Commit Graph

394 Commits (ee37ea4aa751de128ce51f59260716d8ee8ee6ed)

Author SHA1 Message Date
Dave Parks d9a68339d5 SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). 2022-02-23 16:51:33 -06:00
Dave Parks 0d6aa3c0fe SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
Dave Houlton fdc4a81b57 Revert "Merged in euclid-16418 (pull request #846)"
This reverts commit 40fe5277e1, reversing
changes made to af830e5fc5.
2022-02-01 15:49:32 -07:00
Dave Houlton c76f8f7bcc SL-16418 remove duplicated ref() 2022-01-27 17:25:42 -07:00
Dave Houlton 8d0efb54db SL-16418 rename media tex image per-update to avoid contention stall 2022-01-27 17:09:29 -07:00
Runitai Linden 1a440be5e1 SL-16653 Fix for some textures having incorrect texel colors after the first row (and add more paranoia checks on texture data). 2022-01-19 10:35:58 -06:00
Ptolemy bf0643e28a SL-16606: Add profiler category TEXTURE 2022-01-14 11:50:21 -08:00
Dave Houlton cf35d27dfb DRTVWR-546 merge up to 6.5.2 2021-12-15 14:37:18 -07:00
Dave Parks 5e5be92d79 SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass). 2021-12-06 15:29:34 +00:00
Dave Parks e7830b39f0 SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures 2021-12-03 15:07:31 +00:00
Nat Goodspeed 0b066539fe DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.

This reverts commit 029b41c041.
2021-11-24 10:47:54 -05:00
Dave Houlton 353329c2c2 DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00
Andrey Lihatskiy 0bffd3d365 Merge branch 'master' into DRTVWR-519
# Conflicts:
#	README.md
2021-11-16 01:21:05 +02:00
Dave Houlton 029b41c041 Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"
This reverts commit 5188a26a85, reversing
changes made to 819088563e.
2021-11-15 09:25:35 -07:00
Nat Goodspeed ff5496239b SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call
createTexture() on the LLImageGLThread, but postCreateTexture() on the main
thread, use the "mainloop" WorkQueue to set up the handshake.

Give ThreadPool a public virtual run() method so a subclass can override with
desired behavior. This necessitates a virtual destructor. Add accessors for
embedded WorkQueue (for post calls), ThreadPool name and width (in threads).

Allow LLSimpleton::createInstance() to forward arguments to the subject
constructor.

Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the
time LLImageGLThread was coded. Also derive from ThreadPool rather than
LLThread. Make it a single-thread "pool" with a very large queue capacity.
2021-11-05 12:33:31 -04:00
Nat Goodspeed d848d9e888 SL-16202: Streamline WorkQueues in LLImageGLThread.
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That
makes the LLImageGLThread method a trivial wrapper, which can accept templated
work items and pass them through to the WorkQueue method, eliminating double
indirection due to multiple layers of std::function.

Eliminate LLImageGLThread's WorkQueue intended for work on the main queue.
Since the main loop already has a WorkQueue of its own, post work directly to
that WorkQueue instead of using a separate WorkQueue misleadingly embedded in
LLImageGLThread.

Instead of looking up the main thread's WorkQueue every time, capture a
pointer in LLImageGL's constructor.

We no longer need a fallback queue for when the main thread's WorkQueue is
full. We no longer need the main loop to poll LLImageGL to service the local
main-thread-targeted WorkQueue, or to copy work from the fallback queue to the
main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue,
mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and
LLAppViewer's call to it.

Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the
main thread's WorkQueue instead of calling LLImageGLThread::postCallback().
2021-11-04 16:50:31 -04:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Dave Parks e774bffb28 SL-16202 Fix for textures appearing black or flashing white due to optimization bugs. 2021-10-21 21:19:48 +00:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Dave Parks d00272e0cc SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default. 2021-10-11 16:03:40 +00:00
Dave Parks f79890669d SL-16006 and SL-16009 Rigged mesh rendering optimization pass 2021-09-20 18:58:09 +00:00
Callum Prentice ad9ed0a94d Merge with tip of Master after Viewer release 2021-06-07 18:55:00 -07:00
Andrey Lihatskiy a4595bdaf2 Merge branch 'master' into DRTVWR-521-maint
# Conflicts:
#	doc/contributions.txt
2021-06-07 21:04:32 +03:00
Andrey Kleshchev 1c2f58fdcd SL-15185 Crash "The face does not have a valid texture" 2021-05-17 23:52:35 +03:00
Dave Houlton 303feae305 Merge branch 'master' v6.4.17 into DRTVWR-525 2021-03-10 09:34:16 -07:00
Callum Prentice 168d177197 This set of changes reverts the merge with master (git revert c83e740) and results in a version of the DRTVWR-519 that matches what was presemt before it was deployed as a release viewer *plus* 3 small fixes from Maxim (See commits). This branch can now be used for additional fixes before eventually being used to release D-519 as normal 2021-03-09 14:39:51 -08:00
Brad Payne (Vir Linden) c83e740ef9 Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into DRTVWR-519"
This reverts commit e61f485a04, reversing
changes made to 00c47d079f.
2021-03-08 13:56:16 +00:00
Dave Houlton 363bc9d9d0 Merge branch 'master' v 6.4.15 into DRTVWR-525 2021-03-02 14:25:36 -07:00
Callum Prentice d26567915c Merge with Master after Viewer release 2021-02-03 09:31:32 -08:00
Dave Houlton f07b332ef0 Merge branch 'master' into DV525-merge-6.4.13 2021-02-01 15:59:08 -07:00
Dave Houlton 21e2f3e974 Merge branch 'master' 6.4.12 into DRTVWR-510 2020-11-11 15:43:06 -07:00
Callum Prentice 9b1d9150c2 Merge branch 'master' into DRTVWR-519 2020-11-11 13:22:35 -08:00
Andrey Lihatskiy 0303dd8179 Merge branch 'master' into DRTVWR-513-maint
# Conflicts:
#	autobuild.xml
#	indra/llui/llfolderviewmodel.h
#	indra/newview/lltexturecache.cpp
#	indra/newview/llviewermenu.h
#	indra/newview/skins/default/xui/en/menu_wearable_list_item.xml
2020-11-11 22:14:24 +02:00
Andrey Kleshchev ad6b1b0b7c SL-14150 Fix spelling 2020-10-23 09:58:17 +03:00
Andrey Kleshchev 0bf11e45ea SL-14150 Handle more cases of corrupted cache 2020-10-22 22:22:17 +03:00
Dave Houlton d12305496f DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code 2020-10-19 17:21:56 -06:00
Callum Prentice 6be1f88a5e Complete the change from lldiskcache -> llfilesystem and then addition of new lldiskcache implementation 2020-09-24 14:45:39 -07:00
Callum Prentice 2e6f516411 Renamed the references to LLVFile and llvfile.* source code plus cmake scripts to use a different name - lldiskcache - since that more closely resembles what it is (or will be) now that the VFA is no more 2020-09-16 21:12:53 -07:00
Callum Prentice 3fc07dea01 First part of change to remove LLVFS from the Viewer. Consists of code changes to remove LLVFS and LLVFSThread classes along with the associated source files. The existing llvfs folder is renamed to llcache. Also includes changes to CMake script in many places to reflect changes. Eventually, llvfile source file and class will be renamed but that is not in this change. 2020-09-16 18:53:24 -07:00
Andrey Kleshchev 2938b8238c SL-12889 Failed to cache image crashes 2020-05-25 23:59:56 +03:00
maxim_productengine edb4373f7d SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing parcel media) 2020-03-05 14:13:39 +02:00
Dave Houlton dc1453af9c Merge in from viewer-release 6.3.5 2019-11-13 16:46:27 -07:00
Brad Payne (Vir Linden) c7747d2a1b merge 2019-10-16 22:24:03 +01:00
andreykproductengine af5c556270 Merge from viewer-release 2019-10-15 21:28:37 +03:00
Graham Linden 3609eabe54 Merge viewer-release 6.3.2 2019-09-10 12:07:01 -07:00
andreykproductengine 37eb735ba7 Merged in lindenlab/viewer-release 2019-09-10 20:30:25 +03:00
andreykproductengine 8369276a49 DRTVWR-493 LLViewerMedia to singleton 2019-06-21 20:55:39 +03:00
andreykproductengine 3dd074d5ec SL-11338 Better logging for missing texture reference 2019-05-31 21:56:58 +03:00
Graham Linden 605c9c1966 Fix merge fail. 2019-05-08 11:42:31 -07:00
AndreyL ProductEngine 1470e82c89 Merged in lindenlab/viewer-release 2019-04-02 21:51:54 +03:00