A shocking number of LLSingleton subclasses had public constructors -- and in
several instances, were being explicitly instantiated independently of the
LLSingleton machinery. This breaks the new LLSingleton dependency-tracking
machinery. It seems only fair that if you say you want an LLSingleton, there
should only be ONE INSTANCE!
Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the
friend class LLSingleton<whatevah>;
and explicitly declare a private nullary constructor.
To try to enforce the LLSINGLETON() convention, introduce a new pure virtual
LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might
suspect, defined by the macro. If you declare an LLSingleton subclass without
using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't
instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro()
implementation -- which will hopefully remind the coder.
Trawl through ALL LLSingleton subclass definitions, sprinkling in
LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit
constructor declarations, public or private, along with relevant 'friend class
LLSingleton<myself>' declarations. Where destructors are declared, move them
into private section as well. Where the constructor was inline but nontrivial,
move out of class body.
Fix several LLSingleton abuses revealed by making ctors/dtors private:
LLGlobalEconomy was both an LLSingleton and the base class for
LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance
contained another instance of the LLGlobalEconomy "singleton.") Extract
LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that.
LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy.
LLToolGrab, an LLSingleton, was also explicitly instantiated by
LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated,
with trivial subclass LLToolGrab, the LLSingleton instance.
(WARNING: LLToolGrabBase methods have an unnerving tendency to go after
LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship
between the instance in LLToolCompGun and the LLToolGrab singleton instance.)
LLGridManager declared a variant constructor accepting (const std::string&),
with the comment:
// initialize with an explicity grid file for testing.
As there is no evidence of this being called from anywhere, delete it.
LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD
parameter wasn't used, and as there is no evidence of it being passed from
anywhere, delete the parameter.
LLViewerWindow::shutdownViews() was checking LLNavigationBar::
instanceExists(), then deleting its getInstance() pointer -- leaving a
dangling LLSingleton instance pointer, a land mine if any subsequent code
should attempt to reference it. Use deleteSingleton() instead.
~LLAppViewer() was calling LLViewerEventRecorder::instance() and then
explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the
LLSingleton instance pointer pointing to an allocated-but-destroyed instance.
Use deleteSingleton() instead.
near the end of LLAppViewer::cleanup() so every LLSingleton class that hasn't
already been explicitly cleaned up gets a chance to perform its own cleanup.
LLSingleton::getIfExists() has been eliminated. The only remaining way to
detect whether a given LLSingleton has been instantiated is to call
instanceExists(). But the relevant cleanup code should be refactored to
cleanupSingleton() anyway, which would make this specific call moot.
This also introduces LLContinueError for exceptions which should interrupt
some part of viewer processing (e.g. the current coroutine) but should attempt
to let the viewer session proceed.
Derive all existing viewer exception classes from LLException rather than from
std::runtime_error or std::logic_error.
Use BOOST_THROW_EXCEPTION() rather than plain 'throw' to enrich the thrown
exception with source file, line number and containing function.
http://en.cppreference.com/w/cpp/language/throw says of the plain throw syntax:
"This form is only allowed when an exception is presently being handled (it
calls std::terminate if used otherwise)."
On advice from Oz, replace plain 'throw;' with throwing a std::runtime_error.
The LLApp API used to consist of init(), mainLoop(), cleanup() methods. This
makes sense -- but on Mac that structure was being subverted. The method
called mainLoop() was in fact being called once per frame. There was
initialization code in the method, which (on Mac) needed to be skipped with an
already-initialized bool. There was a 'while' loop which (on Mac) needed to be
turned into an 'if' instead so the method would return after every frame.
Rename LLApp::mainLoop() to frame(). Propagate through subclasses LLAppViewer
and LLCrashLogger. Document the fact that frame() returns true to mean "done."
(This was always the case, but had to be inferred from the code.)
Rename the Mac Objective-C function mainLoop to oneFrame. Rename the C++ free
function it calls from runMainLoop() to pumpMainLoop(). Add comments to
llappdelegate-objc.mm explaining (inferred) control flow.
Change the Linux viewer main() and the Windows viewer WINMAIN() from a single
LLAppViewer::mainLoop() call to repeatedly call frame() until it returns true.
Move initialization code from the top of LLAppViewer::frame() to the init()
method, where it more properly belongs. Remove corresponding
mMainLoopInitialized flag (and all references) from LLAppViewer.
Remove 'while (! LLApp::isExiting())' (or on Mac, 'if (! LLApp::isExiting())')
from LLAppViewer::frame() -- thus unindenting the whole body of the 'while'
and causing many lines of apparent change. (Apologies to reviewers.)
There are four LLApp states: APP_STATUS_RUNNING, APP_STATUS_QUITTING,
APP_STATUS_STOPPED and APP_STATUS_ERROR. Change LLAppViewer::frame() return
value from (isExiting()) (QUITTING or ERROR) to (! isRunning()). I do not know
under what circumstances the state might transition to STOPPED during a
frame() call, but I'm quite sure that if it does, we don't want to call
frame() again. We only want a subsequent call if the state is RUNNING.
Also rename mainLoop() method in LLCrashLogger subclasses
LLCrashLoggerWindows, LLCrashLoggerMac, LLCrashLoggerLinux. Of course it's
completely up to the frame() method whether to yield control; none of those in
fact do. Honor protocol by returning true (frame() is done), even though each
one's main() caller ignores the return value.
In fact LLCrashLoggerWindows::mainLoop() wasn't using the return protocol
correctly anyway, returning wParam or 0 or 1 -- possibly because the return
protocol was never explicitly documented. It should always return true: "I'm
done, don't call me again."
Rename the settings that control them to be more descriptive
Remove the separate boolean setting (RenderUseImpostors) that governed both
Establish default values based on gpu class for impostors and visual muting
Trigraphs can cause some real special headaches. The only part that's annoying is the comment in newview/llimview.cpp where there's an unfortunate collision of a trigraph sequence with a character sequence that could be displayed by the viewer. Thankfully, it's only a comment!
continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
The logic in llcommandlineparser.cpp's setControlValueCB() callback function
for converting command-line switch argument values from string to the actual
type of the map-to settings variable had a couple special cases for boolean
and LLSD array. But for S32, U32 and F32, it simply used default LLSD
string-to-numeric conversion. LLSD's string-to-numeric conversion is a bit
lame: for non-numeric strings, it shrugs and returns 0.
Introduce onevalue() and badvalue() helper functions that, like certain errors
during command-line parsing, throw LLCLPError. Use them to streamline certain
redundancies in setControlValueCB(). Introduce convertTo<T>() helper function
that uses boost::lexical_cast() for slightly more stringent conversions. Add
cases for U32, S32 and F32 targets.
setControlValueCB() is actually called only by LLControlGroupCLP::notify(),
not during actual command-line parsing.
Make LLControlGroupCLP::notify() return bool. Make it catch LLCLPError, set
the error for getErrorMessage() and return false on that exception.
Package LLAppViewer::initConfiguration()'s response to initParseCommandLine()
returning false as a new handleCommandLineError() function; invoke it both
there and when LLControlGroupCLP::notify() returns false.
Previous CHOP-959 logic set a flag to remember that settings variable
RenderQualityPerformance was set (by --graphicslevel), so it could be applied
once LLViewerWindow is constructed. But on first viewer run, LLViewerWindow
constructor calls LLFeatureManager::applyRecommendedSettings(), which resets
that settings variable! So don't just set a flag, actually capture the
requested RenderQualityPerformance value for later.
consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
there are no samples during the time period.
added hasValue to SampleAccumulator so we don't print a value when we don't have
a single sample yet
added some disabled log output for scene load timing
various fixes to lltrace
start() on started recording no longer resets
fixed various instances of unit forgetfullness in lltrace
recording split now has gapless timing
scene monitor now guarantees min sample time
renamed a bunch of stats
added names to debug thread view on windows
Route --url and --slurl command-line switches through a common settings
variable. Treat them uniformly now. (Previously, passing --url would notice a
grid-specific SLURL and preselect that grid; --slurl wouldn't. Now both do.)
The cmd_line.xml entries:
analyzeperformance
crashonstartup
debugsession
disablecrashlogger
logmetrics
logperformance
noquicktime
replaysession
all specify map-to settings.xml variables -- none of which existed! Introduce
such variables. Instead of detecting the presence of a particular switch in
the command-line parser, use the value of its corresponding settings variable.
removed LLThreadLocalSingleton
collapsed all thread recorder classes to single type, LLTrace::ThreadRecorder
moved fasttimer stack head to llthreadlocalsingletonpointer via ThreadRecorder
Use map-to in cmd_line.xml to inform the command-line processor that the
target variable for --graphicslevel is RenderQualityPerformance.
That lets us eliminate clunky llappviewer.cpp switch from '0' to 0, etc.
Moreover, previous switch statement only accepted 0 - 3, whereas
LLFeatureManager::setGraphicsLevel() actually accepts 0 - 6. Introduce
LLFeatureManager::isValidGraphicsLevel() and use that to validate.
Replace switch statement in setGraphicsLevel() mapping int constants to string
literals with static vector of level names, using same data for mapping as for
validating level numbers.
fixed some lltrace logic errors
more consistent syncing of timestamps of sample values in recording stack
selection of primary buffers was completely incorrect
assignment of recordings got wrong play state due to implicit
operator = defined in base class
fixed asset stats only working up to the first send
changed Units macros and argument order to make it more clear
optimized units for integer types
fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history