phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred
Beq 23863676d7 [FIRE-32414][BUG-232911][FIRE-32411] revert material shader changes
Reverting this shader file avoids the side-effects such as emissive mask alpha fail, and materials not working on certain transparent objects. 
It also fixes the MAC ALM issue which was casued by MAC OpenGL being too lame to compile the previous emissive/alpha fix.
2022-11-13 14:32:56 +00:00
..
alphaF.glsl SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer) 2022-04-11 20:06:33 -05:00
alphaV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
aoUtil.glsl
attachmentAlphaMaskShadowF.glsl
attachmentAlphaShadowF.glsl
attachmentAlphaShadowV.glsl
attachmentShadowF.glsl
attachmentShadowV.glsl
avatarAlphaMaskShadowF.glsl
avatarAlphaNoColorV.glsl
avatarAlphaShadowF.glsl SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures 2021-12-03 15:07:31 +00:00
avatarAlphaShadowV.glsl SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures 2021-12-03 15:07:31 +00:00
avatarEyesV.glsl
avatarF.glsl
avatarShadowF.glsl
avatarShadowV.glsl
avatarV.glsl
blurLightF.glsl
blurLightV.glsl
bumpF.glsl
bumpV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
cloudShadowF.glsl
cloudShadowV.glsl
cloudsF.glsl
cloudsV.glsl SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim in EEP 2021-01-22 16:31:50 -08:00
cofF.glsl
deferredUtil.glsl
diffuseAlphaMaskF.glsl
diffuseAlphaMaskIndexedF.glsl
diffuseAlphaMaskNoColorF.glsl
diffuseF.glsl
diffuseIndexedF.glsl
diffuseNoColorV.glsl
diffuseV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
dofCombineF.glsl
emissiveF.glsl
emissiveV.glsl SL-16489 Fix for rigged attachment glow showing up near origin. 2021-12-15 15:43:23 -06:00
fullbrightF.glsl [FIRE-21700] Full bright should remain so at Gamma 0 2022-04-28 14:46:40 +01:00
fullbrightShinyF.glsl
fullbrightShinyV.glsl SL-17417 Fix for incorrect reflection orientation on some moving child prims. 2022-05-16 16:02:38 -05:00
fullbrightV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
fxaaF.glsl
highlightF.glsl
impostorF.glsl SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer) 2022-04-11 20:06:33 -05:00
impostorV.glsl
indirect.glsl
luminanceF.glsl
luminanceV.glsl
materialF.glsl [FIRE-32414][BUG-232911][FIRE-32411] revert material shader changes 2022-11-13 14:32:56 +00:00
materialV.glsl normalise bitan in TBN matrix and fix wrong matrix used in normal render 2020-12-28 12:49:40 +00:00
moonF.glsl
moonV.glsl
multiPointLightF.glsl Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer 2021-01-08 23:06:41 +01:00
multiPointLightV.glsl
multiSpotLightF.glsl Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer 2021-01-08 23:06:41 +01:00
normgenF.glsl SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
normgenV.glsl
pointLightF.glsl Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer 2021-01-08 23:06:41 +01:00
pointLightV.glsl
postDeferredF.glsl
postDeferredGammaCorrect.glsl
postDeferredNoDoFF.glsl
postDeferredNoTCV.glsl
postDeferredV.glsl
postgiF.glsl
rlvF.glsl FIRE-30837: Fix @setsphere mode 2 causing black circle around avatar 2021-03-16 09:10:24 +01:00
rlvFLegacy.glsl Fix shader loading for some drivers (Intel on Linux, probably Nivide for OSX) 2021-02-21 18:51:45 +01:00
rlvV.glsl Review of vision sphere code (shader optimization) 2021-01-04 16:58:40 +01:00
shadowAlphaBlendF.glsl
shadowAlphaBlendV.glsl
shadowAlphaMaskF.glsl
shadowAlphaMaskSkinnedV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
shadowAlphaMaskV.glsl
shadowCubeV.glsl
shadowF.glsl
shadowSkinnedV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
shadowUtil.glsl
shadowV.glsl
skyF.glsl
skyV.glsl
softenLightF.glsl Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer 2021-01-08 23:06:41 +01:00
softenLightV.glsl
spotLightF.glsl
starsF.glsl
starsV.glsl
sunDiscF.glsl SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma space for accurate color reproduction of sun textures 2021-01-29 13:06:55 -08:00
sunDiscV.glsl
sunLightF.glsl
sunLightNoFragCoordV.glsl
sunLightSSAOF.glsl
sunLightV.glsl
terrainF.glsl
terrainV.glsl
treeF.glsl
treeShadowF.glsl
treeShadowSkinnedV.glsl SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
treeShadowV.glsl
treeV.glsl
underWaterF.glsl
waterF.glsl
waterV.glsl