Runitai Linden
7c7d71269f
WIP - Windlight sun lighting should happen in sRGB space, not linear space. This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
2020-03-05 16:28:06 -06:00
Dave Parks
90ad38db06
Merged in davep/BUG-228263 (pull request #21 )
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Davep/BUG-228263
2020-03-05 18:00:14 +00:00
Runitai Linden
d33655828c
Reenable water fog in materialF.glsl (oops)
2020-03-05 11:58:58 -06:00
Runitai Linden
ca5cc79dfb
Fix line endings?
2020-03-04 16:43:18 -06:00
Runitai Linden
265cefd262
Merge fix
2020-03-04 16:38:37 -06:00
Runitai Linden
40123cfc53
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-228263
2020-03-04 16:30:02 -06:00
Runitai Linden
1481d78bb2
Changes somehow missing from last commit
2020-03-04 16:23:31 -06:00
Runitai Linden
cc5044bce0
WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
2020-03-04 15:56:02 -06:00
Dave Houlton
d2120bb281
Merged in BUG-228263 (pull request #20 )
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BUG-228263, roll back several PRs that broke alpha blending
Approved-by: Michael Pohoreski
2020-03-04 19:52:50 +00:00
Dave Houlton
1ba0df9abe
Roll back SL-12006 commits to materialF.glsl (Dec23)
2020-03-04 11:18:45 -07:00
Dave Houlton
8c2b7e0e83
Revert 2 merges (PR#13, PR#16) related to SL-12638
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This reverts commits 9d9b890 and 5f846e4 .
2020-03-03 17:16:00 -07:00
maxim_productengine
c40dd9917f
SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected.
2020-03-02 17:31:25 +02:00
Andrey Kleshchev
54ded36787
SL-12755 [EEP] The sky level dropdown is not disabled for folders
2020-03-02 15:34:38 +02:00
Dave Houlton
5f846e4229
Merged in SL-12638 (pull request #16 )
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SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28 19:37:42 +00:00
Dave Houlton
823d8bce60
SL-12638, further tweaking of normal-map lighting, add some de-saturation
2020-02-28 12:35:36 -07:00
maxim_productengine
44f0cadad8
SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on the Experience Profile after the llSetAgentEnvironment was used
2020-02-27 15:30:09 +02:00
Michael Pohoreski
735859c76e
Merged in SL-12574 (pull request #14 )
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SL-12574
Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-02-26 00:04:23 +00:00
Ptolemy
c4c8d20174
SL-12574 Tweak sky to better match Windlight
2020-02-25 13:25:15 -08:00
Ptolemy
d87cc68a72
SL-12574 Cleanup inconsistent indentation
2020-02-25 13:25:15 -08:00
Ptolemy
b71e33b48c
SL-12574 Cleanup unused argument
2020-02-25 13:25:15 -08:00
Ptolemy
d180e94a86
SL-12574: Document shader class summary
2020-02-25 13:25:15 -08:00
Ptolemy
22ec67975c
SL-12574: Simplify Direct Ambient
2020-02-25 13:25:15 -08:00
Dave Houlton
9d9b8901e4
Merged in SL-12638 (pull request #13 )
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SL-12638, fix overly dark appearance of normal-mapped objects
Approved-by: Andrey Kleshchev
Approved-by: Michael Pohoreski
2020-02-25 18:52:11 +00:00
Dave Houlton
2ea5075269
SL-12638, fix overly dark appearance of normal-mapped objects
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Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce
darkening of sun lighting component, and adds a further magic number gainto boost
final result to rough parity with windlight.
Removes all light calculations on fullbright objects, just passing through the unlit
diffuse color.
2020-02-25 11:50:20 -07:00
Andrey Kleshchev
dbf464e0fd
SL-12754 Fixed search field
2020-02-25 20:43:15 +02:00
Andrey Kleshchev
b1934b4d05
SL-12755 [EEP] The sky level dropdown was not disabled by default
2020-02-25 20:23:12 +02:00
Andrey Kleshchev
db2c32285b
SL-12591 Fixed slider value comparison
2020-02-25 20:13:05 +02:00
Andrey Kleshchev
d16a79fc4c
SL-12741 Moon was using fixed color
2020-02-24 21:22:21 +02:00
Dave Houlton
7f1b4b22e6
Merge master (rel 6.3.8) to DRTVWR-440 (pull request #11 )
2020-02-21 23:22:40 +00:00
Dave Houlton
7674c00fb9
Merge master (v 6.3.8) into DRTVWR-440
2020-02-21 12:05:46 -07:00
Nat Goodspeed
2c4133c8db
Increment viewer version to 6.3.8
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following promotion of DRTVWR-499
2020-02-20 19:37:33 -05:00
Andrey Kleshchev
01d4fd2451
SL-12726 Fixed overlap issues in Edit Day Cycle floater
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Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
2020-02-19 21:20:22 +02:00
Michael Pohoreski
3e5c992698
Merged in SL-12574 (pull request #9 )
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DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight
Approved-by: Dave Houlton
2020-02-13 17:25:17 +00:00
Ptolemy
4be51fa559
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight
2020-02-07 16:17:15 -08:00
Dave Houlton
90e3974b16
Merged in SL-12682 (pull request #8 )
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Fixes for SL-12682 and SL-12592
Approved-by: Michael Pohoreski
2020-02-07 22:46:46 +00:00
Dave Houlton
8e0d5f463e
SL-12682, remove negative light & clean up materialF.glsl
2020-02-07 13:34:29 -07:00
Dave Houlton
54bd5ed5fa
SL-12592, fix transparency for full-brights
2020-02-07 13:34:29 -07:00
Andrey Kleshchev
47622f0af6
Revert SL-4354
2020-02-05 03:54:01 +02:00
Dave Houlton
3adbc44a07
Merged in SL12005 (pull request #7 )
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SL-12005 FIXED, back out SRGB changes for projector spotlights
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-02-04 21:36:06 +00:00
Andrey Kleshchev
a43b997c07
SL-4354 Used wrong condition
2020-02-04 22:41:55 +02:00
Dave Houlton
c1652b4c42
SL-12005, back out SRGB changes for projector spotlights
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Deferred spotlights were transitioned srdb->linear in commit 653133b
The lights transition between the deferred and (some other) path at fixed camera
distance, causing a distinct light-level pop. Backing out this change to avoid
the pop. Note to the future: pick a light space at the beginning and stick with it.
2020-02-04 10:45:05 -07:00
Dave Houlton
064864e5fb
Merged in euclid-wip-SL12594 (pull request #5 )
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SL-12594, missed occurance of VertexShaderEnable setting
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
Approved-by: Bradley Payne <vir@lindenlab.com>
2020-01-31 21:55:38 +00:00
Dave Houlton
87a21d8acc
SL-12594, fix one missed occurance of VertexShaderEnable setting
2020-01-31 10:29:16 -07:00
Dave Houlton
701e851513
Merged in euclid-wip-SL12594 (pull request #3 )
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SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering)
Approved-by: Bradley Payne <vir@lindenlab.com>
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
2020-01-30 21:17:25 +00:00
Michael Pohoreski
01770f3ce3
Merged in SL-11406 (pull request #2 )
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SL-11406: Fix specularity being blown out due to previous fix
Approved-by: Dave Houlton <euclid@lindenlab.com>
2020-01-30 19:55:05 +00:00
andreykproductengine
712164210c
SL-4354 Mesh avatars look broken while loading.
2020-01-30 15:20:00 +02:00
Ptolemy
8545b81a32
SL-11406: Fix specularity being blown out due to previous fix
2020-01-29 15:21:05 -08:00
Dave Houlton
49a2b3b5d7
SL-12594, remove conditional checks for VertexShaderEnable settings
2020-01-29 14:46:47 -07:00
Dave Houlton
c3ad61034c
SL-12594, remove settings-file references to VertexShaderEnable
2020-01-29 14:45:37 -07:00
Dave Houlton
a20a506bd1
SL-12594, rename some lingering VertexShaderEnable variables
2020-01-29 13:18:41 -07:00