Removed AT_ROOT_CATEGORY and FT_ROOT_CATEGORY since those types are unused. Changed FT_CATEGORY to FT_ROOT_INVENTORY to make its purpose more clear.
This change assumes that no agent inventories have category type 9 for either inventory type or folder preferred type.
--HG--
branch : avatar-pipeline
when minimizing the viewer while in appearance editing mode with unsaved changes
kicks you out of appearance editing mode and leaves you unable to recover as
the editor always starts itself on the shape tab. Fixed this in two ways:
1) if a wearable is dirty when the editor is opened, that is the tab that is
selected.
2) the camera mode is not forcibly changed away from appearance editing mode
on minimize. This only needs to happen if we are in mouselook.
Code reviewed by Vir.
--HG--
branch : avatar-pipeline
Both double-clicking on an outfit to wear, and wearing an outfit from side panel, will now update the current look string.
--HG--
branch : avatar-pipeline
finished the updates to avatar rendering cost and formalized the
display of selected object render cost in the build tools floater.
Both checkins reviewed by Vir.
EXT-2432 : Diagnose warning spam: "[X] does not exist in either view or model, but notification triggered"
Restructured llinventorypanel's handling of add/remove/structure so it's easier to understand
Removed false positive "notification triggered" warning since objects can now exist outside of various inventory panels' directories.
--HG--
branch : avatar-pipeline
First crack at updating the rendering cost calculation for avatars to account
for the possibility of invisible avatars. Also generalized rendering cost of
attachments to be more general - added debug code to build floater
will be post-reviewed
EXT-2432 : Diagnose warning spam: "[X] does not exist in either view or model, but notification triggered"
Restructured llinventorypanel's handling of add/remove/structure so it's easier to understand
Removed false positive "notification triggered" warning since objects can now exist outside of various inventory panels' directories.
--HG--
branch : avatar-pipeline
We're building a pie menu in code, complete with separators for this particular
branch of submenus. This is terrible and ugly and needs to be killed, but
for now I removed the lines that cause the separators to be added where there
are empty pie slices.
Code reviewed by Vir
These are no longer generated in Viewer 2.0 (instead we use
notifications to send object IMs to the user), so there's no
need to look for them in every textbox. Users can get details
on any objects spamming them via the new remote object inspector.