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CMakeLists.txt
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llcubemap.cpp
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SH-2031 Profile guided optimization of matrix ops
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2011-10-07 03:12:11 -05:00 |
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llcubemap.h
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llfontbitmapcache.cpp
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llfontbitmapcache.h
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llfontfreetype.cpp
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fix for crash on startup (font system not initialized when first creating fonts)
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2011-11-29 23:53:28 -08:00 |
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llfontfreetype.h
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llfontgl.cpp
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storm-1723: fix character display when a lot of different characters are used
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2011-12-15 15:19:50 -05:00 |
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llfontgl.h
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llfontregistry.cpp
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llfontregistry.h
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llgl.cpp
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SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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2011-11-16 10:00:41 -08:00 |
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llgl.h
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SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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2011-11-16 10:00:41 -08:00 |
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llgldbg.cpp
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llgldbg.h
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llglheaders.h
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SH-2244 Fix for linux build?
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2011-09-23 23:39:45 -05:00 |
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llglslshader.cpp
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SH-2743 Fix for shader compiler error on some GL 3.x implementations.
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2011-12-14 17:55:36 -06:00 |
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llglslshader.h
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SH-2743 Fix for shader compiler error on some GL 3.x implementations.
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2011-12-14 17:55:36 -06:00 |
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llglstates.h
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llgltypes.h
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llimagegl.cpp
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SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
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2011-11-16 12:40:51 -06:00 |
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llimagegl.h
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SH-469 GL_ARB_texture_multisample support
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2011-05-24 15:29:33 -05:00 |
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llpostprocess.cpp
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
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llpostprocess.h
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llrender.cpp
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fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
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2012-01-18 15:26:30 -07:00 |
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llrender.h
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SH-1912 Add environment map back into shiny when lighting and shadows enabled.
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2011-11-29 17:13:11 -06:00 |
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llrendersphere.cpp
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SH-2553 Fix for glitches when rendering HUD attachments.
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2011-10-06 15:00:14 -05:00 |
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llrendersphere.h
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |
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llrendertarget.cpp
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SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase.
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2011-12-07 16:36:26 -06:00 |
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llrendertarget.h
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llshadermgr.cpp
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SH-2743 Fix for shader compiler error on some GL 3.x implementations.
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2011-12-14 17:55:36 -06:00 |
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llshadermgr.h
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SH-2666 Tweak depth of field optimizations based on resident feedback.
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2011-11-10 16:12:50 -06:00 |
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lltexture.cpp
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lltexture.h
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llvertexbuffer.cpp
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SH-2794 Map buffer now performs as well as buffersubdata
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2012-01-18 12:40:11 -06:00 |
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llvertexbuffer.h
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SH-2794 Map buffer now performs as well as buffersubdata
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2012-01-18 12:40:11 -06:00 |