Ptolemy
bedbbdc5c3
SL-12850 remove debug
2020-03-13 12:35:12 -07:00
Ptolemy
744872b43d
SL-12850
2020-03-13 11:46:13 -07:00
Dave Parks
4034d57bb8
Merged in davep/DRTVWR-440 (pull request #33 )
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
2020-03-13 18:12:14 +00:00
Runitai Linden
0a0cfcf2ef
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
2020-03-13 12:58:47 -05:00
Dave Houlton
f840297e3d
Merged in euclid_SL-12784 (pull request #31 )
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SL-12784 restore vertex color alpha contribution
2020-03-12 23:08:11 +00:00
Dave Houlton
c7f2712d95
SL-12784 restore vertex color alpha contribution
2020-03-12 16:52:48 -06:00
Dave Houlton
23953e416e
DRTVWR-440 fix 'unreachable code' warning-as-error when buildin /Od
2020-03-12 13:22:32 -06:00
Andrey Lihatskiy
56dcbc3cf1
Merged in SL-12779
2020-03-10 23:58:28 +00:00
Michael Pohoreski
1b8dab78a8
Merged in SL-12171_srgb_linear_fix (pull request #29 )
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SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
2020-03-10 22:40:59 +00:00
Andrey Lihatskiy
13c8496799
SL-12779 [EEP] Fix for cropped buttons in 'Edit Day Cycle' floater
2020-03-10 23:29:32 +02:00
Ptolemy
b1e2615cd8
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
2020-03-10 12:35:12 -07:00
Dave Houlton
40526d5489
Merged in SL-12592 (pull request #28 )
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SL-12592 prevent unintended opaque-ification of alpha-blended materials
2020-03-10 18:21:19 +00:00
Dave Houlton
7d94bcf729
DRTVWR-440 Add compile switch SHADER_CRASH_NONFATAL to prevent app exit on shader failure
2020-03-10 12:01:24 -06:00
Dave Houlton
f9eada575b
SL-12592, avoid light modulation of fullbright and preserve diffuse alpha component
2020-03-10 12:01:24 -06:00
Michael Pohoreski
59da175ae8
Merged in SL-12574_srgb_linear_fix (pull request #26 )
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SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-10 16:51:06 +00:00
Ptolemy
d32821ea5b
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
2020-03-06 17:20:46 -08:00
Dave Parks
3c5888e325
Merged in davep/BUG-228263 (pull request #25 )
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Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
2020-03-06 20:34:32 +00:00
Runitai Linden
0390dc2fec
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
2020-03-06 14:33:58 -06:00
Runitai Linden
f0a9b6c01b
Fix for sunlight having improper gamma curve for angular attenuation. Fix for lack of angular attenuation on ambient lighting on triangles facing away from sun.
2020-03-06 14:27:46 -06:00
Dave Parks
ce8bf1a3f3
Merged in davep/BUG-228263 (pull request #24 )
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Fix for sky in wrong color space.
2020-03-06 19:55:06 +00:00
Runitai Linden
a3759b4910
Fix for sky in wrong color space.
2020-03-06 13:54:27 -06:00
Dave Parks
fd043095c6
Merged in davep/BUG-228263 (pull request #23 )
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Davep/BUG-228263
Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-03-06 17:30:55 +00:00
Runitai Linden
7d0cf70e4f
Fix for under water being much brighter and mismatching between alpha and deferred. Don't make terrain fullbright under water.
2020-03-06 11:05:55 -06:00
Runitai Linden
ecf8c6f520
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-228263
2020-03-06 09:11:44 -06:00
Runitai Linden
7c7d71269f
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-05 16:28:06 -06:00
Maxim Nikolenko
c1a3797b30
Merged in fix for SL-9775
2020-03-05 20:19:47 +00:00
Dave Parks
90ad38db06
Merged in davep/BUG-228263 (pull request #21 )
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Davep/BUG-228263
2020-03-05 18:00:14 +00:00
Runitai Linden
d33655828c
Reenable water fog in materialF.glsl (oops)
2020-03-05 11:58:58 -06:00
maxim_productengine
edb4373f7d
SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing parcel media)
2020-03-05 14:13:39 +02:00
Runitai Linden
ca5cc79dfb
Fix line endings?
2020-03-04 16:43:18 -06:00
Runitai Linden
265cefd262
Merge fix
2020-03-04 16:38:37 -06:00
Runitai Linden
40123cfc53
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-228263
2020-03-04 16:30:02 -06:00
Runitai Linden
1481d78bb2
Changes somehow missing from last commit
2020-03-04 16:23:31 -06:00
Runitai Linden
cc5044bce0
WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
2020-03-04 15:56:02 -06:00
Dave Houlton
d2120bb281
Merged in BUG-228263 (pull request #20 )
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BUG-228263, roll back several PRs that broke alpha blending
Approved-by: Michael Pohoreski
2020-03-04 19:52:50 +00:00
Dave Houlton
1ba0df9abe
Roll back SL-12006 commits to materialF.glsl (Dec23)
2020-03-04 11:18:45 -07:00
Dave Houlton
8c2b7e0e83
Revert 2 merges (PR#13, PR#16) related to SL-12638
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This reverts commits 9d9b890 and 5f846e4 .
2020-03-03 17:16:00 -07:00
maxim_productengine
c40dd9917f
SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected.
2020-03-02 17:31:25 +02:00
Andrey Kleshchev
54ded36787
SL-12755 [EEP] The sky level dropdown is not disabled for folders
2020-03-02 15:34:38 +02:00
Dave Houlton
5f846e4229
Merged in SL-12638 (pull request #16 )
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SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28 19:37:42 +00:00
Dave Houlton
823d8bce60
SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28 12:35:36 -07:00
maxim_productengine
44f0cadad8
SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on the Experience Profile after the llSetAgentEnvironment was used
2020-02-27 15:30:09 +02:00
Michael Pohoreski
735859c76e
Merged in SL-12574 (pull request #14 )
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SL-12574
Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-02-26 00:04:23 +00:00
Ptolemy
c4c8d20174
SL-12574 Tweak sky to better match Windlight
2020-02-25 13:25:15 -08:00
Ptolemy
d87cc68a72
SL-12574 Cleanup inconsistent indentation
2020-02-25 13:25:15 -08:00
Ptolemy
b71e33b48c
SL-12574 Cleanup unused argument
2020-02-25 13:25:15 -08:00
Ptolemy
d180e94a86
SL-12574: Document shader class summary
2020-02-25 13:25:15 -08:00
Ptolemy
22ec67975c
SL-12574: Simplify Direct Ambient
2020-02-25 13:25:15 -08:00
Dave Houlton
9d9b8901e4
Merged in SL-12638 (pull request #13 )
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SL-12638, fix overly dark appearance of normal-mapped objects
Approved-by: Andrey Kleshchev
Approved-by: Michael Pohoreski
2020-02-25 18:52:11 +00:00
Dave Houlton
2ea5075269
SL-12638, fix overly dark appearance of normal-mapped objects
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Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce
darkening of sun lighting component, and adds a further magic number gainto boost
final result to rough parity with windlight.
Removes all light calculations on fullbright objects, just passing through the unlit
diffuse color.
2020-02-25 11:50:20 -07:00