Commit Graph

220 Commits (ece9cb8022d1c889bfd02ce52f0dd470460d5a21)

Author SHA1 Message Date
Andrey Lihatskiy 1b68f71348 #824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed 2024-04-29 07:56:09 +03:00
Andrey Lihatskiy 0465c761a4 Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-merge
# Conflicts:
#	indra/llrender/llgl.cpp
#	indra/llrender/llvertexbuffer.cpp
#	indra/llui/llflatlistview.cpp
#	indra/newview/lldrawpoolground.cpp
#	indra/newview/llspatialpartition.cpp
#	indra/newview/lltexturefetch.cpp
#	indra/newview/llviewergenericmessage.cpp
#	indra/newview/llviewertexture.cpp
#	indra/newview/llvosky.cpp
#	indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
#	indra/newview/skins/default/xui/en/floater_stats.xml
#	indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
#	indra/newview/skins/default/xui/en/notifications.xml
#	indra/newview/skins/default/xui/en/panel_performance_preferences.xml
2023-11-30 12:28:26 +02:00
Alexander Gavriliuk 78f5dbd95f SL-20244 On-screen animesh characters that start pelvis offset animations disappear when root goes off-screen 2023-09-29 16:34:41 +02:00
Brad Linden c6d5f11f63 Merge remote-tracking branch 'origin/main' into DRTVWR-559 2023-08-23 12:26:14 -07:00
Alexander Gavriliuk bbd0a09fba SL-18251 Expand extents to include the Control Avatar bounds 2023-06-02 23:10:46 +02:00
RunitaiLinden 39820e4750 DRTVWR-559 Fix for shower curtain not opening smoothly. Incidental decruft. 2023-05-18 18:41:53 -05:00
RunitaiLinden 6f5f16e031 SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession assertion stomping pass). Remove a couple unused debug settings and related code. 2023-05-17 13:40:33 -05:00
RunitaiLinden e09475713b DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall. 2023-05-02 18:47:21 -05:00
Dave Parks 25ede86382 SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
Dave Parks 830cb6b665 SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space. 2023-02-03 17:18:39 -06:00
RunitaiLinden 7bd9d21e19
Optimizations, decruft, and intel compatibility pass (#53)
SL-18869, SL-18772  Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks 07bca31e06 SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. 2022-10-10 18:53:43 -05:00
Howard Stearns 01d03edd85 SL-17967 - _ARB constant removal 2022-09-01 13:38:22 -07:00
Dave Parks bc85cc300d SL-17551 Followup -- remove some dead pick-render related code. 2022-06-09 14:26:23 -05:00
Andrey Kleshchev 97a103255e Merge branch 'master' (DRTVWR-557) into DRTVWR-546
# Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py
2022-03-01 13:41:42 +02:00
Ptolemy 352b820258 SL-16606: Add profiler category DRAWABLE 2022-01-14 11:50:19 -08:00
Dave Parks 04edc15185 SL-16544 Fix for rigged mesh bounding boxes 2022-01-13 17:04:46 +00:00
Runitai Linden 8bf5597db2 SL-16487 Fix for rigged attachment bounding boxes being too tight. 2021-12-15 13:43:58 -06:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Runitai Linden e7227afe02 SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering. 2021-10-14 13:02:40 -05:00
Andrey Kleshchev 9563cf0556 SL-15415 Crashes in updateGeometry 2021-10-06 23:38:26 +03:00
Ptolemy 6c53fbfb47 SL-16014: Add Tracy markup for lldrawable 2021-09-22 14:38:43 -07:00
Dave Houlton a951a2ae35 Merge branch 'master' v6.4.14 into DV525-merge-6.4.14 2021-02-17 14:17:35 -07:00
Andrey Kleshchev 5af5498cf6 SL-11300 Camera distance to avatar in neighbouring region incorrect 2021-01-06 22:52:18 +02:00
Brad Payne (Vir Linden) caea7260c7 SL-14142 - impostor management cleanup 2020-10-20 18:56:44 +01:00
Andrey Kleshchev 9618df484b SL-14130 Jellydolls have wrong appearance when non-impostors is uncapped 2020-10-16 23:16:04 +03:00
Andrey Kleshchev 7d46d6fb21 SL-12026 Fix issue with constant bridge recreation for animeshes 2020-05-14 20:37:36 +03:00
andreykproductengine a4199b3e3c SL-12026, SL-1232 and SL-11614 2019-10-25 18:12:47 +03:00
andreykproductengine 4f5d785226 SL-12014 Animesh is now a separate rendering type 2019-10-25 17:32:19 +03:00
Brad Payne (Vir Linden) 4d4255c27b SL-1350 - keep control avatar rotation synced to corresponding root drawable 2018-09-27 19:34:41 +01:00
Brad Payne (Vir Linden) 301821337b SL-9680, SL-9673 - set attachment distance floor at 0.01 to avoid triggering divide-by-zero prevention logic. Force HUD attachments to always be full detail. 2018-09-19 15:53:44 +01:00
Brad Payne (Vir Linden) 447aadc37b SL-937 - use dynamic box for rigged mesh attached to normal avatar as well. Still has a 2x error in the radius calc, but gets radius using the dynamic box. 2018-07-31 21:57:42 +01:00
Brad Payne (Vir Linden) 9be476e3bb MAINT-7926, MAINT-8400 - fixes related to bounding box and LOD calculations for rigged meshes in animated objects 2018-07-09 22:30:50 +01:00
Brad Payne (Vir Linden) 2a2046fd07 merge 2018-06-05 22:44:04 +01:00
Brad Payne (Vir Linden) 3f9b3e01b9 MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low values. 2018-02-21 22:02:34 +00:00
Brad Payne (Vir Linden) 2aa890da0b SL-718 - better support for transforms of animated attachments 2017-09-08 16:05:49 +01:00
Brad Payne (Vir Linden) 30880e062a SL-751, SL-691 - test lsl scripts update, better syncing between skeleton and drawable 2017-07-21 20:01:40 +01:00
Brad Payne (Vir Linden) 5610444d64 SL-714 - fixes to get wireframes to display consistently when right-clicking on animated objects. 2017-07-19 22:21:08 +01:00
ruslantproductengine e2aa2e0008 MAINT-6275 - Child prim not touchable after being resized and moved relative to root prim by script.
FIXED.
UPDATED: Add comments.
2017-04-26 15:56:43 +03:00
ruslantproductengine 334dfe0587 MAINT-6275 - Child prim not touchable after being resized and moved relative to root prim by script.
FIXED.
It's a very important on each cycle on Drawable::update form(), when object
remained in move, list update the CurrentScale member, because if do not do that,
it remained in this list forever or when the delta time between two frames
a become a sufficiently large (due to interpolation)
for overcome the MIN_INTERPOLATE_DISTANCE_SQUARED.
2017-04-24 20:19:48 +03:00
ruslantproductengine 6770c27321 MAINT-6645 - Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
  It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2017-01-24 15:56:25 +02:00
AndreyL ProductEngine 71269ac1fc Backed out changeset: ebe10b4b1197 2016-12-15 02:40:51 +02:00
ruslantproductengine 65161e6b39 MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.

Commulative fix.
Fixed for booth ticket's in indra/newview/llvovolume.cpp
Remained fixed, it's a small code improvements which is not related to
MAINT-6125, MAINT-6910
2016-12-12 18:24:46 +02:00
ruslantproductengine 5cc716dbf9 MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.

Commulative fix.
Fixed for booth ticket's in indra/newview/llvovolume.cpp
Remained fixed, it's a small code improvements which is not related to
MAINT-6125, MAINT-6910
2016-12-12 18:24:46 +02:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Oz Linden a8ef252571 merge changes for 3.7.27-release 2015-04-13 16:23:36 -04:00
andreykproductengine 5f288e837c MAINT-2590 FIXED Linked HUDs attached directly from inworld are invisible 2014-12-16 19:09:38 +02:00
callum_linden 23711c9275 Rename llround(..) to ll_round(..) because of a collision with MS llround (long long round) in VS2013 2014-12-10 08:44:08 -08:00
callum_linden bdce32a02b Update to build on Xcode 6.0: collection of removal of unused variables [-Wunused-variable] 2014-10-18 11:56:23 -07:00