Signed-off-by: Angeldark Raymaker <dark.angel_raven@yahoo.com.au>
No collab poser
Manip: Integrates better with Poser, now working 'live' like all the other UI controls, feeding back in the same way
Manip: code tidy
Rotation framing: World/Avatar/Screen reference framing for manip & other UI elements
Bone hightlight: with manip off, a debug marker appears a second to guide the eye as you select bones
Diff saves: Better saving of pose-state
Updated save version: now saves all the playing poses and their times, making 'diffs' much more useful.
Loading attempts to replay the pose at that time; making several tries if needed.
These poses restore the 'base' rotation state (position needs work).
- add optional unlock for mPelvis (for partial-pose BVH)
- add settings option for mPelvis BVH lock state
- T-pose now only BVH locks Body tab; face and hands are now BVH-unlocked by default
There were five files which had float values assigned which were missing the "f" on them so they are in fact a doubles.
These get treated as errors when you change the floating point compile options from Fast to Precise or Strict as the fast path turns them from doubles to floats and suppresses the warnings.
Refactor UI to cache rot/pos/scale in spinners instead of sliders
Remove a duplicate UI callback
Enable/Disable Undo button based on queue
Update how changes from Manip are determined and stored
Changes from Manip will now save to XML/BVH
Allow Manip to mirror/copy rotations (pos/scale todo)
Manip changes to Pos and Scale are also stored, and should still revert
Collision volume changes from Manip now 'stick'
Undo queue now purge when base-rotation is set to zero (when you want to BVH)