phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred
Dave Parks e606b7918d MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory. 2014-03-24 14:04:40 -05:00
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alphaF.glsl Quite down log spam from loading shaders. 2013-10-10 13:56:06 -05:00
alphaV.glsl The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
attachmentShadowF.glsl
attachmentShadowV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
avatarAlphaNoColorV.glsl MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
avatarEyesV.glsl
avatarF.glsl Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00
avatarShadowF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
avatarShadowV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
avatarV.glsl
blurLightF.glsl NORSPEC-277 WIP backout old-school normal permutation 2013-06-20 15:27:22 -07:00
blurLightV.glsl
bumpF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
bumpSkinnedV.glsl NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) 2013-06-03 12:50:48 -05:00
bumpV.glsl NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) 2013-06-03 12:50:48 -05:00
cloudsF.glsl
cloudsV.glsl
cofF.glsl
diffuseAlphaMaskF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
diffuseAlphaMaskIndexedF.glsl NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering 2013-07-16 06:10:05 -07:00
diffuseAlphaMaskNoColorF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
diffuseF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
diffuseIndexedF.glsl NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place 2013-07-25 09:36:13 -07:00
diffuseNoColorV.glsl
diffuseSkinnedV.glsl MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory. 2014-03-24 14:04:40 -05:00
diffuseV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
dofCombineF.glsl
emissiveF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
emissiveV.glsl
fullbrightF.glsl NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues 2013-07-30 11:33:58 -07:00
fullbrightShinyF.glsl NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. 2013-06-03 17:10:37 -05:00
fullbrightShinyV.glsl NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies. 2013-05-23 12:48:30 -05:00
fullbrightV.glsl NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking 2013-07-21 16:29:05 -07:00
fxaaF.glsl Merged with https://bitbucket.org/lindenlab/viewer-beta 2013-05-13 22:22:51 -04:00
impostorF.glsl NORSPEC-349 make render targets use original formats when resizing impostors and fix alpha for deferred impostor shader 2013-08-15 10:07:41 -07:00
impostorV.glsl
luminanceF.glsl
luminanceV.glsl
materialF.glsl The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
materialV.glsl NORSPEC-291 WIP fix avatar disappearing 2013-07-11 16:39:39 -07:00
multiPointLightF.glsl The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
multiPointLightV.glsl
multiSpotLightF.glsl MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
normgenF.glsl
normgenV.glsl
pointLightF.glsl MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
pointLightV.glsl MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
postDeferredF.glsl
postDeferredGammaCorrect.glsl NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/non-ALM 2013-08-05 06:23:13 -07:00
postDeferredNoDoFF.glsl
postDeferredNoTCV.glsl
postDeferredV.glsl
postgiF.glsl
shadowAlphaMaskF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
shadowAlphaMaskV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
shadowCubeV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
shadowF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
shadowV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
skyF.glsl NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies. 2013-05-23 12:47:52 -05:00
skyV.glsl
softenLightF.glsl Merge viewer-release 3.6.5 Cocoa 2013-09-09 13:10:45 -07:00
softenLightV.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
spotLightF.glsl The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
srgb.glsl NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader 2013-07-28 18:29:51 -07:00
srgb_mac.glsl NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader 2013-07-28 18:29:51 -07:00
starsF.glsl
starsV.glsl
sunLightF.glsl
sunLightNoFragCoordV.glsl
sunLightSSAOF.glsl NORSPEC-277 WIP backout old-school normal permutation 2013-06-20 15:27:22 -07:00
sunLightV.glsl
terrainF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
terrainV.glsl
treeF.glsl merge changes for 3.5.2-beta4 2013-05-10 10:56:40 -04:00
treeShadowF.glsl
treeShadowV.glsl
treeV.glsl
underWaterF.glsl NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues 2013-07-30 11:33:58 -07:00
waterF.glsl MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
waterV.glsl NORSPEC-297 fix deferred fog using wrong ref point 2013-07-03 11:42:52 -07:00