Cosmic Linden
42dafa5f09
SL-20606: Refactor model matrix code
2024-01-19 15:43:11 -08:00
Cosmic Linden
7c2c49dd26
SL-20606: Make push GLTF single batch static
2024-01-19 15:43:11 -08:00
RunitaiLinden
68875523e0
SL-20611 Incorporate water haze into new post effect atmospherics goodness
2023-11-30 12:01:45 -06:00
RunitaiLinden
c85bb7846d
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
2023-07-19 12:52:36 -05:00
RunitaiLinden
cae8aa6ecf
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Incidental decruft.
2023-05-18 18:03:17 -05:00
RunitaiLinden
334d71e910
SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
...
* SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
* SL-19656 Remove now dead code (trackAttachments et al).
* SL-19656 Fix for crash on GL <= 3.2
2023-05-01 17:05:09 -05:00
Cosmic Linden
51318d1808
SL-19644: Bind the shader on every shadow alpha blend call
2023-04-28 10:36:29 -07:00
Cosmic Linden
6b83fabf72
SL-19644: Move GLTF transform reset out of pushBatch
2023-04-28 10:36:26 -07:00
Brad Linden
e2dc40a76e
SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge
2023-04-26 17:19:29 -07:00
Brad Linden
369945b45d
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
2023-04-26 15:38:47 -07:00
Brad Linden
9f3f23ffa2
Temporarily moving new DRTVWR-559 LLDrawPool functions to someplace less likely to conflict with upcoming DRTVWR-539 merge
2023-04-26 14:35:27 -07:00
Cosmic Linden
005a5fa207
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
2023-04-21 15:10:05 -07:00
Cosmic Linden
95d07ccd87
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
2023-04-20 11:23:44 -07:00
Dave Parks
19f7497d9a
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-21 20:42:25 -06:00
Dave Parks
9630a1a2bc
SL-18568 Fix for only one projector casting shadows.
2023-02-15 09:51:19 -06:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
Dave Parks
93b1da52f5
SL-18908 Make media texture override base color and emissive texture on PBR materials when present.
2023-02-02 14:35:09 -06:00
RunitaiLinden
7bd9d21e19
Optimizations, decruft, and intel compatibility pass ( #53 )
...
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks
a710bf9067
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when iterating over render batches.
2023-01-09 15:18:57 -06:00
Dave Parks
d27d23ab26
SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16 11:12:06 -06:00
Dave Parks
8d2ac419b2
SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers.
2022-11-16 14:49:17 -06:00
Dave Parks
8155361355
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
2022-10-28 11:19:43 -05:00
Dave Parks
07bca31e06
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10 18:53:43 -05:00
Dave Parks
9448db5d4a
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-06 18:40:01 -05:00
Dave Parks
1e72e3d82c
SL-18190 Remove some commented out code.
2022-10-04 12:21:25 -05:00
Mnikolenko Productengine
b66f2e7da7
SL-18202 WIP merging autotune contribution and updating UI
2022-09-21 21:19:17 +03:00
Dave Parks
2ce39f3ad9
SL-17701 Fix for shadow passes not respecting double sided and alpha parameters for PBR materials.
2022-09-14 16:24:20 -05:00
Ptolemy
54919fa749
SL-17274: Stub for PBR DrawPool and shader
2022-05-02 10:16:54 -07:00
Andrey Kleshchev
e20aafa2fe
SL-16907 Crash at updateSkinInfoMatrixPalette #2
2022-04-07 14:17:30 +03:00
Andrey Kleshchev
da6635702a
SL-16907 Crash at updateSkinInfoMatrixPalette
...
When animesh stops being an animesh it might still be in a list, but will no longer have an avatar
2022-03-17 17:18:05 +02:00
Ptolemy
cfd39c3663
SL-16606: Add profiler category DRAWPOOL
2022-01-14 11:50:19 -08:00
Runitai Linden
dd03246735
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
2021-12-17 09:26:44 -06:00
Dave Houlton
8b92652806
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
2021-11-30 17:04:35 -07:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Runitai Linden
6a0b728bd9
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
2021-10-13 13:49:24 -05:00
Runitai Linden
a1e6cbe4a8
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch
2021-10-13 10:35:39 -05:00
Runitai Linden
52e1a45659
SL-16166 Optimization pass on LLRenderPass::pushBatch
2021-10-12 14:46:19 -05:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
AndreyL ProductEngine
6f4692bac2
SL-1130 Fixed crash in LLRender::loadMatrix()
2019-10-22 17:56:12 +03:00
Graham Linden
b346624307
SL-10761
...
Make vograss objects set their face vert/index counts to 0 when setting
the number of blades to 0 to disable rendering so we don't allocate space
and then skip setting it up with actual index data in getGeometry.
2019-07-22 15:44:35 -07:00
Graham Linden
1d86dcd846
SL-10625 another shot across the bow
...
Move dynamic texture update (which does local back readback work) to just before swap
which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
2019-07-08 10:10:22 -07:00
Graham Linden
788a108384
SL-10501
...
Fix broken matrix management code causing modelview mats to be used as tex anim mats
(do not depend on default matrix mode already being set).
Give the deferred terrain shader a name.
Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21 16:03:46 -08:00
Graham Linden
5bdc941b43
Fix apply of model matrix expecting upstream code to be in the correct matrix mode
...
(which was not true as the assert on same fired).
2019-02-07 08:40:10 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
...
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Brad Payne (Vir Linden)
2a2046fd07
merge
2018-06-05 22:44:04 +01:00
Brad Payne (Vir Linden)
5cbe057880
SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces
2017-12-08 15:20:28 +00:00
ruslantproductengine
325c076d09
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
...
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
ruslantproductengine
c4433e4fc8
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled
2014-07-09 18:02:01 +03:00