Andrey Lihatskiy
8be121e7cd
viewer#840 Xcode buildfix
2024-02-20 02:50:15 +02:00
Ansariel
8169838542
Fix incorrect datatype being assigned to GLboolean
2024-02-20 02:14:01 +02:00
Ansariel
b2c2713672
Convert BOOL to bool in llrender
2024-02-20 02:14:01 +02:00
Lars Næsbye Christensen
f1c97f4057
misc: BOOL to bool
2024-02-18 22:04:44 +02:00
Ansariel
088f2f4f65
More BOOL to bool replacements primarily in llappearance and llxml
2024-02-17 20:45:34 +02:00
Lars Næsbye Christensen
7316441f22
llrender: BOOL (int) to real bool
2024-02-12 23:17:22 +02:00
Lars Næsbye Christensen
da967da9c7
Rename OS X to macOS, mostly in comments
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We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged.
2024-01-11 19:11:33 +02:00
Andrey Lihatskiy
e2de27c84e
Merge branch 'main' into DRTVWR-600-maint-A
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# Conflicts:
# indra/newview/llmaterialeditor.cpp
2024-01-08 23:38:28 +02:00
Alexander Gavriliuk
74c8b028d4
SL-20743 Use LLMutex in LLImageBase for internal data thread-safety
2023-12-21 19:12:52 +01:00
RunitaiLinden
a09b083b1b
Merge branch 'DRTVWR-596' into davep/SL-20611
2023-11-30 12:19:38 -06:00
Andrey Kleshchev
7706c1771d
SL-20411 Thumbnail textures should have less of an impact on performance #1
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
2023-11-21 22:11:30 +02:00
RunitaiLinden
964f9e74d5
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
2023-11-17 10:10:58 -06:00
RunitaiLinden
bdb53fd56d
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
2023-11-16 16:46:12 -06:00
Brad Linden
26163e2154
Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge
2023-10-25 16:44:14 -07:00
RunitaiLinden
a29f7c3b4a
SL-20498 Preserve default probe when resetting reflection probes.
2023-10-23 13:54:00 -05:00
Andrey Kleshchev
7d50a51434
Merge branch 'main' (DRTVWR-567) into DRTVWR-559
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-03 19:00:33 +03:00
Rye Mutt
a4c2eab969
Fix integer overflow when framebuffers are extremely high resolution resulting in INT_MAX texture bias ( #393 )
2023-09-28 15:05:37 -05:00
RunitaiLinden
74940194fa
Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842
2023-09-11 11:51:20 -05:00
Alexander Gavriliuk
8d0af77d0b
SL-19709 Fix for fullbright shiny not factoring out exposure (update)
2023-09-05 16:59:48 +02:00
Andrey Kleshchev
3d73a10da3
Merge branch main (DRTVWR-582) into DRTVWR-567
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventoryobserver.cpp
# indra/newview/llinventoryobserver.h
# indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-23 22:40:17 +03:00
RunitaiLinden
894c9e0417
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
2023-08-22 13:17:58 -05:00
Brad Linden
ae63ed51aa
Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 ( #292 )
2023-07-18 14:38:18 -07:00
Brad Linden
f975cfd736
Merge remote-tracking branch 'origin/main' into DRTVWR-559
2023-07-17 13:37:03 -07:00
Andrey Kleshchev
acf82867b6
Merge branch 'main' (DRTVWR-580) into DRTVWR-567
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17 23:34:59 +03:00
Andrey Lihatskiy
07ff9a5d67
Merge branch 'main' into DRTVWR-582-maint-U
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# Conflicts:
# doc/contributions.txt
# indra/llcommon/llerrorthread.cpp
2023-07-17 23:17:29 +03:00
Cosmic Linden
6628320130
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enabled by default
2023-07-12 15:44:15 -07:00
Jonathan "Geenz" Goodman
ffac2df6ca
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-11 20:56:02 -07:00
RunitaiLinden
50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
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Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
2023-06-01 19:49:23 -05:00
Jonathan "Geenz" Goodman
47e311d6e8
Addressing some performance related feedback with SSR getting drastically slower.
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DRTVWR-559
DRTVWR-583
2023-05-26 16:56:33 -07:00
RunitaiLinden
0c7205e5f1
SL-19560 Better fix for blurry BoM textures.
2023-05-23 10:55:50 -05:00
Jonathan "Geenz" Goodman
b273edd125
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-05-22 10:42:18 -07:00
Rye Mutt
87bda55268
Add a binary cache for compiled shaders using glProgramBinary ( #216 )
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
---------
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17 18:30:27 -05:00
RunitaiLinden
446d0cbf7f
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
2023-05-17 18:28:01 -05:00
RunitaiLinden
c827d32ebe
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
2023-05-17 18:09:36 -05:00
RunitaiLinden
ee0b330b2d
DRTVWR-559 Decruft deprecated OpenGL flags.
2023-05-16 20:31:29 -05:00
RunitaiLinden
cdc9852f05
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
2023-05-15 11:01:24 -05:00
Jonathan "Geenz" Goodman
ad4118f6ce
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-05-11 21:21:01 -07:00
Jonathan "Geenz" Goodman
339e02ef33
Finally get glossy SSR up.
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DRTVWR-583
2023-05-11 21:19:58 -07:00
Nat Goodspeed
026ef1935d
SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.
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Rather than continuing to propagate try/catch (Closed)
(aka LLThreadSafeQueueInterrupt) constructs through the code base, make
WorkQueueBase::post() return bool indicating success (i.e. ! isClosed()).
This obviates postIfOpen(), which no one was using anyway.
In effect, postIfOpen() is renamed post(), bypassing the exception when
isClosed().
Review existing try/catch blocks of that sort, changing to test for post()
returning false.
2023-05-08 12:07:31 -04:00
RunitaiLinden
e09475713b
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
2023-05-02 18:47:21 -05:00
RunitaiLinden
a3b1d0beb6
SL-19197 Fix for crash in LLRenderTarget::release
2023-04-27 16:05:07 -05:00
RunitaiLinden
88adfdcee4
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
2023-04-26 20:47:04 -05:00
Jonathan "Geenz" Goodman
f4274ba64e
Move mipmap generation into LLRenderTarget.
...
DRTVWR-583
2023-04-14 03:08:28 -07:00
Jonathan "Geenz" Goodman
6d5c169716
Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor
2023-04-12 15:18:27 -07:00
Jonathan "Geenz" Goodman
58df456675
Fixed DoF
2023-04-12 14:50:14 -07:00
RunitaiLinden
2b2154f021
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
2023-04-11 15:09:58 -05:00
Jonathan "Geenz" Goodman
56b21054eb
Get DoF working
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Need to fix up bloom.
DRTVWR-559
SL-19524
SL-19513
2023-04-10 11:29:50 -07:00
Dave Parks
bb79718c8f
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-06 13:21:25 -05:00
RunitaiLinden
5bf60f5d9e
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… ( #157 )
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* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
2023-04-05 16:48:34 -05:00
RunitaiLinden
1f79379bf2
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. ( #154 )
2023-04-05 11:55:51 -05:00