Graham Linden
1df7760d31
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
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Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Graham Linden
ef2c61275e
Move fname back inside class loop. grumble stringstream grumble.
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Fix sky depth-testing with advanced atmospherics.
2018-09-10 21:18:37 +01:00
Graham Linden
8a162bc59c
Pull fname out of class loop so we can see which actual shader file we were trying to load while debugging.
2018-09-10 20:41:10 +01:00
Graham Linden
4bd2b8b98b
Fix createDensityProfileLayer dropping passed in values.
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Enable sky density panel to update advanced atmo precomputed textures.
Take wild stab at appropriate ranges for density parameters in edit panel UI.
Clean up debug-only code that isn't necessary anymore.
Point autobuild at latest version of libatmosphere package.
2018-09-07 17:24:29 +01:00
Graham Linden
451ab80ca6
Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering.
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First pass at sky shader using libatmosphere sky radiance lookup.
Add atmo density controls to ext daycycle floater tabs.
2018-09-06 22:50:26 +01:00
Graham Linden
a65afc30a9
Merge
2018-09-04 23:43:39 +01:00
Graham Linden
32631f09a5
8283/4 WIP
2018-09-04 23:41:36 +01:00
Graham Linden
2e55eae9cc
Merge and fix MAINT-9087 and MAINT-9084
2018-09-04 23:08:20 +01:00
Graham Linden
6dd9dd3ab6
MAINT-9064
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Fix binding of current/next sun/moon textures.
Remove redundant code in GLSLShader determination of tex uniform bindings.
Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-30 17:54:59 +01:00
Rider Linden
56c773b3bc
Merge
2018-08-03 16:19:47 -07:00
Graham Linden
ffdd6c3d7d
Make advanced atmo sky shader compile again.
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Make atmospheric model avoid redundant work when settings don't change.
Point autobuild.xml at libatmosphere with op== to compare density profiles.
2018-07-10 23:26:35 +01:00
Graham Linden
d5c465b4ab
MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which expects it not to match the projection mat works again
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Fix misspellinging in missing settings asset notification string
Fix moon quat conversion to get proper directional rotation
Add early out so attempting to set parcel env settings doesn't crash
2018-06-29 20:15:10 +01:00
Graham Linden
71a0d3e959
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with automatically linked feature shaders.
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Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag.
Fix OSX 10.14 SDK compile issue from unused var in scroll list.
2018-06-26 23:31:03 +01:00
Graham Linden
34865c4bb5
Mods to hook up water settings to water normals for rendering with support for current to next blending.
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Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-13 00:51:39 +01:00
Graham Linden
67ab0084f8
Fix env panel forward action.
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-12 18:42:07 +01:00
Graham Linden
fc8d0de673
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
2018-06-11 22:39:57 +01:00
Graham Linden
a0598b1265
Fix water fog consolidation in underwater shaders.
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Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-11 17:46:16 +01:00
Graham Linden
507c492182
Add specific shader for the moon to allow different rendering at day vs night.
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Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-08 22:22:20 +01:00
Graham Linden
b6b9094d26
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
2018-06-05 20:20:43 +01:00
Rider Linden
610a793aa8
EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment
2018-06-05 11:19:22 -07:00
Graham Linden
8cfdc07e79
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
2018-06-01 23:32:30 +01:00
Graham Linden
8dd8501386
Fix mis-merge of LLSettingsBase and remove optimize pragmas.
2018-06-01 15:50:25 +01:00
Graham Linden
37e8fd20c3
Merge to 5.1.6
2018-06-01 15:34:21 +01:00
Graham Linden
64302d3000
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
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Fix class2 softenLightF shader.
2018-06-01 00:18:36 +01:00
Rider Linden
bd84cbfa11
Merge
2018-05-31 11:49:27 -07:00
Graham Linden graham@lindenlab.com
439273c9c1
Merge
2018-05-23 01:16:12 +01:00
Rider Linden
3888de9439
Merge
2018-05-22 13:16:37 -07:00
Graham Linden graham@lindenlab.com
190fa8614c
Remove MSVC debug pragmas and comment out code to dump example grids.xml file w/ hard-coded grids.
2018-05-18 23:16:56 +01:00
AndreyL ProductEngine
64b3473f49
Merged in lindenlab/viewer-release
2018-05-18 03:02:44 +03:00
andreykproductengine
30be0b0560
MAINT-8686 Mode detailed VBO crash logging
2018-06-04 19:37:30 +03:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com
6dfa720e75
Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to Clang.
2018-04-20 18:52:41 +01:00
Graham Linden graham@lindenlab.com
0d7fa932d5
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
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Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch).
Put in nSight debug support.
2018-04-20 18:14:29 +01:00
Graham Linden graham@lindenlab.com
528ccdc97f
Merge
2018-04-18 18:11:25 +01:00
Rider Linden
2fe4b5169f
Correct EOL for last line of files.
2018-04-18 09:40:16 -07:00
Graham Linden graham@lindenlab.com
6e6c7ef9a1
Remove constants that are unused as of hooking up external data path.
2018-03-14 00:38:17 +01:00
Graham Linden graham@lindenlab.com
79e4a8c28a
Fix up atmospheric helpers and transport shader for adv atmo path.
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Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
2018-03-14 00:11:19 +01:00
Graham Linden graham@lindenlab.com
4f6682ca29
De-duplicate deferred shader code for atmospherics and transport.
2018-03-12 22:26:22 +01:00
Graham Linden graham@lindenlab.com
afa7c1861e
Remove optimize pragma.
2018-03-12 17:52:49 +01:00
Graham Linden graham@lindenlab.com
98b2fed85f
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
Graham Linden graham@lindenlab.com
cf460b13be
De-duplicate sRGB conversion funcs from many shaders
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-12 16:24:16 +01:00
Rider Linden
7b56db31f9
Merge
2018-03-07 11:27:43 -08:00
Graham Linden graham@lindenlab.com
1d522aca8a
Reference updated libatmosphere package.
2018-03-06 19:20:52 +00:00
Graham Linden graham@lindenlab.com
7ba03ede49
Modify use of linkable shader from libatmosphere.
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Update to use latest 3p-libatmo build packages.
2018-03-06 17:42:54 +00:00
Graham Linden graham@lindenlab.com
5517eb3f6f
Remove MSVC pragmas breaking OSX build.
2018-03-03 01:08:58 +00:00
Graham Linden graham@lindenlab.com
98862a53a7
Fix 16F enum for compat w/ SL gl headers on Mac.
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Make density profile/layer parsing handle when
LLSD heard you liked arrays so it put an array
in your array.
2018-03-03 00:53:39 +00:00
AndreyL ProductEngine
af9069edbf
Merged in lindenlab/viewer-release
2018-03-02 00:47:08 +02:00
Graham Linden graham@lindenlab.com
6303ef5763
Redo advanced atmo shader integration with SL.
2018-02-26 16:38:50 +00:00
Graham Linden graham@lindenlab.com
6cc4a091b3
Add settings/validations for new advanced atmo settings.
2018-02-22 00:35:24 +00:00
Graham Linden graham@lindenlab.com
99b82d9449
Atmospherics WIP
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00