phoenix-firestorm/indra/llrender
Dave Parks 3894701180 MAINT-708 Fix for pink when enabling RenderUseVAO 2012-03-14 16:13:23 -05:00
..
CMakeLists.txt
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. 2012-03-08 15:22:56 -06:00
llgl.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llglslshader.cpp SH-2908 Temporary fix for mac build 2012-02-13 18:26:48 -06:00
llglslshader.h * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llglstates.h SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger. 2011-02-17 17:18:57 -06:00
llgltypes.h
llimagegl.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llimagegl.h MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llpostprocess.cpp SH-2243 work in progress -- application side matrix stack management 2011-09-14 16:30:45 -05:00
llpostprocess.h
llrender.cpp merge 2012-02-01 15:43:11 -05:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendersphere.cpp SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
llrendersphere.h SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
llrendertarget.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llrendertarget.h SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llshadermgr.cpp SH-2908 Fix for incompatibility issue with GLSL 1.30 2012-02-28 16:10:04 -06:00
llshadermgr.h SH-2729 Fix for horizontal line of glitching graphics when DoF enabled 2012-02-06 18:56:19 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp MAINT-708 Fix for pink when enabling RenderUseVAO 2012-03-14 16:13:23 -05:00
llvertexbuffer.h MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. 2012-03-13 17:34:11 -05:00