Graham Linden
42fa05bd4c
Remove unref'd vars for Clang.
2019-05-08 12:49:02 -07:00
Graham Linden
605c9c1966
Fix merge fail.
2019-05-08 11:42:31 -07:00
Graham Linden
b5055e8907
Fix version to be bumped as we're an RC.
2019-05-08 09:32:34 -07:00
Graham Linden
470d1595cc
Merge viewer-release
2019-05-08 09:30:39 -07:00
Graham Linden
06097302f4
SL-11108
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Remove tweaks to combine cascade results.
2019-05-07 16:42:38 -07:00
Graham Linden
989de25f18
SL-11086
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Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07 16:32:34 -07:00
Graham Linden
d3cf82969a
SL-11105
2019-05-07 15:39:01 -07:00
Graham Linden
a1e8042c1f
SL-11055, SL-10966, SL-11087
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Make haze look more like WL.
Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07 15:36:43 -07:00
Graham Linden
570bbdb779
Fix diffuse boost which we don't want underwater, but do want in other cases.
2019-05-07 15:09:30 -07:00
Nat Goodspeed
34322f8f37
increment viewer version to 6.2.2
2019-05-07 15:24:01 -04:00
Nat Goodspeed
031ebc8d6d
Added tag 6.2.1-release for changeset 706bdc7e25c6
2019-05-07 15:24:00 -04:00
Graham Linden
c61f73321d
SL-11102, SL-11103
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Fix diffuse boost in deferred lighting to match non-deferred.
Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06 16:29:06 -07:00
Graham Linden
ac080210a8
Make underwater shader output linear (refracted image was in wrong colorspace).
2019-05-06 11:18:31 -07:00
Graham Linden
161d9993a5
SL-10946
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Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
2019-05-06 11:11:03 -07:00
Graham Linden
21c1941a4f
Fix missin atten and atten only applied when da > 0 in material and alpha shaders resp.
2019-05-06 10:16:31 -07:00
Graham Linden
a4b279444e
SL-11080
2019-05-04 10:56:16 -07:00
Graham Linden
4239705608
Fix broken water reflection/refraction mix.
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Restore 1.0 alpha to prevent atmo being applied directly to water.
Fix broken shadow frust generation.
2019-05-04 09:11:59 -07:00
Graham Linden
24acb7d5c3
Fix some line-endings to be newline only.
2019-05-03 14:58:51 -07:00
Rider Linden
217c6a86ec
Merged in graham_linden/viewer-eep-rc-fixes (pull request #378 )
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SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
2019-05-03 20:52:10 +00:00
Graham Linden
89c24095c6
SL-11085
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Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03 12:02:59 -07:00
Graham Linden
8d32aade01
SL-11090
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Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03 11:45:17 -07:00
Graham Linden
6d13430d78
Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).
2019-05-03 10:33:30 -07:00
Graham Linden
944d36a62f
Disable nSight (so we don't break the snapshots).
2019-05-03 10:13:40 -07:00
Graham Linden
1522a99024
SL-11070
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Gave clouds the Bob Ross treatment.
2019-05-03 10:12:56 -07:00
Graham Linden
9c23ede979
SL-11075
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Make alpha shader apply vert color everywhere.
2019-05-03 09:12:53 -07:00
Graham Linden
906b0be675
SL-11087, SL-11086, SL-11092
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Fix sun/moon glow factor bustage.
Make darkness an option.
Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-03 08:47:13 -07:00
Graham Linden
c4032528af
Roll back sRGB decode changes from contrib for now.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
2019-05-02 13:49:35 -07:00
maxim_productengine
f67fe8fce7
SL-10833 Restore missing code after a merge
2019-05-02 13:45:40 +03:00
maxim_productengine
be0c609eaf
SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406)
2019-05-02 13:11:18 +03:00
maxim_productengine
89884ed146
SL-11057 Revert SL-10893 change to restore "Show All Folders"
2019-05-02 12:58:48 +03:00
Rider Linden
7393c6f328
Merged in graham_linden/viewer-eep-rc-fixes (pull request #374 )
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SL-10856, SL-11071
2019-04-30 21:47:00 +00:00
Graham Linden
81c39d28fe
Fix spurious assert from using highlights without binding highlight shader.
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Only affects devs, but could have downstream consequences for rendering.
2019-04-30 14:25:48 -07:00
Graham Linden
1ff876a961
SL-11071
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Make sun disc and moon shaders use sRGB hardware tex sampling.
Remove sun disc shader use of fullbright transport (fogging).
2019-04-30 12:19:35 -07:00
Graham Linden
bfce96d684
SL-10856
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Remove ambient clamp to keep shadows dark.
Partial fix for class 3 ambient term being wrong.
2019-04-30 10:04:20 -07:00
Rider Linden
2f5dc54b29
Merged in graham_linden/viewer-eep-rc-fixes (pull request #373 )
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SL-11020
2019-04-30 16:25:45 +00:00
Graham Linden
6b92571194
SL-11020
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Make terrain rendering re-assert wrapped tex sampling modes so shared
texture doesn't get that state stomped by other tex users.
2019-04-30 08:39:28 -07:00
andreykproductengine
bfc3d61d59
SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe is selected
2019-04-30 18:39:11 +03:00
Graham Linden
29f8e04ddb
SL-11065
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Modify is sun up logic to exclude condition of moon.
2019-04-29 13:07:57 -07:00
Graham Linden
0f83696585
SL-10956, SL-10969
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Don't ignore far z in culling.
Fix Mid lighting being very dark.
Partial fix for broken projectors with forward rendering.
2019-04-29 11:11:05 -07:00
Graham Linden
eff7acfb1c
Remove hack mul of sunlight in alpha shader and add some taps for debugging the lighting pipe.
2019-04-29 08:53:09 -07:00
Graham Linden
f133be068a
Lighting WIP
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Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
AndreyL ProductEngine
5e5c5ca09c
Merged SL-10400 and SL-10401
2019-04-26 21:02:00 +03:00
Graham Linden
9d314074c9
SL-11055
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Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings.
Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-26 10:36:44 -07:00
Graham Linden
250c847491
SL-11041
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Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
2019-04-26 09:34:33 -07:00
Graham Linden
b5ba56c863
Make alpha projectors do projector clip test for consistency with deferred spot behavior.
2019-04-26 08:03:17 -07:00
Graham Linden
ca2f3dfd66
Make terrain shader decide to include atmo effects or not based on whether we're underwater or not.
2019-04-26 08:01:36 -07:00
Graham Linden
948deb56d9
Add projector light within da gtz test.
2019-04-26 07:59:20 -07:00
Brad Payne (Vir Linden)
a44f03573d
SL-10400 - more on group limits from SimulatorFeatures
2019-04-26 14:23:57 +01:00
Graham Linden
dbb72176e8
SL-11051
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Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision.
2019-04-25 14:29:05 -07:00
Brad Payne (Vir Linden)
06009e9b53
SL-10400 - get group limits from SimulatorFeatures
2019-04-25 22:02:47 +01:00