Richard Linden
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bbdb390624
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Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/
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2012-02-08 19:55:28 -08:00 |
Richard Linden
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d56be1f175
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EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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2012-02-07 12:31:48 -08:00 |
Richard Linden
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2ed1de224a
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Automated merge with http://hg.secondlife.com/viewer-development
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2012-02-06 15:28:45 -08:00 |
Richard Linden
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e854db0645
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EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
EXP-1854 FIX Text positioning in mini inspector a couple pixels too low
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2012-02-03 19:04:36 -08:00 |
Richard Linden
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5a14a67e06
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converted a bunch of narrowing implicit conversions to explicit
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2012-02-01 13:03:46 -08:00 |
Brad Payne (Vir Linden)
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34408bed26
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merge
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2012-02-01 15:43:11 -05:00 |
Richard Linden
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c47c31fdbf
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EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
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2012-01-31 17:51:43 -08:00 |
Richard Linden
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22a6170a7b
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EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
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2012-01-27 19:55:16 -08:00 |
Richard Linden
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bbc265a9d5
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EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toasts with UI size smaller than 1
also, re-enabled floater_test_textbox.xml
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2012-01-26 16:30:38 -08:00 |
Dave Parks
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e02f007d20
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SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights.
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2012-01-24 12:59:18 -06:00 |
Dave Parks
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655505d304
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SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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2012-01-19 14:57:07 -06:00 |
Richard Linden
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3a597af700
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EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local Chat
fixed font metrics rounding error and made corrective adjustments in layout
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2012-01-18 16:30:53 -08:00 |
Xiaohong Bao
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80299bcd50
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Automated merge with https://bitbucket.org/VirLinden/viewer-development-shining-fixes
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2012-01-18 15:27:36 -07:00 |
Xiaohong Bao
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05cff1ad7f
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fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
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2012-01-18 15:26:30 -07:00 |
Dave Parks
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122691b836
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merge
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2012-01-18 12:41:40 -06:00 |
Dave Parks
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0c1fc78bd9
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SH-2794 Map buffer now performs as well as buffersubdata
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2012-01-18 12:40:11 -06:00 |
Xiaohong Bao
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837e38d819
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trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
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2012-01-05 21:26:35 -07:00 |
Brad Payne (Vir Linden)
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a3e30250e8
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merge
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2012-01-04 09:59:57 -05:00 |
Dave Parks
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5546041301
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SH-2794 WIP -- work on getting glMapBuffer and friends to behave
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2011-12-21 15:55:14 -06:00 |
Alissa Sabre
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a94a923240
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storm-1723: fix character display when a lot of different characters are used
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2011-12-15 15:19:50 -05:00 |
Dave Parks
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9fa68f0da3
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SH-2743 Fix for shader compiler error on some GL 3.x implementations.
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2011-12-14 17:55:36 -06:00 |
Dave Parks
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2dc7df91ad
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SH-2743 Fix for shader compiler error on some GL 3.x implementations.
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2011-12-13 15:23:55 -06:00 |
Brad Payne (Vir Linden)
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e907a2fba4
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merge
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2011-12-12 10:45:56 -05:00 |
Oz Linden
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f1a4593e47
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merge changes for vmrg-204
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2011-12-12 09:04:33 -05:00 |
Dave Parks
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f9f247c5a6
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SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase.
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2011-12-07 16:36:26 -06:00 |
Richard Linden
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c191f523a9
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Automated merge with http://hg.secondlife.com/viewer-development
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2011-11-30 17:57:09 -08:00 |
Richard Linden
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ff32ef773b
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fix for crash on startup (font system not initialized when first creating fonts)
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2011-11-29 23:53:28 -08:00 |
Dave Parks
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45d3e147ac
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SH-1912 Add environment map back into shiny when lighting and shadows enabled.
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2011-11-29 17:13:11 -06:00 |
Richard Linden
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d089e6c264
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bumped up MSVC warning level to 3 to catch more stuff that gcc catches
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2011-11-28 19:16:49 -08:00 |
Leslie Linden
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06a2d4eb27
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SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason.
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2011-11-28 17:13:42 -08:00 |
Dave Parks
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5c690db63f
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SH-2700 Fix for random black textures due to texture index out of bounds. Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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2011-11-18 15:04:26 -06:00 |
Dave Parks
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b2824aa21d
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SH-2690 Add comments per Vir's review feedback
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2011-11-16 15:25:09 -06:00 |
Dave Parks
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986dccbeaf
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SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments.
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2011-11-16 15:08:17 -06:00 |
Dave Parks
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38853ffdda
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merge
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2011-11-16 12:41:15 -06:00 |
Dave Parks
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dbef1616dc
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SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
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2011-11-16 12:40:51 -06:00 |
Leslie Linden
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6343c769ce
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SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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2011-11-16 10:00:41 -08:00 |
Dave Parks
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bbac7e9aec
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SH-2681 Fix for shader compiler error on GLSL 1.30 and later
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2011-11-15 13:01:23 -06:00 |
Dave Parks
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73d70b5d45
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SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask)
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2011-11-15 12:19:05 -06:00 |
Dave Parks
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df546bfba9
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SH-2666 Tweak depth of field optimizations based on resident feedback.
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2011-11-10 16:12:50 -06:00 |
Dave Parks
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c8f558f677
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SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
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2011-11-10 11:39:08 -06:00 |
Dave Parks
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367d6212ae
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SH-2652 Better DoF combine foo
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2011-11-04 17:07:40 -05:00 |
Dave Parks
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e82c0561fa
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SH-2652 Faster depth of field
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2011-11-04 16:14:43 -05:00 |
Dave Parks
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fa5a0a90f4
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SH-2240 Fix for core profile assertions when Debug GL enabled.
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2011-11-03 15:00:40 -05:00 |
Dave Parks
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2179e1c1f2
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
Dave Parks
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b58229a64e
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SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders.
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2011-11-01 14:33:20 -05:00 |
Dave Parks
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969aa248a4
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SH-2633 Fix for avatar hair turning white when editing appearance
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2011-10-28 16:26:20 -05:00 |
Dave Parks
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da1898d1cb
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SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded.
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2011-10-26 11:19:04 -05:00 |
Dave Parks
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7dafa1be79
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SH-2622 Put back "Basic Shaders" toggle ability.
|
2011-10-25 15:07:57 -05:00 |
Dave Parks
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973e99622e
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SH-2240 Make OSX never attempt to use GLSL 1.30 or later
|
2011-10-21 11:05:49 -05:00 |
Dave Parks
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4ec72ed0a6
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Fix for VBO pools not getting cleared appropriately.
|
2011-10-19 16:19:00 -05:00 |