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alphaF.glsl
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
2022-04-11 20:06:33 -05:00
alphaV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
aoUtil.glsl
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attachmentAlphaMaskShadowF.glsl
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attachmentAlphaShadowF.glsl
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attachmentAlphaShadowV.glsl
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attachmentShadowF.glsl
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attachmentShadowV.glsl
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avatarAlphaMaskShadowF.glsl
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avatarAlphaNoColorV.glsl
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avatarAlphaShadowF.glsl
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
2021-12-03 15:07:31 +00:00
avatarAlphaShadowV.glsl
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
2021-12-03 15:07:31 +00:00
avatarEyesV.glsl
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avatarF.glsl
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avatarShadowF.glsl
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avatarShadowV.glsl
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avatarV.glsl
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blurLightF.glsl
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blurLightV.glsl
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bumpF.glsl
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bumpV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
cloudShadowF.glsl
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cloudShadowV.glsl
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cloudsF.glsl
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cloudsV.glsl
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim in EEP
2021-01-22 16:31:50 -08:00
cofF.glsl
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deferredUtil.glsl
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diffuseAlphaMaskF.glsl
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diffuseAlphaMaskIndexedF.glsl
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diffuseAlphaMaskNoColorF.glsl
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diffuseF.glsl
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diffuseIndexedF.glsl
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diffuseNoColorV.glsl
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diffuseV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
dofCombineF.glsl
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emissiveF.glsl
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emissiveV.glsl
SL-16489 Fix for rigged attachment glow showing up near origin.
2021-12-15 15:43:23 -06:00
fullbrightF.glsl
[FIRE-21700] Full bright should remain so at Gamma 0
2022-04-28 14:46:40 +01:00
fullbrightShinyF.glsl
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fullbrightShinyV.glsl
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
2022-05-16 16:02:38 -05:00
fullbrightV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
fxaaF.glsl
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highlightF.glsl
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impostorF.glsl
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
2022-04-11 20:06:33 -05:00
impostorV.glsl
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indirect.glsl
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luminanceF.glsl
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luminanceV.glsl
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materialF.glsl
[FIRE-32414][BUG-232911][FIRE-32411] revert material shader changes
2022-11-13 14:32:56 +00:00
materialV.glsl
normalise bitan in TBN matrix and fix wrong matrix used in normal render
2020-12-28 12:49:40 +00:00
moonF.glsl
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moonV.glsl
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multiPointLightF.glsl
Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer
2021-01-08 23:06:41 +01:00
multiPointLightV.glsl
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multiSpotLightF.glsl
Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer
2021-01-08 23:06:41 +01:00
normgenF.glsl
SL-16928 Fix for broken bumpmaps on Intel GPUs
2022-03-04 17:05:05 -06:00
normgenV.glsl
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pointLightF.glsl
Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer
2021-01-08 23:06:41 +01:00
pointLightV.glsl
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postDeferredF.glsl
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postDeferredGammaCorrect.glsl
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postDeferredNoDoFF.glsl
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postDeferredNoTCV.glsl
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postDeferredV.glsl
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postgiF.glsl
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rlvF.glsl
FIRE-30837: Fix @setsphere mode 2 causing black circle around avatar
2021-03-16 09:10:24 +01:00
rlvFLegacy.glsl
Fix shader loading for some drivers (Intel on Linux, probably Nivide for OSX)
2021-02-21 18:51:45 +01:00
rlvV.glsl
Review of vision sphere code (shader optimization)
2021-01-04 16:58:40 +01:00
shadowAlphaBlendF.glsl
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shadowAlphaBlendV.glsl
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shadowAlphaMaskF.glsl
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shadowAlphaMaskSkinnedV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
shadowAlphaMaskV.glsl
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shadowCubeV.glsl
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shadowF.glsl
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shadowSkinnedV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
shadowUtil.glsl
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shadowV.glsl
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skyF.glsl
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skyV.glsl
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softenLightF.glsl
Merge branch 'DRTVWR-525' of https://bitbucket.org/lindenlab/viewer
2021-01-08 23:06:41 +01:00
softenLightV.glsl
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spotLightF.glsl
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starsF.glsl
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starsV.glsl
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sunDiscF.glsl
SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma space for accurate color reproduction of sun textures
2021-01-29 13:06:55 -08:00
sunDiscV.glsl
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sunLightF.glsl
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sunLightNoFragCoordV.glsl
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sunLightSSAOF.glsl
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sunLightV.glsl
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terrainF.glsl
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terrainV.glsl
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treeF.glsl
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treeShadowF.glsl
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treeShadowSkinnedV.glsl
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
treeShadowV.glsl
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treeV.glsl
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underWaterF.glsl
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waterF.glsl
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waterV.glsl
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