Dave Parks
2322c57b4d
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
2011-10-11 14:55:33 -05:00
Dave Parks
3211c6e308
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
Dave Parks
cffcb414f5
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (and fix for assertion when rendering model import preview)
2011-10-07 17:44:57 -05:00
Dave Parks
9cf4a4322b
SH-2240 No more assertions when rendering debug displays.
2011-10-07 16:45:21 -05:00
Dave Parks
055a881084
SH-2031 fix for mac/linux build
2011-10-07 12:48:26 -05:00
Dave Parks
79912f9d3f
SH-2031 Profile guided optimization of matrix ops
...
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-07 03:12:11 -05:00
Dave Parks
c834bdd05a
SH-2240 Better fix for beacon rendering -- let LLRender take care of optimization around joining chunks of line segments together into one draw call
2011-10-06 17:54:06 -05:00
Dave Parks
f2fc69c656
SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
2011-10-06 17:31:59 -05:00
Dave Parks
fba8afd7b2
SH-2454 Fix for attachments casting shadows/showing up in water when "show me in mouselook" is disabled
2011-10-06 16:43:19 -05:00
Dave Parks
a90ea46804
SH-2240 Fix for beacons not rendering (or crashing when rendered)
2011-10-06 15:34:28 -05:00
Dave Parks
40fe25632c
SH-2553 Fix for glitches when rendering HUD attachments.
2011-10-06 15:00:14 -05:00
Dave Parks
e76eaa8b2a
Fix for busted settings.xml (thanks TankMaster Finesmith)
2011-10-06 13:48:10 -05:00
Dave Parks
1f4bc18050
merge
2011-10-05 19:18:58 -05:00
Dave Parks
2b51a7a609
SH-2454 Fix for head attachments not casting shadows when in mouselook mode.
2011-10-05 17:57:13 -05:00
Dave Parks
967479f903
SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05 15:12:02 -05:00
Oz Linden
194bedbb96
merge changes for vwr-26864
2011-10-05 09:03:24 -04:00
Dave Parks
eb809e373d
SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards.
2011-10-05 01:03:42 -05:00
Dave Parks
210120f906
SH-2240 Fix for projectors being double sided when shadows disabled
2011-10-05 00:49:03 -05:00
Dave Parks
425b10601d
SH-2459 Default to 2x antialiasing instead of 4x/8x
2011-10-04 18:11:11 -05:00
Dave Parks
ae0cd901f8
SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates
2011-10-04 17:25:55 -05:00
Oz Linden
d0e36ade5b
increment viewer version to 3.1.1
2011-10-04 06:53:34 -04:00
Oz Linden
bba1141fac
Added tag 3.1.0-start for changeset c7282e59f374
2011-10-04 06:53:06 -04:00
Oz Linden
4e228b7d66
increment viewer version to 3.1.0
2011-10-04 06:52:55 -04:00
Dave Parks
c4aa8c50da
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-04 02:31:54 -05:00
callum
530c44c798
Update LLQtWebKit libraries to version with *ONLY* SSL fix for Mac.
2011-10-03 17:41:07 -07:00
Oz Linden
af52ec169f
merge changes for storm-1630
2011-10-03 16:40:04 -04:00
Dave Parks
ac37656aa5
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-10-02 02:12:21 -05:00
Dave Parks
784fed2ebb
SH-2465 Fix for redundant addition of bloom when FXAA enabled
2011-09-30 16:15:33 -05:00
Dave Parks
ce81ecd0b2
SH-2240 Fix for typo preventing deferred rendering from working on linux/osx
2011-09-30 12:51:48 -05:00
Dave Parks
4ff4d99c47
merge
2011-09-30 12:42:30 -05:00
Oz Linden
f7ddde3807
merge changes for storm-1614
2011-09-30 10:09:39 -04:00
Oz Linden
b8a19a490a
merge changes for storm-1612
2011-09-30 10:09:19 -04:00
Oz Linden
9f5279badf
merge changes for storm-1611
2011-09-30 10:08:53 -04:00
Oz Linden
2b42a6f0dc
merge changes for storm-1600
2011-09-30 10:08:32 -04:00
Oz Linden
544333ac6b
pull back beta branch fix for storm-1620
2011-09-30 10:07:45 -04:00
Dave Parks
8c1f8c7746
merge
2011-09-30 01:11:44 -05:00
Dave Parks
f558d86578
SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
2011-09-30 01:11:26 -05:00
Dave Parks
d698086da4
Fix for linux build
2011-09-30 01:10:26 -05:00
Dave Parks
3f96ec1bc9
SH-2244 Fix for performance warning on AMD cards
2011-09-30 00:05:42 -05:00
Dave Parks
ccf751e78e
SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled.
2011-09-29 23:28:51 -05:00
Dave Parks
22d52ab583
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
2011-09-29 23:04:10 -05:00
Dave Parks
eadb745c59
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
2011-09-29 23:03:20 -05:00
Dave Parks
754ce2be40
SH-2477 Integrate Tofu's FXAA edge threshold tweaks
2011-09-29 20:20:56 -05:00
Dave Parks
97a86da85e
SH-2416 Make automatic alpha mask detection on by default
2011-09-29 19:42:34 -05:00
Dave Parks
8882d93de4
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29 19:34:27 -05:00
Dave Parks
7238714634
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29 19:32:56 -05:00
Dave Parks
973fefc8d9
SH-2276 enable verbose GL debugging to try and get some more info in crash reports
2011-09-29 16:25:47 -05:00
Dave Parks
1e9a492431
SH-2276 disable private memory pool management
2011-09-29 13:10:38 -05:00
Dave Parks
0d75c5f4a6
Pull Nyx's thread local data initialization fix
2011-09-29 12:57:13 -05:00
Vadim ProductEngine
f6a8a2c546
STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.
2011-09-29 15:35:02 +03:00