Commit Graph

166 Commits (d00272e0cc9974f35a46f0c313ee2c0e11cddbda)

Author SHA1 Message Date
Dave Parks d00272e0cc SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default. 2021-10-11 16:03:40 +00:00
Dave Parks 675514bdb3 SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging. 2021-09-27 23:56:06 +00:00
Andrey Lihatskiy fef6c1f51e Merge branch 'master' into DRTVWR-516-maint 2021-06-07 20:54:41 +03:00
Ptolemy a5aac89809 SL-14035: Don't use sRGB textures when not specified 2021-01-06 18:17:56 -08:00
Andrey Lihatskiy 83822fd199 Merge branch 'master' into DRTVWR-516-maint
# Conflicts:
#	indra/newview/llvocache.cpp
2020-09-28 22:39:06 +03:00
Andrey Kleshchev 177ad21ade SL-13729 Performance of LLUI and LLRender2D 2020-09-17 19:59:48 +03:00
Dave Houlton 92ee1be5cf SL-13521, clang-format LLRender::syncLightState() (whitespace) 2020-08-05 12:30:24 -06:00
Dave Houlton 8b314a646f SL-13521, stamp out some remaining hard-coded 8s 2020-08-05 12:05:23 -06:00
Dave Houlton 107a7fec34 SL-13521 add an avatar appearance light to deferred mode 2020-08-04 17:14:19 -06:00
Dave Houlton 84d3065596 SL-13281, add missing srgb->linear conversion for specular 2020-06-11 23:33:14 +03:00
Andrey Kleshchev abe5cc5787 Fix for 'release' configuration
llassert is not used in 'release' configuration and build fails due to unused tex_index
2020-04-21 10:32:45 +03:00
Andrey Kleshchev 278853824d Fixed merge conflict and restored SL-1130 2020-04-20 21:56:21 +03:00
Andrey Lihatskiy 7a311fe30e Merge branch 'master' into DRTVWR-497 2020-04-20 21:21:12 +03:00
Runitai Linden 3d22273726 Fix for bad fullbright shiny shininess values and inconsistency between materialF and fullbrightShinyF 2020-03-24 11:22:01 -05:00
andreykproductengine 74904f39e1 SL-1130 Prevent crash on mMatrix 2019-11-29 18:31:50 +02:00
Graham Linden e9dbee0026 SL-11238
Fix ambient light inputs to the renderer.

Fix 3rd sky shader w/ mistaken density mod conversion.

Make ambient clamp apply to all modes.

Tune ALM ambient clamp to match non-ALM.
2019-05-21 16:00:45 -07:00
Graham Linden a1e8042c1f SL-11055, SL-10966, SL-11087
Make haze look more like WL.

Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07 15:36:43 -07:00
Graham Linden c4032528af Roll back sRGB decode changes from contrib for now.
Fix direct light matching across alpha/blended-material/deferred.

Get diffuse lighting to match from Low to Ultra.
2019-05-02 13:49:35 -07:00
Geenz a158c87957 Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly opt-in. 2019-03-30 17:22:54 -07:00
Geenz 2513aa0ed1 Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. 2019-03-30 03:18:02 -07:00
Geenz 0272c47e5a Tweaked naming a bit, also white space.
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29 11:57:45 -07:00
Geenz 57d88a8a98 Gamma correction pass 2:
Make sure lights are in the correct color space.
Bonus: cache the sRGB color in setLightColor on point and spot lights.  Frees up a pow and some multiplies on the CPU every frame.
2019-03-29 08:11:56 -07:00
Graham Linden 446afe2d1a Make whether the sun or moon is primary part of llrender light state so we can set uniforms for shaders along with other light params.
Fix atten calcs to not use abs val.
2019-03-26 08:21:53 -07:00
Graham Linden a10ec81e82 SL-10743, SL-10744
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.

Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
2019-03-15 08:13:04 -07:00
Graham Linden 788a108384 SL-10501
Fix broken matrix management code causing modelview mats to be used as tex anim mats
(do not depend on default matrix mode already being set).

Give the deferred terrain shader a name.

Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21 16:03:46 -08:00
Graham Linden 0a7bc35335 Replace funcs dropped in merge. 2019-02-08 13:19:45 -08:00
Graham Linden 90f9078d1f SL-10486, SL-10501, SL-10487
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker.

Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3
are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-07 16:00:21 -08:00
Graham Linden 9a007cceef SL-10461
Pass projector ambiance as the .w element of the light_attenuation uniform
so that alpha shader can emulate the behavior of proper spot projectors.
2019-02-04 12:56:11 -08:00
Graham Linden 536799d07e SL-9977
SL-9973
2018-10-29 23:02:20 +01:00
Graham Linden 451ab80ca6 Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering.
First pass at sky shader using libatmosphere sky radiance lookup.

Add atmo density controls to ext daycycle floater tabs.
2018-09-06 22:50:26 +01:00
Graham Linden d5c465b4ab MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which expects it not to match the projection mat works again
Fix misspellinging in missing settings asset notification string

Fix moon quat conversion to get proper directional rotation

Add early out so attempting to set parcel env settings doesn't crash
2018-06-29 20:15:10 +01:00
Rider Linden 610a793aa8 EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment 2018-06-05 11:19:22 -07:00
Graham Linden 8cfdc07e79 Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types. 2018-06-01 23:32:30 +01:00
Graham Linden graham@lindenlab.com 3116416fcb Le Merge 2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com 99b82d9449 Atmospherics WIP
libatmosphere integrated in indra/llrender/llatmosphere.cpp

Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00
Graham Linden graham@lindenlab.com 06bce2ddd0 Add debug setting and code to allow nVidia nSight graphics debugging to capture SL frames.
These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of
some OpenGL legacy functionality which is incompatible with nSight capture
(mostly glReadPixels and other fixed-function pipe rendering calls).
2018-02-15 21:55:24 +00:00
Callum Prentice 7c5e92cec5 SL-644 Add guard to mCount in LLRender.cpp 2017-03-13 11:13:43 -07:00
Nat Goodspeed 434f0e161a Automated merge with ssh://bitbucket.org/lindenlab/viewer-release 2017-02-03 09:54:52 -05:00
Callum Prentice 067468885a BUG-41027 (FIX) Changing login location at the login screen crashes the viewer 2016-12-15 10:58:23 -08:00
andreykproductengine 3c9181867f MAINT-6905 reducing log spam 2016-11-04 16:18:35 +02:00
Nicky c4e21cf282 Fix a crash is drawn vertices is 0.
(transplanted from 89b3e585218ddb8d6a3e62af29f8daf889371e5e)
2016-04-24 12:55:13 +02:00
ruslantproductengine eebbda288d Backed out changeset: 5fe5ad059c05 2016-07-18 20:09:18 +03:00
callum_linden 05fcb7c812 Automated merge with tip of viewer-release 2016-05-23 16:50:56 -07:00
ruslantproductengine 1b5af4be29 Add invert texture coordinates for media textures. 2016-05-13 18:47:23 +03:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
ruslantproductengine 29bdf1a234 MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-03-01 14:10:54 +02:00
ruslantproductengine 799d13269a MAINT-3585 FIXED Viewer Crashes when attempting to upload image.
The bug was fixed, the reasone of crash is following. The Core Flow view
contain another GL context and will not care about restoring a previous.
I restore context manually.
This path also contain a minor changes in another files.

All changes described here.

Сhange's for fix current bug.
indra/llwindow/llwindow.h
indra/llwindow/llwindowheadless.h
indra/llwindow/llwindowmacosx.h
indra/llwindow/llwindowsdl.h
indra/llwindow/llwindowwin32.h
indra/newview/lllocalbitmaps.cpp
indra/newview/llviewerdisplay.cpp
indra/newview/llviewerdisplay.h

Twice mUsage initialization (replace to forward initialization).
indra/llcharacter/lljointstate.h

Looks like condition should be befor memcopy call, otherwise - possible CRASH.
indra/llcommon/llmd5.cpp

Unused condition and variables.
indra/llmath/llsphere.cpp

Looks like should be under if otherwise - possible CRASH
indra\llprimitive\llmodel.cpp

Useless assert's.
indra/llrender/llrender.cpp
indra/newview/lldaycyclemanager.cpp
2014-11-03 20:05:20 +02:00
ruslantproductengine d47efdfe03 MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization 2014-09-10 21:08:08 +03:00
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
Mnikolenko ProductEngine dfa6822b34 MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't want to loose ui colours(depending on enabled/disabled basic shader). 2013-10-30 14:26:11 +02:00