Graham Linden
c9b2759469
SL-1475
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Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-18 21:54:38 +01:00
Graham Linden
9581a197ac
SL-1873
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Make range of star brightness in code and in UI 0-500 (not 512).
2018-09-17 19:48:58 +01:00
Graham Linden
211ae97cbd
SL-9635 remove init of libatmosphere causing crashes on Intel HD
2018-09-12 20:15:23 +01:00
Graham Linden
24e0e64f2f
Fix cloud shader tex binding to be more robust.
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Make vert generation not skip dome verts used for clouds when doing advanced atmospherics.
2018-09-11 00:23:10 +01:00
Graham Linden
642a4ddd60
Fixes for switching between atmospherics implementations on the fly.
2018-09-10 20:39:48 +01:00
Graham Linden
e075c65ee2
First pass at preferences and feature table hookup for advanced atmospherics.
2018-09-10 16:43:49 +01:00
Graham Linden
4bd2b8b98b
Fix createDensityProfileLayer dropping passed in values.
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Enable sky density panel to update advanced atmo precomputed textures.
Take wild stab at appropriate ranges for density parameters in edit panel UI.
Clean up debug-only code that isn't necessary anymore.
Point autobuild at latest version of libatmosphere package.
2018-09-07 17:24:29 +01:00
Graham Linden
451ab80ca6
Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering.
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First pass at sky shader using libatmosphere sky radiance lookup.
Add atmo density controls to ext daycycle floater tabs.
2018-09-06 22:50:26 +01:00
Graham Linden
a65afc30a9
Merge
2018-09-04 23:43:39 +01:00
Graham Linden
32631f09a5
8283/4 WIP
2018-09-04 23:41:36 +01:00
Graham Linden
2e55eae9cc
Merge and fix MAINT-9087 and MAINT-9084
2018-09-04 23:08:20 +01:00
maxim_productengine
51fbbf7645
MAINT-9064 One more fix for crash caused by new shader calls
2018-09-04 16:07:49 +03:00
Rider Linden
cb7592e490
Merged in graham_linden/viewer-eep-graham (pull request #65 )
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MAINT-8983
2018-08-31 16:23:28 +00:00
Graham Linden
c46b70c257
Null out shader pointers after passes are complete (prevents them being non-null and masking crashes when graphics prefs change).
2018-08-31 16:33:57 +01:00
andreykproductengine
9480ee9a4d
MAINT-9064 Fix crash caused by new shader calls
2018-08-31 16:05:06 +03:00
Graham Linden
6dd9dd3ab6
MAINT-9064
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Fix binding of current/next sun/moon textures.
Remove redundant code in GLSLShader determination of tex uniform bindings.
Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-30 17:54:59 +01:00
Graham Linden
b86e899e7e
MAINT-9006
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Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches).
Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches).
Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-08-23 00:53:11 +01:00
Graham Linden
a90e61b798
Support blending current/next bloom textures in deferred star rendering.
2018-07-10 19:08:14 +01:00
Graham Linden
4fde1adbcf
Fix star rendering issues in ALM.
2018-07-10 18:23:02 +01:00
Graham Linden
a9fba594dd
Restore setting the inv proj matrix for advanced atmo render path.
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Set nSight debug setting to 0 to fix ALM snapshots.
Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow.
2018-07-09 18:27:01 +01:00
Graham Linden
8969b11435
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze)
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Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-07-03 16:37:32 +01:00
Graham Linden
ec496d5e1a
MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)
2018-06-30 00:22:10 +01:00
Graham Linden
5c2f49b865
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading, and fix transposed name of daycycle func.
2018-06-27 22:00:50 +01:00
Graham Linden
3d3d24e3c1
Fix non-ALM render path to bind the 2nd moon texture (and not blend with the default square).
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Also fixes MAINT-3962, ALM and non-ALM moon shading should be identical.
2018-06-27 17:52:23 +01:00
Graham Linden
67ab0084f8
Fix env panel forward action.
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-12 18:42:07 +01:00
Graham Linden
fc8d0de673
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
2018-06-11 22:39:57 +01:00
Graham Linden
a0598b1265
Fix water fog consolidation in underwater shaders.
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Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-11 17:46:16 +01:00
Graham Linden
507c492182
Add specific shader for the moon to allow different rendering at day vs night.
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Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-08 22:22:20 +01:00
Graham Linden
b6b9094d26
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
2018-06-05 20:20:43 +01:00
Graham Linden
64302d3000
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
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Fix class2 softenLightF shader.
2018-06-01 00:18:36 +01:00
Graham Linden graham@lindenlab.com
8082cb8668
Make nighttime elev constant _SIN, since it uses a sin value.
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Put that constant in sky settings and eliminate dups.
Fix up logic around when to use heavenly bodies (fix broken moon in basic sky).
Remove unnecessary clip to horizon.
Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-18 23:14:56 +01:00
Graham Linden graham@lindenlab.com
39fb9cc9b4
Fix Mie Config validation in sky settings.
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Start cleanup of heavenly body rendering.
2018-05-18 00:23:58 +01:00
Graham Linden graham@lindenlab.com
4d4a7dfb9f
Merge and disable new sky render.
2018-05-16 23:45:56 +01:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com
21ddbd64af
Mods to make adv atmo WL sky render using 2 tris instead of dome.
2018-04-26 22:35:26 +01:00
Graham Linden graham@lindenlab.com
6cc4a091b3
Add settings/validations for new advanced atmo settings.
2018-02-22 00:35:24 +00:00
Graham Linden graham@lindenlab.com
99b82d9449
Atmospherics WIP
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00
Rider Linden
b227c86b45
Remove the old wl environment code.
2017-11-13 14:40:54 -08:00
Rider Linden
52b0d4173c
No longer 'goth windlight only', sky parameters passed from settings object.
2017-09-27 09:36:26 -07:00
Rider Linden
150fba7c5c
Still not working. Black Sky.
2017-09-21 15:58:13 -07:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
2a03e8f9fb
MAINT-3172 fix rendering regressions from release mergedown
2013-09-20 16:44:39 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
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another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham)
fbf3d8b781
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
2013-07-11 16:21:23 -07:00
Graham Linden
326e20b0e5
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis
2013-07-10 09:47:46 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00