks
12b0b52b99
merge
2011-04-19 12:37:27 -05:00
Dave Parks
8275820df0
SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.
2011-04-15 14:11:48 -05:00
Dave Parks
897a4668bd
SH-1320 Fix for flickering objects in water distortion/reflection maps.
2011-04-08 01:24:17 -05:00
Loren Shih
47781184fc
Automated merge up from viewer-development into mesh-development
2011-04-04 10:42:52 -04:00
Dave Parks
719610e68b
SH-1225 Import convex hull data from .slm
2011-03-29 11:50:02 -05:00
Dave Parks
e3e12bc3df
SH-874 Followup -- fix for mac build
2011-03-10 11:55:46 -06:00
Dave Parks
666f06eace
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actual installed and available VRAM.
2011-03-10 11:46:16 -06:00
Dave Parks
ca610bfc82
merge
2011-03-10 00:42:08 -06:00
Dave Parks
5fd953df8f
SH-874 Properly detect available video memory on ATI cards and disable vertex buffer objects when available vram is under 256MB.
2011-03-10 00:41:46 -06:00
Loren Shih
c8293e29ca
Automated merge up from viewer-development into mesh-development
2011-03-09 11:24:54 -05:00
Merov Linden
76a325b832
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treated as error)
2011-03-08 17:00:39 -08:00
Xiaohong Bao
a313cedd69
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
...
reviewed by davep
2011-03-07 15:02:48 -07:00
Xiaohong Bao
3f6208b176
Merge
2011-02-24 16:20:43 -07:00
Loren Shih
3d77dd6b58
Merge: Backed out changes for STORM-336 for merge due to complexity, will need to apply these manually.
2011-02-23 16:24:47 -05:00
Xiaohong Bao
609c70eb5a
separate vertex buffer and index buffer when map/unmap VBO. can be treated as part of STORM-1011.
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reviewed by davep.
2011-02-23 11:41:13 -07:00
Loren Shih
9b50def44f
Automated merge up from viewer-development into mesh-development
2011-02-23 12:50:17 -05:00
Dave Parks
e55e91a5a5
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion queries if GL is set to not use VBOs for stream draw.
2011-02-22 18:36:50 -06:00
Don Kjer
97eb1b9da4
Merge with viewer-development
2011-02-22 21:27:47 +00:00
Xiaohong Bao
417069f152
more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused leaking.
2011-02-22 11:22:50 -07:00
Don Kjer
774405e92b
Cleanup of headless client (was: DisableRendering mode)
...
* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-18 23:16:38 +00:00
Dave Parks
9e0ee4dff0
SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
...
Reviewed by Nyx.
2011-02-17 17:18:57 -06:00
Xiaohong Bao
f13884e528
partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused leaking.
2011-02-15 14:12:58 -07:00
Dave Parks
10518eaaae
SH-874 Revert much of the bad water bounding box and distortion texture usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2011-02-09 16:53:47 -06:00
leyla_linden
9cd092544f
SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System Lock Up
...
originally done in http://bitbucket.org/leyla/leyla-mesh-development
2011-02-08 15:00:42 -08:00
Loren Shih
fbc6e5d639
Automated merge up from viewer-development into mesh-development
2011-02-01 11:28:22 -05:00
Xiaohong Bao
ba1266043f
trivial: for VWR-22353: remove debug code for EXT-6791.
2011-01-07 15:04:36 -07:00
Dave Parks
875d36b083
merge
2011-01-05 01:23:37 -06:00
Dave Parks
1e647e2cd2
Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where available and don't read back result if it will block).
2010-12-31 18:41:54 -06:00
Roxie Linden
57153cf0f1
SH-655 - Project mesh viewer crashes on exit.
...
A copy constructor was implemented which did a memcpy,
which included the vtable pointer which was to another object of another
class (same child though). This resulted in the wrong destructor
being called.
The reason for the memcpy was for alignment purposes.
The solution was to move to LLVector4a, which is intrinsicly aligned.
Also, did some performance optimizations based on the LLVector4a optimizations.
The solution was to re-implement the
2010-12-23 01:48:44 -08:00
Dave Parks
03fa20eb0e
merge
2010-12-10 15:27:04 -06:00
Dave Parks
0ae6e2b451
Reskin model importer according to latest spec, add extra LoD decimation parameters.
2010-12-10 15:18:26 -06:00
Roxie Linden
06cf9d0820
Fixes for OSX 10.5 SDK builds
2010-12-09 17:46:51 -08:00
Dave Parks
3daaf4597d
Add extern declarations of GL_ARB_framebuffer_object to glheades.h
2010-12-03 03:54:24 -06:00
Dave Parks
48b107ac97
Apparently the new standard is to NOT suffix ARB extension function pointers with ARB.
2010-12-03 02:37:14 -06:00
Dave Parks
0be7fcf2a9
SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-12-02 21:33:03 -06:00
Loren Shih
a5e63b1dc0
Merge
2010-11-08 12:57:26 -05:00
Dave Parks
cae0544519
merge
2010-10-28 17:43:39 -05:00
Dave Parks
798ba26952
More aggressive management of FBOs. Allocate as few FBOs as possible, assert when FBOs are destroyed out of order.
2010-10-28 17:39:45 -05:00
Dave Parks
90c2c4a9bc
SH-392 Port over fix from mesh-development for FBOs on OSX
2010-10-27 16:19:18 -05:00