ziree
eb98fa3de6
Don't rely on 0,0,0 for empty pos/rot/size clipboards, but use flags instead. Fixes FIRE-3468
2011-11-09 22:20:53 +01:00
ziree
540654ef5f
Hopefully fixed position/rotation spinners in build floater for attached objects. Addresses FIRE-3186
2011-11-08 01:42:26 +01:00
Arrehn
7394730eaa
Merge up to LL FUI
2011-10-28 02:00:09 -04:00
Seth ProductEngine
d63b72fb53
SH-2347 FIXED selecting the value in Stitching Type drop down.
2011-09-05 20:38:17 +03:00
Seth ProductEngine
c70a357a27
SH-2076 FIXED Removed the sculpt type 'None' from edit dialog.
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If a prim's sculpt type was set to 'None' it is displayed as 'Plane' in the combo box.
2011-08-10 18:59:10 +03:00
Kadah_Coba
c47d42d945
STORM-1315 Ability to do simple math in numeric edit fields
2011-06-29 23:40:20 -07:00
Dave Parks
faef58a9b9
SH-1666 Remove "Mesh" stitching type from sculpt combo box.
2011-06-02 01:36:28 -05:00
Arrehn
87dd359b1c
Opensim - detect and use various configuration limits which might be different from SL, by ArminW
2011-08-28 07:10:09 -04:00
Arrehn
9fd0edb326
Initial 2.8.3+ merge, Tozh & Arrehn
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Issues: Graphics preferences tab, lighting, depth of field
Issues: Color preferences tab, new direct chat
Issues: Build floater Mesh build tab
Issues: German translations of build, viewer menus
Issues: pipeline issues with mac, possibly other things
Issues: uploading content / temp content
Issues: Windlight quickprefs, parcel windlight, RLVa windlight
2011-08-26 11:18:49 -04:00
ziree
60ffba543d
Detect mesh enabled regions and allow 64 meter prims - slight hack, because it will go away with mesh merge anyway.
2011-07-25 12:55:40 +02:00
Kadah_Coba
e04a3a22cd
Enabled position and rotation inputs on attachments
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Also fixed 4th digit on position and scale from working properly
2011-07-25 00:40:08 -07:00
Kadah_Coba
6b1d99d76c
Merge with STORM-1315 changes
2011-07-02 22:13:39 -07:00
Kadah
27950175d0
Build Improvements: Removed 2nd Taper from boxes (does nothing)
2011-06-23 11:23:08 -07:00
Kadah
57b3a6789a
Build Improvements: Phoenix's additional path profiles and transforms types
2011-06-22 23:52:56 -07:00
Kadah
3e9cc6201e
Build Improvements: LLCalc var support on build floater
2011-06-22 22:57:31 -07:00
Kadah
a121fb750d
Build Improvements: Copy/paste obj pos, size, rot, and prams
2011-06-21 19:16:05 -07:00
Loren Shih
d8183a71d4
SH-1580 FIXED Disable mesh mirroring in build tools & on server
2011-05-17 18:18:10 -04:00
Loren Shih
0e54892173
SH-1352 FIXED Move Material dropdown to Features tab, above Physics settings
2011-05-17 10:55:35 -04:00
Kitty Barnett
c80812fb9f
- internal : header dependency cleanup for rlvcommon.h and rlvhandler.h
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--HG--
branch : RLVa
2011-05-22 11:34:34 +02:00
Leyla Farazha
241350f845
SH-1205 Lock out ability to change sculpt stitching type or sculpt map when sculpt stitching type
2011-04-12 15:06:21 -07:00
Loren Shih
022feaa452
SH-1087 IN-PROGRESS Edit tools do not fit on default sized viewer window
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First phase check-in. Moved physics code over to features tab.
2011-03-31 18:51:32 -04:00
Leyla Farazha
673801e644
SH-1205 Lock out ability to change sculpt stitching type or sculpt map when sculpt stitching type is set to mesh
2011-03-24 12:31:24 -07:00
Dave Parks
74d402e59e
SH-473/CTS-248 Enable mirror and invert check boxes for meshes.
2011-02-23 16:38:10 -06:00
leyla_linden
f41f7cb607
SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regions
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SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
2011-02-16 15:24:11 -08:00
leyla_linden
e3ce59b27d
Backed out changeset 4fd25c7614e0
2011-02-10 17:29:29 -08:00
leyla_linden
5addce7331
backing out sh-512 changes
2011-02-10 16:26:23 -08:00
prep
09bfb95976
Fix for Sh-512: Scales use their previous maximum value
2011-01-31 16:23:22 -05:00
leyla_linden
fefc37e92f
SH-808 making sure the 10m vs. 64m scale limit switch happens for both the spinner and the manipulation tools etc.
2011-01-28 16:39:02 -08:00
leyla_linden
f89b8c2685
SH-841 Hide physics parameters in build tools when connected
2011-01-26 17:02:11 -08:00
Dave Parks
c1db849c41
SH-635 Fix for changing one physics parameter changing all physics parameters.
2011-01-20 15:50:03 -06:00
leyla_linden
ca1c1eea78
SH-808 Selectively enable/disable features in edit tools
2011-01-19 11:38:34 -08:00
Roxie Linden
a22de1b72a
Re-add convex hull for simple prims and sculpties,
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as per Falcon's advice
2010-12-13 18:19:53 -08:00
Roxie Linden
a5ae6f0141
automated merge
2010-12-08 21:27:03 -08:00
Roxie Linden
1be5133116
SH-541 - Physics mesh display shows inconsistent data.
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The object UI was allowing the user to set 'prim' physics for meshes for which
no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case.
The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting
those to only convex hull and none.
We will also redo the task validation to detect invalid states related to this as part
of the 'redo the validation' work
2010-12-08 21:24:02 -08:00
Loren Shih
bfd8efb057
Automated merge up from viewer-development
2010-12-01 10:55:24 -05:00
Kitty Barnett
dd5ce41d4f
Merged with default tip (Revision 8301f50a65b0)
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--HG--
branch : RLVa
2010-11-13 17:54:47 +01:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00
Dave SIMmONs
58f0e78cb4
Initial work on viewer motion interpolation. Changes include:
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* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
2010-10-12 13:50:17 -07:00
Dave Parks
7c2b9221d6
merge
2010-09-27 15:20:27 -05:00
Dave Parks
bc4dcef7af
SH-93 Disable mirror/invert check boxes when sculpt type is set to mesh. Also fixed a crash when switching sculpt type from mesh to sphere.
2010-09-22 17:33:17 -05:00
Brad Payne (Vir Linden)
90e3d83a5c
Fix for build failures - disabling tcmalloc for now
2010-09-21 13:26:52 -04:00
Kitty Barnett
e6e551cb41
Merged with default tip (Revision 7a739cbdce56)
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--HG--
branch : RLVa
2010-08-28 02:06:00 +02:00
Dave Parks
2f012dd34f
merge
2010-08-25 14:48:18 -05:00
Tofu Linden
e416840f85
Backed out changeset c3d41f18ce2b
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back-out the back-out for this branch. yay.
2010-08-24 19:22:00 +01:00
Tofu Linden
98cc236503
Backed out changeset a62bf7c0af21
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Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24 18:44:39 +01:00
Tofu Linden
6ba23344c9
merge heads. whew.
2010-08-24 18:37:53 +01:00
Kitty Barnett
b6a073c659
Initial commit of RLVa-1.2.0i
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--HG--
branch : RLVa
2010-08-22 10:57:22 +02:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00
Richard Nelson
9b526997d9
deprecated LLPanel::child*() methods
2010-07-30 10:02:30 -07:00
Richard Nelson
566e3969f9
deprecated LLPanel::child*() methods
2010-07-30 10:02:30 -07:00