Commit Graph

564 Commits (80299bcd50737e37bf2ec77231fc842a9ad7a4b6)

Author SHA1 Message Date
Xiaohong Bao 80299bcd50 Automated merge with https://bitbucket.org/VirLinden/viewer-development-shining-fixes 2012-01-18 15:27:36 -07:00
Xiaohong Bao 05cff1ad7f fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-18 15:26:30 -07:00
Dave Parks 122691b836 merge 2012-01-18 12:41:40 -06:00
Dave Parks 0c1fc78bd9 SH-2794 Map buffer now performs as well as buffersubdata 2012-01-18 12:40:11 -06:00
Xiaohong Bao 837e38d819 trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-05 21:26:35 -07:00
Brad Payne (Vir Linden) a3e30250e8 merge 2012-01-04 09:59:57 -05:00
Dave Parks 5546041301 SH-2794 WIP -- work on getting glMapBuffer and friends to behave 2011-12-21 15:55:14 -06:00
Alissa Sabre a94a923240 storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
Dave Parks 9fa68f0da3 SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
Dave Parks 2dc7df91ad SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-13 15:23:55 -06:00
Brad Payne (Vir Linden) e907a2fba4 merge 2011-12-12 10:45:56 -05:00
Oz Linden f1a4593e47 merge changes for vmrg-204 2011-12-12 09:04:33 -05:00
Dave Parks f9f247c5a6 SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase. 2011-12-07 16:36:26 -06:00
Richard Linden c191f523a9 Automated merge with http://hg.secondlife.com/viewer-development 2011-11-30 17:57:09 -08:00
Richard Linden ff32ef773b fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
Dave Parks 45d3e147ac SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
Richard Linden d089e6c264 bumped up MSVC warning level to 3 to catch more stuff that gcc catches 2011-11-28 19:16:49 -08:00
Leslie Linden 06a2d4eb27 SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason. 2011-11-28 17:13:42 -08:00
Dave Parks 5c690db63f SH-2700 Fix for random black textures due to texture index out of bounds. Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future. 2011-11-18 15:04:26 -06:00
Dave Parks b2824aa21d SH-2690 Add comments per Vir's review feedback 2011-11-16 15:25:09 -06:00
Dave Parks 986dccbeaf SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. 2011-11-16 15:08:17 -06:00
Dave Parks 38853ffdda merge 2011-11-16 12:41:15 -06:00
Dave Parks dbef1616dc SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) 2011-11-16 12:40:51 -06:00
Leslie Linden 6343c769ce SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
Dave Parks bbac7e9aec SH-2681 Fix for shader compiler error on GLSL 1.30 and later 2011-11-15 13:01:23 -06:00
Dave Parks 73d70b5d45 SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask) 2011-11-15 12:19:05 -06:00
Dave Parks df546bfba9 SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
Dave Parks c8f558f677 SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter. 2011-11-10 11:39:08 -06:00
Dave Parks 367d6212ae SH-2652 Better DoF combine foo 2011-11-04 17:07:40 -05:00
Dave Parks e82c0561fa SH-2652 Faster depth of field 2011-11-04 16:14:43 -05:00
Dave Parks fa5a0a90f4 SH-2240 Fix for core profile assertions when Debug GL enabled. 2011-11-03 15:00:40 -05:00
Dave Parks 2179e1c1f2 SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
Dave Parks b58229a64e SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders. 2011-11-01 14:33:20 -05:00
Dave Parks 969aa248a4 SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
Dave Parks da1898d1cb SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded. 2011-10-26 11:19:04 -05:00
Dave Parks 7dafa1be79 SH-2622 Put back "Basic Shaders" toggle ability. 2011-10-25 15:07:57 -05:00
Dave Parks 973e99622e SH-2240 Make OSX never attempt to use GLSL 1.30 or later 2011-10-21 11:05:49 -05:00
Dave Parks 4ec72ed0a6 Fix for VBO pools not getting cleared appropriately. 2011-10-19 16:19:00 -05:00
Dave Parks 7b6723d1e0 SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs 2011-10-13 01:19:45 -05:00
Dave Parks 6c157557dc SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects 2011-10-12 10:51:10 -05:00
Dave Parks 2322c57b4d SH-2545 Fix for transparent water option doing nothing when shaders are enabled. 2011-10-11 14:55:33 -05:00
Dave Parks 3211c6e308 SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state 2011-10-11 00:26:03 -05:00
Dave Parks 055a881084 SH-2031 fix for mac/linux build 2011-10-07 12:48:26 -05:00
Dave Parks 79912f9d3f SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-07 03:12:11 -05:00
Dave Parks 40fe25632c SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
Dave Parks eb809e373d SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards. 2011-10-05 01:03:42 -05:00
Dave Parks ae0cd901f8 SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates 2011-10-04 17:25:55 -05:00
Dave Parks c4aa8c50da SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
Dave Parks ac37656aa5 SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise) 2011-10-02 02:12:21 -05:00
Dave Parks f558d86578 SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24) 2011-09-30 01:11:26 -05:00