Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Dave Parks
89b0b6ac71
MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that are likely to be requested, but never reuse a previously used buffer.
2012-05-15 16:42:04 -05:00
Nat Goodspeed
0249a0d1e7
Automated merge with http://hg.secondlife.com/viewer-release
2012-04-26 14:07:09 -04:00
Dave Parks
3953477ee5
MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.
2012-03-13 17:34:11 -05:00
Leslie Linden
ae7d475aeb
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06 12:43:23 -08:00
Brad Payne (Vir Linden)
344c46a20c
merge, conflicts in llvertexbuffer.{h,cpp}
2012-02-06 15:08:41 -05:00
Dave Parks
17b21fc197
Fix for windows build
2012-01-26 12:50:24 -06:00
Leslie Linden
71a660e006
* Fixed up shader compilation errors to get lighting and shadows working again on Mac.
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* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
2012-01-26 10:17:41 -08:00
Dave Parks
655505d304
SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
2012-01-19 14:57:07 -06:00
Dave Parks
0c1fc78bd9
SH-2794 Map buffer now performs as well as buffersubdata
2012-01-18 12:40:11 -06:00
Dave Parks
5546041301
SH-2794 WIP -- work on getting glMapBuffer and friends to behave
2011-12-21 15:55:14 -06:00
Dave Parks
7b6723d1e0
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
2011-10-13 01:19:45 -05:00
Dave Parks
ae0cd901f8
SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates
2011-10-04 17:25:55 -05:00
Dave Parks
54ba56dbe9
SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
2011-09-26 18:31:55 -05:00
Dave Parks
57620a9da9
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23 17:59:05 -05:00
Dave Parks
b9926e8f57
SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
2011-09-23 02:29:53 -05:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
c0ca2c62fd
merge
2011-09-13 16:11:22 -05:00
Xiaohong Bao
749d9ebadc
Merge
2011-08-31 10:48:56 -06:00
Dave Parks
2ee8154780
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-10 13:01:14 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Xiaohong Bao
d951267467
Merge from viewer-development
2011-07-15 12:14:34 -06:00
Dave Parks
268f3dbdea
SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now).
2011-07-10 02:29:39 -05:00
Dave Parks
6992dbc1e3
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
Dave Parks
1fd46831f0
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
2011-05-29 00:40:57 -05:00
Dave Parks
8275820df0
SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.
2011-04-15 14:11:48 -05:00
Dave Parks
719610e68b
SH-1225 Import convex hull data from .slm
2011-03-29 11:50:02 -05:00
Xiaohong Bao
3f6208b176
Merge
2011-02-24 16:20:43 -07:00
Xiaohong Bao
844bf22d25
apply private pool to VBO
2011-02-23 19:48:08 -07:00
Loren Shih
3d77dd6b58
Merge: Backed out changes for STORM-336 for merge due to complexity, will need to apply these manually.
2011-02-23 16:24:47 -05:00
Xiaohong Bao
609c70eb5a
separate vertex buffer and index buffer when map/unmap VBO. can be treated as part of STORM-1011.
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reviewed by davep.
2011-02-23 11:41:13 -07:00
Loren Shih
9b50def44f
Automated merge up from viewer-development into mesh-development
2011-02-23 12:50:17 -05:00
Dave Parks
e55e91a5a5
SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion queries if GL is set to not use VBOs for stream draw.
2011-02-22 18:36:50 -06:00
Xiaohong Bao
417069f152
more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused leaking.
2011-02-22 11:22:50 -07:00
Xiaohong Bao
f13884e528
partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused leaking.
2011-02-15 14:12:58 -07:00
Dave Parks
0ae6e2b451
Reskin model importer according to latest spec, add extra LoD decimation parameters.
2010-12-10 15:18:26 -06:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00
Dave Parks
2f012dd34f
merge
2010-08-25 14:48:18 -05:00
Dave Parks
340a729d55
Vertex buffer cleanup, adding water shader to simple rigged attachments.
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Reviewed by Nyx.
2010-08-12 17:05:40 -05:00
Dave Parks
f740214f9d
Porting VBO changes from davep/viewer-release.
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Better usage of LLVertexBuffer::sEnableVBOs.
Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
2010-06-28 16:09:36 -05:00
Dave Parks
26ba00b555
Vectorized octree and much of llspatialpartition and lldrawable.
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Octree driven raycast.
2010-06-03 12:52:28 -05:00
Dave Parks
7eba473723
Fix for bad indexes on cube faces.
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Extra validation on vertex buffers.
2010-05-24 14:01:18 -05:00
Dave Parks
e90d2f88e5
Aligned index buffers.
2010-05-21 14:31:17 -05:00
Dave Parks
05a23f8dba
Vectorized memcpy.
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16-byte aligned vertex buffers.
(almost) fully vectorized avatar vertex buffer updating --- index buffers still need to be vectorized
2010-05-21 04:49:12 -05:00
Dave Parks
eb283701af
Deferred pipeline integration of rigged attachments and cleanup.
2010-05-04 00:45:28 -05:00
Dave Parks
fc0bbcbc26
rigged attachments WIP
2010-03-25 19:22:08 -05:00
Dave Parks
ea6397fe49
Optimiziation pass.
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Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
2010-03-04 15:30:15 -06:00
Steven Bennetts
9ec432034d
merge -r 122421-124917 viewer-2.0.0-2 -> viewer-2.0.0-3
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ignore-dead-branch
2009-06-21 08:04:56 +00:00
Brad Kittenbrink
abdc99f21b
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2)
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svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
2009-02-18 21:10:16 +00:00