Ansariel
4d0ebf6143
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
...
# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llperfstats.cpp
# indra/newview/llperfstats.h
# indra/newview/llviewerdisplay.cpp
2023-05-17 18:02:50 +02:00
RunitaiLinden
ee0b330b2d
DRTVWR-559 Decruft deprecated OpenGL flags.
2023-05-16 20:31:29 -05:00
Ansariel
8385b6a7dd
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
...
# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/pipeline.cpp
# indra/newview/pipeline.h
2023-02-10 11:30:38 +01:00
Dave Parks
c8fb3ad4de
SL-19148 Decruft followthrough -- fix for crash when running from installer. Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-06 10:28:26 -06:00
Ansariel
ca5c9c9215
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
...
# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
# indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
# indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
# indra/newview/lldrawpoolbump.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/lldrawpoolterrain.cpp
# indra/newview/lldrawpooltree.cpp
# indra/newview/llviewershadermgr.cpp
2023-02-04 15:17:29 +01:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
Ansariel
b4fde14f09
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
...
# Conflicts:
# indra/llrender/llimagegl.cpp
# indra/llrender/llrender.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llrender/llvertexbuffer.h
# indra/newview/app_settings/settings.xml
# indra/newview/llappviewer.cpp
# indra/newview/lldrawpool.cpp
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/lldrawpoolbump.cpp
# indra/newview/lldrawpooltree.cpp
# indra/newview/llface.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llspatialpartition.h
# indra/newview/llviewerdisplay.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvovolume.cpp
# indra/newview/pipeline.cpp
2023-01-19 23:04:50 +01:00
RunitaiLinden
7bd9d21e19
Optimizations, decruft, and intel compatibility pass ( #53 )
...
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Ansariel
381f8936f0
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
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# Conflicts:
# indra/llrender/llrender.h
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolbump.cpp
# indra/newview/lldrawpooltree.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexture.cpp
2021-12-03 18:23:05 +01:00
Dave Parks
e7830b39f0
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
2021-12-03 15:07:31 +00:00
Ansariel
028941652b
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
...
# Conflicts:
# indra/llrender/llvertexbuffer.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
# indra/newview/llfloaterpreference.cpp
# indra/newview/llnetmap.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewerdisplay.cpp
# indra/newview/llviewershadermgr.cpp
# indra/newview/pipeline.cpp
2021-12-01 22:29:25 +01:00
Dave Houlton
7a5ef999d0
SL-16386 consolidate all VertexShader capability checks to a single LLPipeline::shadersLoaded()
2021-11-30 17:04:35 -07:00
Dave Houlton
8b92652806
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
2021-11-30 17:04:35 -07:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Ansariel
63cc972499
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
...
# Conflicts:
# indra/llappearance/lldriverparam.h
# indra/llcommon/llmemory.h
# indra/llcommon/llprofiler.h
# indra/llrender/llvertexbuffer.cpp
# indra/llwindow/llwindow.cpp
# indra/llwindow/llwindowwin32.h
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawable.cpp
# indra/newview/lldrawable.h
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/lldrawpooltree.cpp
# indra/newview/lldrawpoolwater.cpp
# indra/newview/llface.cpp
# indra/newview/llinventoryfilter.cpp
# indra/newview/llselectmgr.h
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llvieweroctree.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/llvowlsky.cpp
# indra/newview/pipeline.cpp
# indra/newview/skins/default/xui/en/floater_stats.xml
2021-11-12 17:31:39 +01:00
Ansariel
7427b46ea5
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
...
# Conflicts:
# .gitignore
# indra/cmake/Copy3rdPartyLibs.cmake
# indra/llcommon/llcommon.cpp
# indra/llcommon/llerror.cpp
# indra/llcommon/llprofiler.h
# indra/llcommon/llthread.cpp
# indra/llimage/llimageworker.cpp
# indra/llprimitive/llmodel.h
# indra/llrender/llfontgl.cpp
# indra/llrender/llfontgl.h
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llrender/llvertexbuffer.h
# indra/llwindow/llwindowmacosx.h
# indra/llwindow/llwindowwin32.cpp
# indra/llwindow/llwindowwin32.h
# indra/newview/app_settings/settings.xml
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/lldrawpoolavatar.h
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llimview.cpp
# indra/newview/llmeshrepository.h
# indra/newview/llmodelpreview.cpp
# indra/newview/llnetmap.cpp
# indra/newview/llskinningutil.cpp
# indra/newview/llskinningutil.h
# indra/newview/llspatialpartition.cpp
# indra/newview/llteleporthistory.cpp
# indra/newview/llviewerdisplay.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewerobjectlist.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoicevivox.cpp
# indra/newview/llvosky.cpp
# indra/newview/llvovolume.cpp
2021-11-12 15:21:52 +01:00
Dave Parks
8d20480c5f
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-28 18:06:21 +00:00
Runitai Linden
52e1a45659
SL-16166 Optimization pass on LLRenderPass::pushBatch
2021-10-12 14:46:19 -05:00
Ansariel
024c357eb1
Merge branch 'master' of https://vcs.firestormviewer.org/viewer-merges/phoenix-firestorm-eep
2020-04-23 18:55:47 +02:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
Ansariel
209f3700d1
Merge viewer-cougar
2019-10-30 18:58:52 +01:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
Ansariel
ccea567c08
Merge viewer-eep
2019-06-19 20:20:14 +02:00
Graham Linden
49eae58bd0
SL-10969
...
More tweaking ambient light.
2019-06-06 16:32:55 -07:00
Graham Linden
a7856d4fc5
SL-11374
...
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
Ansariel
f8ad1551b3
Merge viewer-eep
2019-02-10 13:12:23 +01:00
Graham Linden
8890c3238a
SL-10478
...
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-06 16:42:23 -08:00
Ansariel
acb6fda901
Merge viewer-eep
2019-01-26 00:02:49 +01:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
...
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Nicky
67091be7a4
Linux; Make sure GCC is still happy after latest updates.
2016-06-25 20:18:16 +02:00
Kitty Barnett
a21ad8481e
Merged with RLVa update tip
2016-06-24 00:48:37 +02:00
Kitty Barnett
70da447db9
Added @setcam_textures[:<uuid>]=n|y
...
--HG--
branch : RLVa
2016-06-19 00:38:08 +02:00
Ansariel
3192fe832f
Merge viewer-quickgraphics
2016-03-08 01:41:31 +01:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Tank_Master
6babf8abd2
Merge LL 3.7.7
2014-06-09 11:29:57 -07:00
Richard Linden
697d2e720b
renamed TimeBlock to BlockTimerStatHandle
2013-10-15 20:24:42 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
...
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Tank_Master
d4640277d0
Merge LL 3.5.3 release.
2013-07-09 16:24:58 -07:00
PanteraPolnocy
d00f764e2a
Attempt to speed up things a little
2013-01-13 23:08:22 +01:00
Dave Parks
d1c056beba
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
2012-07-03 14:35:08 -05:00
callum
2eedd0c3c0
Merge with tip
2012-06-15 13:00:49 -07:00
Leslie Linden
619cda179d
SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code.
2011-11-23 13:18:41 -08:00
Dave Parks
2179e1c1f2
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
Dave Parks
7b6723d1e0
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
2011-10-13 01:19:45 -05:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
2ee8154780
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-10 13:01:14 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
8ec39da346
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
...
Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00