Commit Graph

278 Commits (d392b97aa71ca06589bb1bc850c19c6855f3fa79)

Author SHA1 Message Date
ruslantproductengine 4c0f6f5825 SL-10194 Selecting mesh face doesn't highlight the face in any way
- Fixed according to Steeltoe notes.
- Add const modifier for some methods
2019-01-25 18:26:42 +02:00
ruslantproductengine 2e55e529d4 SL-10194 Selecting mesh face doesn't highlight the face in any way
- Implemented
2019-01-08 18:26:34 +02:00
Brad Payne (Vir Linden) 9d7b353cbb merge 2018-06-21 15:49:53 +01:00
Brad Payne (Vir Linden) 2a2046fd07 merge 2018-06-05 22:44:04 +01:00
Brad Payne (Vir Linden) e86839fac1 SL-915 - WIP on dynamic joint box tracking 2018-06-01 15:08:59 +01:00
andreykproductengine 9437d1511e merge from viewer-release 2018-06-01 01:18:47 +03:00
ruslantproductengine d35a8fcb3f MAINT-8670 Crash in: LLFace::getGeometryVolume()
Guarded.
2018-05-22 18:18:57 +03:00
Brad Payne (Vir Linden) 3f9b3e01b9 MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low values. 2018-02-21 22:02:34 +00:00
Brad Payne (Vir Linden) e36745eb98 merge 2018-01-17 16:06:27 +00:00
Brad Payne (Vir Linden) 217df36656 SL-808 - updated ARC display to largely work with animated objects. Gives some triangle information that we may or may not ultimately keep. Surface area calcs still not working 2017-10-02 21:52:24 +01:00
ruslantproductengine cbffc8194c MAINT-7119 - [Love Me Render] Issues with RenderAutoMuteByteLimit() versus worn legacy prims, sculpts and non-rigged mesh.
FIXED.
Remark: for Linux platform, for the best times, when we will use gcc > 4.6, otherwise ICE :-(
2017-03-03 16:45:46 +02:00
ruslantproductengine 6770c27321 MAINT-6645 - Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
  It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2017-01-24 15:56:25 +02:00
Nat Goodspeed 05d58c91ef Automated merge with ssh://bitbucket.org/lindenlab/viewer-release 2016-12-05 17:01:38 -05:00
Brad Payne (Vir Linden) d07a8b9965 SL-124 - small comment cleanups 2016-09-02 08:41:22 -04:00
Brad Payne (Vir Linden) 72d5ff36f5 MAINT-6647 - ignore previously created slm files on model upload. SL-442 - change coloring for show bones, to highlight joint positions and rigging 2016-08-17 16:31:28 -04:00
Nicky e8aa2dd71f x64: Do not use a union of LLColor4U. Especially having the two pointer in there will blow up the struct to at least 8 byte, which will break VBO packing as this class needs to be 4 byte in size.
(transplanted from 847df86d6b5daa69dcfc428df18876a9c1e8bef6)
2016-04-22 14:58:25 +02:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
ruslantproductengine 00f53244c8 MAINT-4773 FIXED Some transparent textures are rendered as white.
This bug fix related also to MAINT-4092. In 4092 sometimes when we
don't have information about the texture during the setup the materail
(LLVOVolume::setTEMaterialParams()), we should substitute the material with
disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket
comment).
This bug fix cover the case when after the loading texture we have all
information about alpha mode, and in this case we should restore diffuse
alpha mode if need.

In short: now we always believe that information about the material is valid
(LLVOVolume::setTEMaterialParams()).
Of course before setup it we check information about texture (if it possible)
, if texture is not exist in database or not 32 bit depth (for diffuse) we
made changes.
But in all other cases (if we can't receive information about texture)
we remeber this case in mWaitingTextureInfo multimap.
When information about texture will be available we get it in:
LLVOVolume::notify AboutCreatingTexture()
or
Volume::notifyAboutMissingAsset()
and again, we recheck it and if need change (substitute)
the material parameters.
I suppose that this solution is better than was before.

If this patch will be accepted
, I think that MAINT-4092 should be rechecked again.
2015-01-07 02:04:03 +02:00
ruslantproductengine c686407731 MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render
MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists
2014-11-13 18:47:57 +02:00
Mnikolenko ProductEngine b1ef5dee93 MAINT-4619 FIXED Using Align Planar Faces on flexible prims causes viewer to crash 2014-11-04 13:07:14 +02:00
simon 250db74bf9 Pull and merge viewer-release as version 3.7.8 2014-05-07 10:56:41 -07:00
Dave Parks e606b7918d MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory. 2014-03-24 14:04:40 -05:00
Richard Linden 17e9c872ad Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-11-11 19:17:49 -08:00
Richard Linden 697d2e720b renamed TimeBlock to BlockTimerStatHandle 2013-10-15 20:24:42 -07:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Graham Linden 2a03e8f9fb MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
Graham Linden 95e34d86b9 The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Xiaohong Bao d8c02bf062 Merge 2013-08-19 16:09:28 -06:00
Graham Linden 62011c2871 Fix merge issues from genBBoxes optimizations fighting with genBBoxes optimizations and missing statics 2013-08-19 12:56:04 -07:00
maksymsproductengine 63cc379c72 MAINT-3270 FIXED crash in LLControlCache<unsigned int>::LLControlCache: Control named RenderAutoMuteFunctionsnot found 2013-10-04 02:50:50 +03:00
Graham Linden d310105121 Merge recent viewer-bear fixes that missed the boat 2013-09-25 13:16:31 -07:00
simon_linden d3625d0b67 Merge downstream code 2013-09-19 15:30:34 -07:00
Richard Linden e340009fc5 second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
simon 237dbb26f3 Merge downstream code - Vivox update 2013-08-05 14:55:12 -07:00
simon ee25146ce4 Merge downstream code 2013-08-01 16:19:49 -07:00
simon 440e576f86 MAINT-2949 : Objects across the sim border do not render when approached. Added
missing code block from previous change as per Dave P's advice
2013-08-01 11:38:17 -07:00
Richard Linden 50c472c242 renamed mVarianceSum to mSumOfSquares to be more clear
fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0
2013-07-23 18:47:16 -07:00
PavelK ProductEngine 721a2ac06a MAINT-2717 FIX Cannot see kittycorner SLS region from Sunshine region 2013-07-22 21:32:22 +03:00
Graham Linden de4892b337 NORSPEC-288 remove unassertable asserts from restoring code to condition normals for this fix 2013-06-25 16:25:22 -07:00
Dave Parks 4696eeeb30 Merge cleanup. 2013-06-21 17:07:37 -05:00
Dave Parks 79029149a4 Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00
Richard Linden a2a6bf20d7 merge with release 2013-06-20 16:46:23 -07:00
Dave Parks 4e46ce5520 MATBUG-204 Fix for crash in genVolumeBBoxes 2013-06-20 17:17:28 -05:00
Graham Madarasz 88553c9eb1 Cleanup rollback and try point MIPs experiment to see if that's what is hosing the Mac on 10.6.8 2013-06-12 12:19:48 -07:00
Graham Madarasz d2b253f1f6 Changes to protect against use of normalize3fast on degenerate vectors 2013-06-12 09:16:19 -07:00
Graham Madarasz eba7eb2d06 NORSPEC-233 fix default value and material apply logic errors 2013-06-08 06:28:48 -07:00
Richard Linden 0a96b47663 merge with viewer-release 2013-06-05 19:05:43 -07:00
Dave Parks c3f14b915c NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) 2013-06-03 12:50:48 -05:00