phoenix-firestorm/indra/llrender
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
..
CMakeLists.txt Merge 2018-05-31 11:49:27 -07:00
llatmosphere.cpp Fix createDensityProfileLayer dropping passed in values. 2018-09-07 17:24:29 +01:00
llatmosphere.h Make advanced atmo sky shader compile again. 2018-07-10 23:26:35 +01:00
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp
llgl.h
llglcommonfunc.cpp
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp Merge and fix MAINT-9087 and MAINT-9084 2018-09-04 23:08:20 +01:00
llglslshader.h Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types. 2018-06-01 23:32:30 +01:00
llglstates.h
llgltexture.cpp
llgltexture.h Merge 2018-05-22 13:16:37 -07:00
llgltypes.h
llimagegl.cpp
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering. 2018-09-06 22:50:26 +01:00
llrender.h Fix water fog consolidation in underwater shaders. 2018-06-11 17:46:16 +01:00
llrender2dutils.cpp
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp
llrendertarget.h
llshadermgr.cpp SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
llshadermgr.h SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
llvertexbuffer.cpp MAINT-8686 Mode detailed VBO crash logging 2018-06-04 19:37:30 +03:00
llvertexbuffer.h