Commit Graph

95 Commits (bdc72a00a2d92e5130b0dc5cc4bd412f269a57a7)

Author SHA1 Message Date
Nicky 9f7c9cffa3 Merge up to 26380 / 19ccfae26929 (V/dev tip). 2012-02-02 19:38:24 +01:00
Brad Payne (Vir Linden) 34408bed26 merge 2012-02-01 15:43:11 -05:00
Nicky 050be7eddf Merge up to 26341 / 767757e005e3 (V/dev tip). 2012-01-31 11:38:33 +01:00
Dave Parks e02f007d20 SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights. 2012-01-24 12:59:18 -06:00
Xiaohong Bao 05cff1ad7f fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-18 15:26:30 -07:00
Xiaohong Bao 837e38d819 trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-05 21:26:35 -07:00
Nicky 161c1b019f Merge up from 24496 / a656486925e8 (FS tip) to 25952 / 931cb0061118 (V/Dev FUI tip)
Observations and broken stuff so far:
- LLSideTray is gone.
- LLBottomTray is gone.
- LLFloaterSnapshot was changed and gave lots of merge conflicts. Flickr upload will be broken.
- LLNearbyChat is derived from LLPanel now. That broke quite some stuff rearding autohiding and docking of chatbar.
- Profile floaters are gone and all web based now.
- Russian translation gave huge mere conflicts with the new russian xml files from LL. Unmergeable. I took the LL files.
- XUI files in general will need some love and testing.
2012-01-17 17:57:52 +01:00
Dave Parks 45d3e147ac SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
Dave Parks b2824aa21d SH-2690 Add comments per Vir's review feedback 2011-11-16 15:25:09 -06:00
Dave Parks 986dccbeaf SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. 2011-11-16 15:08:17 -06:00
Dave Parks 969aa248a4 SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
Dave Parks 3211c6e308 SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state 2011-10-11 00:26:03 -05:00
Dave Parks 055a881084 SH-2031 fix for mac/linux build 2011-10-07 12:48:26 -05:00
Dave Parks 79912f9d3f SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-07 03:12:11 -05:00
Dave Parks 40fe25632c SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
Dave Parks 7238714634 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
Dave Parks 56191701bc SH-2244 Fix for crash when enabling core profile on AMD GPUs 2011-09-25 02:43:43 -05:00
Dave Parks f674418251 SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) 2011-09-25 00:20:12 -05:00
Dave Parks 102f600d3a SH-2244 Fix for bump surfaces appearing black when L&S disabled 2011-09-24 22:56:33 -05:00
Dave Parks b9926e8f57 SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason 2011-09-23 02:29:53 -05:00
Dave Parks a2d08a6d80 SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors. 2011-09-22 00:10:57 -05:00
Dave Parks 66acb932ba SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to start with a non-compatibility-profile OpenGL context. 2011-09-20 03:34:09 -05:00
Dave Parks 4f99ace069 SH-2243 work in progress -- put back ambient lighting when atmospheric shaders disabled. 2011-09-17 00:19:19 -05:00
Dave Parks 4fea7dcb3e SH-2243 work in progress -- use a hash check to avoid redundantly setting light state 2011-09-15 17:10:33 -05:00
Dave Parks 24ae2fb5af SH-2243 work in progress -- don't use built-in GL light state when shaders are available. 2011-09-15 16:38:31 -05:00
Dave Parks 530981a214 SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders. 2011-09-15 00:54:25 -05:00
Dave Parks 7c95af74f1 SH-2243 work in progress -- application side matrix stack management 2011-09-14 16:30:45 -05:00
Dave Parks c0ca2c62fd merge 2011-09-13 16:11:22 -05:00
Xiaohong Bao 749d9ebadc Merge 2011-08-31 10:48:56 -06:00
Dave Parks 7821ff23ba SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers. 2011-08-27 00:38:53 -05:00
Dave Parks ee4fdd2c18 SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't. 2011-08-21 16:23:04 -05:00
Dave Parks 14f6bbadef SH-2242 Work in progress migrating to glVertexAttrib everywhere 2011-08-08 15:29:23 -05:00
Dave Parks 8ec39da346 SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Dave Parks 6469f1c2f2 SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. 2011-07-17 00:24:08 -05:00
Xiaohong Bao d951267467 Merge from viewer-development 2011-07-15 12:14:34 -06:00
Dave Parks 36a05ebd9a SH-1951 Partial fix for basic shaders disabled changing terrain appearance. 2011-07-05 17:25:57 -05:00
Dave Parks 70f959f01e SH-1738 Fix for broken UI text when deferred rendering enabled. 2011-06-06 02:41:09 -05:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
Dave Parks 1fd46831f0 SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) 2011-05-29 00:40:57 -05:00
Dave Parks fd574e3485 merge 2011-05-19 20:42:56 -05:00
Dave Parks 51bb3c15c8 SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
Leslie Linden 19a06478d9 SH-1618 FIX -- Lighting and shadows crash ATI macs
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
  the use of glEnable/glDisable on textures above the texture unit count
  and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.

Reviewed by davep
2011-05-19 17:28:23 -07:00
Xiaohong Bao ae65347e33 fix an exit crash. 2011-02-23 20:11:01 -07:00
Xiaohong Bao 844bf22d25 apply private pool to VBO 2011-02-23 19:48:08 -07:00
Dave Parks 9e0ee4dff0 SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
Reviewed by Nyx.
2011-02-17 17:18:57 -06:00
Loren Shih a5e63b1dc0 Merge 2010-11-08 12:57:26 -05:00
Arrehn 7394730eaa Merge up to LL FUI 2011-10-28 02:00:09 -04:00
Dave Parks b7cc611d60 SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). 2011-08-28 08:50:32 -04:00
Arrehn 9fd0edb326 Initial 2.8.3+ merge, Tozh & Arrehn
Issues: Graphics preferences tab, lighting, depth of field
Issues: Color preferences tab, new direct chat
Issues: Build floater Mesh build tab
Issues: German translations of build, viewer menus
Issues: pipeline issues with mac, possibly other things
Issues: uploading content / temp content
Issues: Windlight quickprefs, parcel windlight, RLVa windlight
2011-08-26 11:18:49 -04:00