Beq
d066e8daf8
[FIRE-32269] rigged hair (esp. animesh) + batching fixes refactored
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simplify logic
ignore empty material blocks where the alpha mode is blend
These should be treated the same as other alpha blend in order to batch properly
Fix for TE alpha breaking batches where material is set to alpha_mask
Two common occurences of this exist:
transparency huds that frequently are an afterthought
segmented bodies using alpha slicing.
2022-10-31 20:37:51 +00:00
Dave Houlton
7199ce4514
SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha masks.
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Revert "SL-12069 Issues with bakes-on-mesh and alpha modes"
This reverts commit 5691d302ef .
2021-05-26 10:57:39 -06:00
Andrey Kleshchev
5691d302ef
SL-12069 Issues with bakes-on-mesh and alpha modes
2020-12-10 23:17:07 +02:00
Graham Linden
3008962f0c
Convert tabs to spaces in llprimitive/llmaterial.* for sanity
2018-06-29 21:21:46 +01:00
Graham Linden
82a097b06f
MAINT-8676 modify XUI to allow negative offsets again and fix up material handling of normal/specular offsets
2018-06-29 00:47:13 +01:00
Graham Madarasz
7e4e59470f
NORSPEC-233 WIP for individual material param edits across hetero object selections
2013-06-07 08:58:15 -07:00
Dave Parks
18e3985120
NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.
2013-05-06 15:44:44 -05:00
Geenz
4afb70eba7
Merge with latest viewer-dev-materials.
2013-04-17 17:47:18 -04:00
Dave Parks
67af268b78
NORSPEC-90 Alpha pool hookups for materials.
2013-04-17 01:51:39 -05:00
Graham Madarasz
0b4d76ce78
NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct default env intensity
2013-04-16 08:27:30 -07:00
g
fafa21315f
Fix issue with alphaNonIndexedNoColorF shader and static init fail on default spec color (real source of NORSPEC-94, I think)
2013-04-12 15:21:35 -07:00
Graham Madarasz (Graham)
9e3155c368
NORSPEC-82 NORSPEC-85 More UI shenanigans
2013-04-08 11:40:10 -07:00
Dave Parks
f189ba4a3d
NORSPEC-71 Lots more UI hookups
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Written with and Reviewed By Graham
2013-04-03 16:56:59 -05:00
Dave Parks
6300f4f768
NORSPEC-61 Hook up material parameters to shaders.
2013-03-27 21:59:14 -05:00
Kitty Barnett
fbf8e51c60
Added LLMaterialMgr::remove() to remove material information from a face
2013-02-25 00:16:14 +01:00
Geenz
5f03e197f4
Trying to set materials up for rendering! Yay!
2013-01-25 17:54:38 -05:00
Kitty Barnett
25bffc3d43
Added LLMaterialMgr::get() to retrieve individual materials (with optional callback)
2012-12-03 15:20:11 +01:00
Kitty Barnett
1e26dbdcd2
Started LLMaterialMgr to handle viewer<->region materials communication
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* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
* replaced "Object editing" results list with information about the active selection instead
2012-12-03 01:46:26 +01:00
Kitty Barnett
6618cff96c
Encapsulate material definitions in LLMaterial and refactor LLFloaterDebugMaterials to use the new class
2012-11-29 00:00:18 +01:00