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alphaF.glsl
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Quite down log spam from loading shaders.
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2013-10-10 13:56:06 -05:00 |
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alphaV.glsl
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
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attachmentShadowF.glsl
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…
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attachmentShadowV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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avatarAlphaNoColorV.glsl
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MAINT-3172 fix rendering regressions from release mergedown
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2013-09-20 16:44:39 -07:00 |
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avatarEyesV.glsl
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…
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avatarF.glsl
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Automated merge with file:///F:%5Cviewer-bear
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2013-06-21 12:51:29 -05:00 |
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avatarShadowF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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avatarShadowV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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avatarV.glsl
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…
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blurLightF.glsl
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NORSPEC-277 WIP backout old-school normal permutation
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2013-06-20 15:27:22 -07:00 |
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blurLightV.glsl
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…
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bumpF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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bumpSkinnedV.glsl
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NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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2013-06-03 12:50:48 -05:00 |
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bumpV.glsl
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NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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2013-06-03 12:50:48 -05:00 |
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cloudsF.glsl
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…
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cloudsV.glsl
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…
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cofF.glsl
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…
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diffuseAlphaMaskF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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diffuseAlphaMaskIndexedF.glsl
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NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering
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2013-07-16 06:10:05 -07:00 |
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diffuseAlphaMaskNoColorF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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diffuseF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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diffuseIndexedF.glsl
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NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
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2013-07-25 09:36:13 -07:00 |
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diffuseNoColorV.glsl
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…
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diffuseSkinnedV.glsl
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MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.
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2014-03-24 14:04:40 -05:00 |
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diffuseV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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dofCombineF.glsl
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…
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emissiveF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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emissiveV.glsl
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…
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fullbrightF.glsl
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
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fullbrightShinyF.glsl
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NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
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2013-06-03 17:10:37 -05:00 |
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fullbrightShinyV.glsl
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NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
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2013-05-23 12:48:30 -05:00 |
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fullbrightV.glsl
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NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
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2013-07-21 16:29:05 -07:00 |
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fxaaF.glsl
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Merged with https://bitbucket.org/lindenlab/viewer-beta
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2013-05-13 22:22:51 -04:00 |
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impostorF.glsl
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NORSPEC-349 make render targets use original formats when resizing impostors and fix alpha for deferred impostor shader
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2013-08-15 10:07:41 -07:00 |
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impostorV.glsl
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…
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luminanceF.glsl
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…
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luminanceV.glsl
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…
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materialF.glsl
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
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materialV.glsl
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NORSPEC-291 WIP fix avatar disappearing
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2013-07-11 16:39:39 -07:00 |
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multiPointLightF.glsl
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
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multiPointLightV.glsl
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…
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multiSpotLightF.glsl
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MAINT-3172 fix rendering regressions from release mergedown
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2013-09-20 16:44:39 -07:00 |
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normgenF.glsl
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…
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normgenV.glsl
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…
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pointLightF.glsl
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MAINT-3172 fix rendering regressions from release mergedown
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2013-09-20 16:44:39 -07:00 |
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pointLightV.glsl
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MAINT-3172 fix rendering regressions from release mergedown
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2013-09-20 16:44:39 -07:00 |
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postDeferredF.glsl
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postDeferredGammaCorrect.glsl
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NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/non-ALM
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2013-08-05 06:23:13 -07:00 |
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postDeferredNoDoFF.glsl
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…
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postDeferredNoTCV.glsl
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…
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postDeferredV.glsl
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…
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postgiF.glsl
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…
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shadowAlphaMaskF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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shadowAlphaMaskV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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shadowCubeV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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shadowF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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shadowV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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skyF.glsl
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NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
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2013-05-23 12:47:52 -05:00 |
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skyV.glsl
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…
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softenLightF.glsl
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Merge viewer-release 3.6.5 Cocoa
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2013-09-09 13:10:45 -07:00 |
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softenLightV.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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spotLightF.glsl
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
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srgb.glsl
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NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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2013-07-28 18:29:51 -07:00 |
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srgb_mac.glsl
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NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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2013-07-28 18:29:51 -07:00 |
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starsF.glsl
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…
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starsV.glsl
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…
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sunLightF.glsl
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sunLightNoFragCoordV.glsl
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…
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sunLightSSAOF.glsl
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NORSPEC-277 WIP backout old-school normal permutation
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2013-06-20 15:27:22 -07:00 |
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sunLightV.glsl
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…
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terrainF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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terrainV.glsl
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…
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treeF.glsl
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merge changes for 3.5.2-beta4
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2013-05-10 10:56:40 -04:00 |
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treeShadowF.glsl
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…
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treeShadowV.glsl
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…
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treeV.glsl
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…
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underWaterF.glsl
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
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waterF.glsl
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MAINT-3172 fix rendering regressions from release mergedown
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2013-09-20 16:44:39 -07:00 |
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waterV.glsl
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NORSPEC-297 fix deferred fog using wrong ref point
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2013-07-03 11:42:52 -07:00 |