Commit Graph

18638 Commits (73bbcfb07bdb0ea5828a2e214b87c4fabe805eaa)

Author SHA1 Message Date
Roxie Linden 73bbcfb07b automated merge 2011-06-06 12:55:21 -07:00
Don Kjer c32b0122ab Merge 2011-06-03 23:58:58 +00:00
Leslie Linden 7dbf6ebb74 Automated merge with file:///Users/Leslie/work/mesh-development 2011-06-03 16:52:04 -07:00
Leslie Linden ffab1eef57 Mac build fixes.
Reviewed by davep.
2011-06-03 16:24:07 -07:00
Roxie Linden bc014c2e9e automated merge 2011-06-03 14:34:00 -07:00
Don Kjer 357062a196 Added build params for mesh-asset-deprecation 2011-06-03 19:46:34 +00:00
Dave Parks f4722b3905 merge 2011-06-03 00:15:56 -05:00
Dave Parks b0a04b08f7 SH-1744 Add havok's degenerate triangle check to importer. Highlight degenerate triangles in physics mesh and block upload when degenerate triangles are present. 2011-06-03 00:13:50 -05:00
Dave Parks b77e027fcc Remove some unused variables. 2011-06-02 23:46:26 -05:00
Dave Parks 837dd6e943 merge 2011-06-02 22:59:18 -05:00
Dave Parks de5f93ca52 SH-1732 Add streaming cost calculation for mesh objects. 2011-06-02 22:58:57 -05:00
Xiaohong Bao 535842211f Automated merge with http://hg.secondlife.com/mesh-development 2011-06-02 12:07:14 -06:00
Xiaohong Bao 71658a024e fix for SH-1691: [crashhunters] crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp] 2011-06-02 12:05:45 -06:00
seth_productengine d4e09e81ca Linux build fix.
Unused local varible removed.
2011-06-02 17:03:51 +03:00
Dave Parks faef58a9b9 SH-1666 Remove "Mesh" stitching type from sculpt combo box. 2011-06-02 01:36:28 -05:00
Dave Parks c8ea9476ad merge 2011-06-01 23:55:06 -05:00
Dave Parks d78ecc6c28 SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. 2011-06-01 23:54:49 -05:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks e881ee54d0 Unused variable. 2011-05-31 15:34:05 -05:00
Dave Parks 9da4007f85 merge 2011-05-31 14:42:17 -05:00
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
Seraph Linden fa76b8992c SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has 2011-05-30 16:49:43 -04:00
Seraph Linden 69391625eb SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask").  I suspect something changed on the sim side?
2011-05-30 13:53:49 -04:00
Dave Parks 522a28d127 Fix for classic clouds being busted. 2011-05-30 02:22:01 -05:00
Dave Parks 504e0a2522 unused variable 2011-05-30 01:53:56 -05:00
Dave Parks 89473b2dc3 merge 2011-05-30 01:26:27 -05:00
Dave Parks eca17c8993 SH-1682 Full integration if indexed texture rendering to improve batch size. 2011-05-30 01:25:55 -05:00
Dave Parks 57725bd6a1 SH-1682 indexd diffuse fragment shader for deferred rendering 2011-05-29 00:41:28 -05:00
Dave Parks 1fd46831f0 SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) 2011-05-29 00:40:57 -05:00
Roxie Linden 31e850d048 transplant fix for SH-1467
viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
2011-05-27 11:50:39 -07:00
Seraph Linden 8c5fde7ae4 Automated merge up from viewer-development into mesh-development 2011-05-27 09:35:08 -04:00
Dave Parks 35c4635dca merge 2011-05-26 20:37:39 -05:00
Dave Parks 53e890f4fd SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. 2011-05-26 20:37:15 -05:00
Brad Payne (Vir Linden) 51bc6c01c1 merge 2011-05-26 18:27:15 -04:00
Brad Payne (Vir Linden) 01c5e12853 SH-1492 WIP 2011-05-26 18:22:14 -04:00
Brad Payne (Vir Linden) 79c0a9bfa9 merge 2011-05-26 13:57:07 -04:00
Brad Payne (Vir Linden) 8b552a25c4 SH-1492 WIP - include face info even if textures not being uploaded 2011-05-26 13:56:12 -04:00
Debi King (Dessie) dc9aa56f66 STORM-1283 - merge changes for VWR-25039, VWR-25044, VWR-25052, INTL-46 2011-05-26 11:40:25 -04:00
Loren Shih 99bd9bb56b Automated merge up from viewer-development into mesh-development 2011-05-26 10:42:45 -04:00
Dave Parks a6fa155725 Make avatars use same shadow offset magic as prims. 2011-05-25 19:23:57 -05:00
Dave Parks 3a2c3a45aa Remove unused variable. 2011-05-25 19:23:41 -05:00
Dave Parks 9b3a9beb40 merge 2011-05-25 18:45:41 -05:00
Dave Parks 3a409e6edc SH-1603 Replace every occurrence of "WTF" with something more appropriate. 2011-05-25 18:45:21 -05:00
Dave Parks 7cf1d0714b merge 2011-05-25 18:19:00 -05:00
Dave Parks 9ef81de6e1 SH-1527 Fix for black alpha objects with lighting and shadows enabled and no lights around. 2011-05-25 18:18:34 -05:00
Brad Payne (Vir Linden) d9c1797612 merge 2011-05-25 18:36:51 -04:00
Brad Payne (Vir Linden) 081ba71f96 SH-1492 WIP 2011-05-25 18:36:01 -04:00
Dave Parks e3782b5633 SH-1644 Don't default avatar hardware skinning to off on all ATI cards. 2011-05-25 17:21:48 -05:00
Dave Parks 354f0e84eb SH-1537 Make mesh importer use physics shape for bounding hull (again). 2011-05-25 16:09:32 -05:00
Dave Parks dbefd976ed merge 2011-05-25 15:53:45 -05:00