Commit Graph

19 Commits (bdc94eac5cda3dd6700a1cd462178b7ac3c4cfec)

Author SHA1 Message Date
Beq d066e8daf8 [FIRE-32269] rigged hair (esp. animesh) + batching fixes refactored
simplify logic

ignore empty material blocks where the alpha mode is blend
These should be treated the same as other alpha blend in order to batch properly
Fix for TE alpha breaking batches where material is set to alpha_mask
Two common occurences of this exist:
transparency huds that frequently are an afterthought
segmented bodies using alpha slicing.
2022-10-31 20:37:51 +00:00
Dave Houlton 7199ce4514 SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha masks.
Revert "SL-12069 Issues with bakes-on-mesh and alpha modes"
This reverts commit 5691d302ef.
2021-05-26 10:57:39 -06:00
Andrey Kleshchev 5691d302ef SL-12069 Issues with bakes-on-mesh and alpha modes 2020-12-10 23:17:07 +02:00
Graham Linden 3008962f0c Convert tabs to spaces in llprimitive/llmaterial.* for sanity 2018-06-29 21:21:46 +01:00
Graham Linden 82a097b06f MAINT-8676 modify XUI to allow negative offsets again and fix up material handling of normal/specular offsets 2018-06-29 00:47:13 +01:00
Graham Madarasz 7e4e59470f NORSPEC-233 WIP for individual material param edits across hetero object selections 2013-06-07 08:58:15 -07:00
Dave Parks 18e3985120 NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value. 2013-05-06 15:44:44 -05:00
Geenz 4afb70eba7 Merge with latest viewer-dev-materials. 2013-04-17 17:47:18 -04:00
Dave Parks 67af268b78 NORSPEC-90 Alpha pool hookups for materials. 2013-04-17 01:51:39 -05:00
Graham Madarasz 0b4d76ce78 NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct default env intensity 2013-04-16 08:27:30 -07:00
g fafa21315f Fix issue with alphaNonIndexedNoColorF shader and static init fail on default spec color (real source of NORSPEC-94, I think) 2013-04-12 15:21:35 -07:00
Graham Madarasz (Graham) 9e3155c368 NORSPEC-82 NORSPEC-85 More UI shenanigans 2013-04-08 11:40:10 -07:00
Dave Parks f189ba4a3d NORSPEC-71 Lots more UI hookups
Written with and Reviewed By Graham
2013-04-03 16:56:59 -05:00
Dave Parks 6300f4f768 NORSPEC-61 Hook up material parameters to shaders. 2013-03-27 21:59:14 -05:00
Kitty Barnett fbf8e51c60 Added LLMaterialMgr::remove() to remove material information from a face 2013-02-25 00:16:14 +01:00
Geenz 5f03e197f4 Trying to set materials up for rendering! Yay! 2013-01-25 17:54:38 -05:00
Kitty Barnett 25bffc3d43 Added LLMaterialMgr::get() to retrieve individual materials (with optional callback) 2012-12-03 15:20:11 +01:00
Kitty Barnett 1e26dbdcd2 Started LLMaterialMgr to handle viewer<->region materials communication
* refactored LLFloaterDebugMaterials::requestPutMaterials() to use LLMaterialMgr instead
  * replaced "Object editing" results list with information about the active selection instead
2012-12-03 01:46:26 +01:00
Kitty Barnett 6618cff96c Encapsulate material definitions in LLMaterial and refactor LLFloaterDebugMaterials to use the new class 2012-11-29 00:00:18 +01:00