Commit Graph

1589 Commits (3ffe63b8a4e8a3ceda3f6d204e4b5bb0c80d0870)

Author SHA1 Message Date
Andrey Lihatskiy 8be121e7cd viewer#840 Xcode buildfix 2024-02-20 02:50:15 +02:00
Ansariel 8169838542 Fix incorrect datatype being assigned to GLboolean 2024-02-20 02:14:01 +02:00
Ansariel b2c2713672 Convert BOOL to bool in llrender 2024-02-20 02:14:01 +02:00
Lars Næsbye Christensen f1c97f4057 misc: BOOL to bool 2024-02-18 22:04:44 +02:00
Ansariel 088f2f4f65 More BOOL to bool replacements primarily in llappearance and llxml 2024-02-17 20:45:34 +02:00
Lars Næsbye Christensen 7316441f22 llrender: BOOL (int) to real bool 2024-02-12 23:17:22 +02:00
Lars Næsbye Christensen da967da9c7 Rename OS X to macOS, mostly in comments
We only support 10.13+ now, and it's been called macOS since 10.12. References in code to older versions are unchanged.
2024-01-11 19:11:33 +02:00
Andrey Lihatskiy e2de27c84e Merge branch 'main' into DRTVWR-600-maint-A
# Conflicts:
#	indra/newview/llmaterialeditor.cpp
2024-01-08 23:38:28 +02:00
Alexander Gavriliuk 74c8b028d4 SL-20743 Use LLMutex in LLImageBase for internal data thread-safety 2023-12-21 19:12:52 +01:00
RunitaiLinden a09b083b1b
Merge branch 'DRTVWR-596' into davep/SL-20611 2023-11-30 12:19:38 -06:00
Andrey Kleshchev 7706c1771d SL-20411 Thumbnail textures should have less of an impact on performance #1
scale thumbnail textures down to 256 when needed. As we do to chat icons.

# Conflicts:
#	indra/newview/llviewertexture.cpp
2023-11-21 22:11:30 +02:00
RunitaiLinden 964f9e74d5 SL-20611 followup -- remove now unused glsl files. Fix transparent water. 2023-11-17 10:10:58 -06:00
RunitaiLinden bdb53fd56d SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. 2023-11-16 16:46:12 -06:00
Brad Linden 26163e2154 Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge 2023-10-25 16:44:14 -07:00
RunitaiLinden a29f7c3b4a SL-20498 Preserve default probe when resetting reflection probes. 2023-10-23 13:54:00 -05:00
Andrey Kleshchev 7d50a51434 Merge branch 'main' (DRTVWR-567) into DRTVWR-559
# Conflicts:
#	indra/newview/CMakeLists.txt
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/llagent.cpp
#	indra/newview/llfloaternewfeaturenotification.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorymodel.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/llpanelmaininventory.cpp
#	indra/newview/llpanelmaininventory.h
#	indra/newview/llsidepaneltaskinfo.cpp
#	indra/newview/llsidepaneltaskinfo.h
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/llviewerinventory.cpp
#	indra/newview/llviewerobject.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llviewertexturelist.h
#	indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
#	indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-03 19:00:33 +03:00
Rye Mutt a4c2eab969
Fix integer overflow when framebuffers are extremely high resolution resulting in INT_MAX texture bias (#393) 2023-09-28 15:05:37 -05:00
RunitaiLinden 74940194fa Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842 2023-09-11 11:51:20 -05:00
Alexander Gavriliuk 8d0af77d0b SL-19709 Fix for fullbright shiny not factoring out exposure (update) 2023-09-05 16:59:48 +02:00
Andrey Kleshchev 3d73a10da3 Merge branch main (DRTVWR-582) into DRTVWR-567
# Conflicts:
#	indra/newview/app_settings/settings.xml
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llinventoryobserver.cpp
#	indra/newview/llinventoryobserver.h
#	indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-23 22:40:17 +03:00
RunitaiLinden 894c9e0417 SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. 2023-08-22 13:17:58 -05:00
Brad Linden ae63ed51aa Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292) 2023-07-18 14:38:18 -07:00
Brad Linden f975cfd736 Merge remote-tracking branch 'origin/main' into DRTVWR-559 2023-07-17 13:37:03 -07:00
Andrey Kleshchev acf82867b6 Merge branch 'main' (DRTVWR-580) into DRTVWR-567
# Conflicts:
#	indra/llui/llfolderviewitem.cpp
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17 23:34:59 +03:00
Andrey Lihatskiy 07ff9a5d67 Merge branch 'main' into DRTVWR-582-maint-U
# Conflicts:
#	doc/contributions.txt
#	indra/llcommon/llerrorthread.cpp
2023-07-17 23:17:29 +03:00
Cosmic Linden 6628320130 SL-19567: Add option RenderGlowNoise for low precision glow dithering, enabled by default 2023-07-12 15:44:15 -07:00
Jonathan "Geenz" Goodman ffac2df6ca Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr 2023-06-11 20:56:02 -07:00
RunitaiLinden 50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.

Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  

HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.

Also tuned up SSAO (thanks Rye!).

Reviewed with Brad.
2023-06-01 19:49:23 -05:00
Jonathan "Geenz" Goodman 47e311d6e8 Addressing some performance related feedback with SSR getting drastically slower.
DRTVWR-559
DRTVWR-583
2023-05-26 16:56:33 -07:00
RunitaiLinden 0c7205e5f1 SL-19560 Better fix for blurry BoM textures. 2023-05-23 10:55:50 -05:00
Jonathan "Geenz" Goodman b273edd125 Merge branch 'DRTVWR-559' into DRTVWR-583 2023-05-22 10:42:18 -07:00
Rye Mutt 87bda55268
Add a binary cache for compiled shaders using glProgramBinary (#216)
* Add a binary cache for compiled shaders using glProgramBinary

* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option

* Fix default init of shader cache data struct and clear gl errors before glGetError calls

---------

Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17 18:30:27 -05:00
RunitaiLinden 446d0cbf7f SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye) 2023-05-17 18:28:01 -05:00
RunitaiLinden c827d32ebe SL-19655 Decruft legacy GLSL shaders and now unused build queues. 2023-05-17 18:09:36 -05:00
RunitaiLinden ee0b330b2d DRTVWR-559 Decruft deprecated OpenGL flags. 2023-05-16 20:31:29 -05:00
RunitaiLinden cdc9852f05 SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft. 2023-05-15 11:01:24 -05:00
Jonathan "Geenz" Goodman ad4118f6ce Merge branch 'DRTVWR-559' into DRTVWR-583 2023-05-11 21:21:01 -07:00
Jonathan "Geenz" Goodman 339e02ef33 Finally get glossy SSR up.
DRTVWR-583
2023-05-11 21:19:58 -07:00
Nat Goodspeed 026ef1935d SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.
Rather than continuing to propagate try/catch (Closed)
(aka LLThreadSafeQueueInterrupt) constructs through the code base, make
WorkQueueBase::post() return bool indicating success (i.e. ! isClosed()).
This obviates postIfOpen(), which no one was using anyway.

In effect, postIfOpen() is renamed post(), bypassing the exception when
isClosed().

Review existing try/catch blocks of that sort, changing to test for post()
returning false.
2023-05-08 12:07:31 -04:00
RunitaiLinden e09475713b DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall. 2023-05-02 18:47:21 -05:00
RunitaiLinden a3b1d0beb6 SL-19197 Fix for crash in LLRenderTarget::release 2023-04-27 16:05:07 -05:00
RunitaiLinden 88adfdcee4 DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero. 2023-04-26 20:47:04 -05:00
Jonathan "Geenz" Goodman f4274ba64e Move mipmap generation into LLRenderTarget.
DRTVWR-583
2023-04-14 03:08:28 -07:00
Jonathan "Geenz" Goodman 6d5c169716 Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor 2023-04-12 15:18:27 -07:00
Jonathan "Geenz" Goodman 58df456675 Fixed DoF 2023-04-12 14:50:14 -07:00
RunitaiLinden 2b2154f021
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time. 2023-04-11 15:09:58 -05:00
Jonathan "Geenz" Goodman 56b21054eb Get DoF working
Need to fix up bloom.

DRTVWR-559
SL-19524
SL-19513
2023-04-10 11:29:50 -07:00
Dave Parks bb79718c8f SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass. 2023-04-06 13:21:25 -05:00
RunitaiLinden 5bf60f5d9e
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.

* SL-19538 Followup -- review feedback changes.
2023-04-05 16:48:34 -05:00
RunitaiLinden 1f79379bf2
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) 2023-04-05 11:55:51 -05:00