Simple perpetual loading indicator a la MacOS X or YouTube.
Implements spinning by changing pre-defined images.
The images are hardcoded, shared by all instances of the widget.
Number of rotations per second can be changed via params.
Reviewed by Mike at https://codereview.productengine.com/secondlife/r/320/
--HG--
branch : product-engine
corrected dirty state management - taking into account changes in ordering between wearables of COF and Base Outfit
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/280/
--HG--
branch : product-engine
- added space in the strings.xml for translation, so that languages that need the space (English, Spanish, French, etc.) can have it, and languages that don't (Japanese, Chinese etc) can remove it
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/314/
--HG--
branch : product-engine
-increased floater minimal width
-decreased width of TextBox with truncated string and used 'use_ellipses' for it
-deleted overriden button width dimension in DE locale
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/315/
--HG--
branch : product-engine
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/285/
--HG--
branch : product-engine
Reason:
A) incorrect UP arrow handling in accordion control: invisible accordion tab was selected to handle selection.
B) invalid std::map item (in empty map) was used to make selection in Flat List
Fix: added checks against empty map before use front/back item pair before selecting first/last items.
Also updated processing of the UP key in accordion control to not select invisible accordion tab.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/318/
--HG--
branch : product-engine
AudioHardwareGetProperty(), AudioDeviceGetProperty() and AudioDeviceSetProperty() were deprecated in the 10.5 SDK, replaced using AudioObjectGetPropertyData() and AudioObjectSetPropertyData().
Apply -Wno-write-strings compile flag to llaudioengine_fmod.cpp and llstreamingaudio_fmod.cpp on Darwin as it was on Linux (Amen).
Removed unnecessary check for GCC >= 4.2 when applying this flag, as CXX_VERSION_NUMBER it used is only being generated in 00-Common.cmake on Linux at the moment and 4.0 understands -Wno-write-strings anyway.
Bug consisted of two problems- showing empty outgoing call floater and corrupted text in outgoing call floater. First was ad-hoc and group call specific and was caused by not showing appropriate text for STATE_READY voice channel state. Second was caused by too small space between "Connecting to..." and "Leaving..." textboxes, which enden in their collision for long names.
- First problem was fixed by adding STATE_READY case into appropriate switch where textboxes are made visible.
- Second was solved by placing "Leaving..." textbox lower
Reviewed by Vadim Sachuk at https://codereview.productengine.com/secondlife/r/310/
--HG--
branch : product-engine
Decreased limit of teleport offer text invitaton to 178 characters(254 - max_location_url_length(76))
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/302/
--HG--
branch : product-engine